Results for P:AR from the same GeForce 650M on OS X 10.9:
Spoiler: Classic Renderer, OpenGL 2.1
Without lights:
Map e1m6: "Central Processing",
x = 618.0078, y = -1850.7798, z = 169.0000, angle = 109.2316, pitch = 0.5988
Walls: 2921 (0 splits, 70 t-splits, 7612 vertices)
Flats: 431 (5163 primitives, 25066 vertices)
Sprites: 296, Decals=0, Portals: 0
W: Render=1.291, Split = 0.000, Setup=0.549, Clip=0.765
F: Render=0.710, Setup=0.033
S: Render=0.738, Setup=0.188
All=10.442, Render=3.186, Setup=2.039, BSP = 0.499, Portal=0.000, Finish=5.170
DLight - Walls: 0 processed, 0 rendered - Flats: 0 processed, 0 rendered
Missing textures: 7 upper, 0 lower, 0.005 ms
92 fps
With lights:
Map e1m6: "Central Processing",
x = 618.0078, y = -1850.7798, z = 169.0000, angle = 109.2316, pitch = 0.5988
Walls: 2921 (0 splits, 70 t-splits, 13328 vertices)
Flats: 431 (9002 primitives, 43983 vertices)
Sprites: 296, Decals=0, Portals: 0
W: Render=3.598, Split = 0.000, Setup=0.841, Clip=1.067
F: Render=3.474, Setup=0.085
S: Render=0.858, Setup=0.270
All=19.080, Render=8.753, Setup=2.987, BSP = 0.717, Portal=0.000, Finish=7.280
DLight - Walls: 1972 processed, 722 rendered - Flats: 8196 processed, 1446 rendered
Missing textures: 7 upper, 0 lower, 0.007 ms
58 fps
Spoiler: Modern Renderer, OpenGL 4.1
Without lights:
Map e1m6: "Central Processing",
x = 618.0078, y = -1850.7798, z = 169.0000, angle = 109.2316, pitch = 0.5988
Walls: 2921 (0 splits, 70 t-splits, 7612 vertices)
Flats: 431 (5163 primitives, 25066 vertices)
Sprites: 296, Decals=0, Portals: 0
W: Render=3.432, Split = 0.000, Setup=0.555, Clip=0.840
F: Render=6.585, Setup=0.032
S: Render=1.127, Setup=0.188
All=15.443, Render=11.560, Setup=2.158, BSP = 0.538, Portal=0.000, Drawcalls=9.712, Finish=1.681
DLight - Walls: 0 processed, 0 rendered - Flats: 0 processed, 0 rendered
Missing textures: 7 upper, 0 lower, 0.005 ms
62 fps
With lights:
Map e1m6: "Central Processing",
x = 618.0078, y = -1850.7798, z = 169.0000, angle = 109.2316, pitch = 0.5988
Walls: 2921 (0 splits, 70 t-splits, 7612 vertices)
Flats: 431 (5163 primitives, 25066 vertices)
Sprites: 296, Decals=0, Portals: 0
W: Render=4.644, Split = 0.000, Setup=0.572, Clip=0.831
F: Render=8.947, Setup=0.033
S: Render=1.278, Setup=0.216
All=18.611, Render=15.299, Setup=2.214, BSP = 0.555, Portal=0.000, Drawcalls=11.663, Finish=1.044
DLight - Walls: 1972 processed, 748 rendered - Flats: 8196 processed, 1450 rendered
Missing textures: 7 upper, 0 lower, 0.006 ms
51 fps



