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Re: [Project, Resources] Diopticum (Upd:30/10)

Posted: Mon Nov 04, 2013 10:00 pm
by Zer0
Any chance of extracting stuff from the 3DO version of Killing Time?

Re: [Project, Resources] Diopticum (Upd:30/10)

Posted: Tue Nov 05, 2013 7:10 am
by RaVeN-05

Re: [Project, Resources] Diopticum (Upd:30/10)

Posted: Thu Nov 07, 2013 2:43 pm
by Diodeus
Dynamo wrote:Have you tried ripping DeathKeep on 3DO? Afaik, it's the sequel to Slayer, so maybe it uses a similar image format.
DeathKeep 3DO and DeathKeep PC used same resources. And torridGristle have PC rip in his topic - http://forum.zdoom.org/viewtopic.php?f=37&t=37442.
Zer0 wrote:Any chance of extracting stuff from the 3DO version of Killing Time?
I have riped ~70% game sprites, looking for ways to do complete sprites rip. I maybe upload later what I have as WIP rip.
RaVeN-05 wrote:The most images from Heretic II game
But will be more, if this is interesting =)
Sure thing! I always forget about Heretic II :wink:. And very nice work with TnP sprites!

Re: [Project, Resources] Diopticum (Upd:30/10)

Posted: Thu Nov 07, 2013 2:45 pm
by Diodeus
New rips:
Alien Breed 3D I & II (Amiga) - sprites, textures, sounds. Include unused resources.

Image

Re: [Project, Resources] Diopticum (Upd:07/11)

Posted: Thu Nov 07, 2013 3:01 pm
by Dynamo
Excellent!! You are the man!

Re: [Project, Resources] Diopticum (Upd:07/11)

Posted: Thu Nov 07, 2013 5:01 pm
by Gothic
It's a shame that those enemies don't have enough rotations :( , amazing rips anyway

Re: [Project, Resources] Diopticum (Upd:30/10)

Posted: Thu Nov 07, 2013 6:33 pm
by Tristan885
Diodeus wrote:
Zer0 wrote:Any chance of extracting stuff from the 3DO version of Killing Time?
I have riped ~70% game sprites, looking for ways to do complete sprites rip. I maybe upload later what I have as WIP rip.
That's interesting, I will be looking for them when you will upload it. At the moment myself I'm ripping the resources of Killing Time (PC version) I've got all the sounds, ~50-60% of textures ripped but I've got a problem with viewing the game sprites.
(See the spoiler below to see what problem I get when I normally view them with TiledGGD)
Spoiler:
(To another subject)
Have you tried to get resources from the Amiga CD32 game "Fears" ?

Re: [Project, Resources] Diopticum (Upd:30/10)

Posted: Fri Nov 08, 2013 1:41 am
by Captain J
Diodeus wrote:New rips:
Alien Breed 3D I & II Include unused resources.
oh man! those aliens are actually cute as heck! :laff:

Re: [Project, Resources] Diopticum (Upd:30/10)

Posted: Fri Nov 08, 2013 2:37 am
by RaVeN-05
Tristan885 wrote:Killing Time
Reminds me Blood in some way.
You can use Tile Molester
http://www.romhacking.net/utilities/109/
this can change to linear and 8 bpp and any other mode you want.

Re: [Project, Resources] Diopticum (Upd:07/11)

Posted: Fri Nov 08, 2013 1:24 pm
by RaVeN-05
Some more MageSlayer textures, i am uncompressed it from RLE (now with it all textures is available)
http://heretics-hexens.ucoz.com/temp/uncmptexfull.zip
They are awesome look everyone ^.^

TNP (about 10 textures is buggy, 563 missed testures that is compressed by RLE now available)
http://heretics-hexens.ucoz.com/temp/un ... ll_tmp.zip

ALL MUSIC! From Take no Prisoners and MageSlayer!
http://heretics-hexens.ucoz.com/temp/midi.zip

This is archive wit console app that i use and source code, need help on uncompressing *.sfd
http://heretics-hexens.ucoz.com/temp/4.zip

Will continue work next time.

Re: [Project, Resources] Diopticum (Upd:07/11)

Posted: Sun Nov 10, 2013 4:34 am
by RaVeN-05
Bump!
Don't forget to look at previous post.
and also addition to it

about 95 % of all sprites from MageSlayer and Take no Prisoners are ripped (including those compressed *.sfd files)

http://heretics-hexens.ucoz.com/temp/RIP5.7z

Archive also contains source code and app to rip + HEADER.TIF both for TnP and MS.
Some of sprites is front oriented and can be used in game Doom, while another is top oriented and some of them is can be used too.

Raven Software proves to me again they have epic artists that produces pictures/masters of graphics =)

So, lets talk about statistic:

90% Take no Prisoners resources available. Need uncompress 10 files of *.tex and 3 files of *.sfd
90% MageSlayer resources available. Need 5 files of *.tex they palette mismatched and 4 files of *.sfd

There is not including *.vbm files they is maps for both of those games and actually is archives too, contains lot of files inside. And not including unknown files, and resources from *.exe or *.dll files.

Re: [Project, Resources] Diopticum (Upd:07/11)

Posted: Sun Nov 10, 2013 5:13 am
by Enjay
Thanks for doing these. It's a shame that, with most of the sprites being for top-down view, many of the enemy sprites are not particularly useful for Doom. I'd love to get some of those cyborgs in a Doom map.

Image
(I assume the above views come from some sort of in-game data-file or something.)

However, there are many special effects and pickup sprites that will come in very handy.

Re: [Project, Resources] Diopticum (Upd:07/11)

Posted: Mon Nov 11, 2013 1:01 pm
by Zero X. Diamond
Can you repost Iron Angel with the proper transparency? You obviously had them as such at one point judging by the collage of sprites, but a bunch of them feature parts that are the same color black as the background and as such are kind of problematic to try and actually use.

EDIT:
Tristan885 wrote:At the moment myself I'm ripping the resources of Killing Time (PC version) I've got all the sounds, ~50-60% of textures ripped but I've got a problem with viewing the game sprites.
(See the spoiler below to see what problem I get when I normally view them with TiledGGD)
Spoiler:
From what I'm seeing there, the sprites are stored without their transparency. I'm assuming they have some sort of header that tells the engine where to display transparent space in-engine. Lots of games do this as a space-saving measure. The only sure-fire way to get them (that I know of, anyways) is to crack the format they're stored in and extract and convert them.

Re: [Project, Resources] Diopticum (Upd:07/11)

Posted: Wed Nov 13, 2013 6:27 am
by RaVeN-05
I am reupload everything to easy for manage, and also changed black color to cyan as transparent color, previously used black as transparent and black as regular(two black colors in palette).

Remember demo version can contains some other resources.

Take no Prisoners:
full:
http://heretics-hexens.ucoz.com/temp/tnp/full/WAV.7z (Sounds in WAV format)
http://heretics-hexens.ucoz.com/temp/tnp/full/TEX.7z (Textures in TIF format)
http://heretics-hexens.ucoz.com/temp/tnp/full/SFD.7z (Sprites in TIF format)
http://heretics-hexens.ucoz.com/temp/tnp/full/MDS.7z (Music in MID format)
demo:
http://heretics-hexens.ucoz.com/temp/tnp/demo/WAV.7z (Sounds in WAV format)
http://heretics-hexens.ucoz.com/temp/tnp/demo/TEX.7z (Textures in TIF format)
http://heretics-hexens.ucoz.com/temp/tnp/demo/SFD.7z (Sprites in TIF format)
http://heretics-hexens.ucoz.com/temp/tnp/demo/MDS.7z (Music in MID format)
MageSlayer:
full:
http://heretics-hexens.ucoz.com/temp/ms/full/WAV.7z (Sounds in WAV format)
http://heretics-hexens.ucoz.com/temp/ms/full/TEX.7z (Textures in TIF format)
http://heretics-hexens.ucoz.com/temp/ms/full/SFD.7z (Sprites in TIF format)
http://heretics-hexens.ucoz.com/temp/ms/full/MDS.7z (Music in MID format)
demo:
http://heretics-hexens.ucoz.com/temp/ms/demo/WAV.7z (Sounds in WAV format)
http://heretics-hexens.ucoz.com/temp/ms/demo/TEX.7z (Textures in TIF format)
http://heretics-hexens.ucoz.com/temp/ms/demo/SFD.7z (Sprites in TIF format)
http://heretics-hexens.ucoz.com/temp/ms/demo/MDS.7z (Music in MID format)

Re: [Project, Resources] Diopticum (Upd:30/10)

Posted: Wed Nov 13, 2013 3:48 pm
by Diodeus
Tristan885 wrote:Have you tried to get resources from the Amiga CD32 game "Fears" ?
Most files from Fears packed with same packer as Gloom. Will look into it later.
Zero X. Diamond wrote:Can you repost Iron Angel with the proper transparency? You obviously had them as such at one point judging by the collage of sprites, but a bunch of them feature parts that are the same color black as the background and as such are kind of problematic to try and actually use.
Sorry for misunderstanding, I'm a "little touched" some sprites for preview image :(. Currently I can't rip 3DO games sprites with proper transparency.
RaVeN-05 wrote:I am reupload everything to easy for manage, and also changed black color to cyan as transparent color, previously used black as transparent and black as regular(two black colors in palette).
Especial thanks for music rip!