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Re: [WIP] Weapons of Saturn

Posted: Sun Oct 13, 2013 2:18 pm
by zrrion the insect
Lippeth wrote:
zrrion the insect wrote:I really like this HUD, it is incredibly awesome. Would you mind if I edited it a little?
You are absolutely more than welcome. Post a link when you're done, I'd like to see it!
So here it is:
wosHUDzarEdit.zip
(10.26 KiB) Downloaded 174 times
It's a rather simple edit, so don't expect drastic differences.

Re: [WIP] Weapons of Saturn

Posted: Sun Oct 13, 2013 10:32 pm
by Captain J
decent small numbers, clean and smooth slim hud, that's more lively!

Re: [WIP] Weapons of Saturn

Posted: Sun Oct 13, 2013 10:52 pm
by Lippeth
Very nice, I like the key replacement! This definitely fits better with classic style mods.

Re: [WIP] Weapons of Saturn

Posted: Wed Oct 16, 2013 4:01 am
by Lippeth
I've done my best to add a single fire feature to the double barrel. Normal fire will fire single shots, while alt fire will throw both shells at once. I'm at a loss as far as damage goes, but I've balanced it to the best of my ability.

Sorry for the double post, I just wanted to bump it with the update.

Re: [WIP] Weapons of Saturn

Posted: Wed Oct 16, 2013 4:17 am
by Captain J
if this thread is belongs to you, you're free to spam post. if that's important, by the way.

and congrats for done with double barrel shotgun.

Re: [UPDATE Oct 18, 2013] Weapons of Saturn

Posted: Fri Oct 18, 2013 7:11 pm
by Lippeth
I've also completely swapped pistol and rocket launcher with new ones using a combination of sprites from DOOMRL Arsenal and Mike12. I'm also in the middle of reworking the BFG.

Re: [UPDATE Oct 18, 2013] Weapons of Saturn

Posted: Fri Oct 18, 2013 10:43 pm
by Captain J
awesome rocket design! so, what are you gonna follow which weapons? destator or pyro cannon? or neither?

Re: [UPDATE Oct 20, 2013] Weapons of Saturn

Posted: Sat Oct 26, 2013 11:20 am
by Dan50
LOVE the shotgun :D

Re: [UPDATE Oct 26, 2013] Weapons of Saturn

Posted: Sat Nov 02, 2013 4:27 am
by niculinux
super!! thanks!

Re: [WIP] Weapons of Saturn

Posted: Sat Nov 02, 2013 5:29 am
by Endless123
Lippeth wrote:I'm at a loss as far as damage goes, but I've balanced it to the best of my ability.
Just in case you don't already know about the damage settings of some weapons search for lines with "A_FireBullets" in them and change the 4th number you see in those lines.

For example lets say you want your double barrel shotgun to do 9999 damages for each shots the "A_FireBullets" lines should look like this :

SHT2 A 2 A_FireBullets (11.2, 7.1, 20, 9999, "BulletPuff", 1) ---- in your case it's line 30 in your DOUBLEBARREL file

See where the 9999 is? That's the damage factor and it's the only number you have to change if you only want to modify the damage each shot does.

I hope it helps :)

P.S. : I choose 9999 because the number is easier to see lol BTW keep it up because your mod is really fun to play :D

Re: [UPDATE Oct 26, 2013] Weapons of Saturn

Posted: Sat Nov 02, 2013 5:46 am
by Captain J
firebullets are really easy for every modders in my eye. it's basic modding stuff. BTW, 9999? aw- almost close. why not...
Image
;)

Re: [UPDATE Nov 02, 2013] Weapons of Saturn

Posted: Sat Nov 02, 2013 9:20 pm
by Lippeth
I meant that I wasn't sure how I wanted to balance the damage between single and double firing the ssg and comparing it to the regular shotgun, but I'm happy with the result, although A_JumpIfInventory ("Power Level", 9001, "Break Scouter") would have also been acceptable.

In all seriousness though, I've replaced the rocket launcher's 1-at-a-time reload function with a magazine style. I can always change it back if it's not as fun to use.

Re: [UPDATE Nov 02, 2013] Weapons of Saturn

Posted: Sat Nov 02, 2013 11:34 pm
by Captain J
that's should be quality works, IF that rocket launcher has a fast reload and weak recoils.

Re: [UPDATE Nov 07, 2013] Weapons of Saturn

Posted: Thu Nov 07, 2013 2:05 pm
by Lippeth
I've added a kick attack as secondary fire for the fist and pistol, as well as make a short video to show off the mod on the front page. I'm terrible at editing video, and slapped it together in less than an hour with Windows Live Movie Maker. All game play footage is from UAC Ultra using a modified version of that Ketchup gore mod.

Re: [UPDATE Nov 07, 2013] Weapons of Saturn

Posted: Fri Nov 08, 2013 2:16 am
by Captain J
now finally it's getting good, i suppose. nice work! BTW, here's my lil' problems while played this wad.

-first is chansaw, i say; man, that's a losta particles when i using it in the wall. also i see the vanilla smoke puffs either. 3 or 5 particles also only new puff effect but vanilla one should be perfect to see IMO.

-second, pistol's magazine amount is larger then i though. but when i see the reloading animation, magazine is seems to be not longer enough to put whole 20 bullets inside. if do you wanted to make this happen, that pistol's magazine should be longer just like a glock 18's one. otherwise, reduce it.

-third, i think custom decal that created by player's kick is worthless to me. because only kick has it, but fist is doesn't. either chainsaw. i think you'll need to make more custom decals for whole melee weapons also fists. and it should be more intense and awesome if you put those decals only in berserk powered melee.

-forth, hell, those casings are large as hell. i think you'll need to shrink it if you know what i mean. rifle casings are almost bigger then shotgun casings for an example.

-fifth, talking about OP weapons in this wad, chaingun's reloading and rocket launcher's rate of fire is faster than other weapons. also that rockets are has a big deal of damage and tough, that means it ruins weapon balances. make those things bit slower...if you loves realistic thingies and challenges.

-sixth, is nothing at all. it's just part of the graphical error; bfg ball's after explosion. after explosion, some...electronic thingie is appears and won't disappear in a time and change it's shape slowly and disappears. i think that after explosion needs to be moves much faster IMO.

well, that's it. other then those problems what i met, this wad is now finally fun to play. i hope you would fix those problems if you have a times, also don't take seriously. it's just an recommandations.