Page 5 of 5
Posted: Mon Oct 11, 2004 8:03 pm
by whiteboy567
lol damn i got to learn how to decorate and map for that matter >_>
Posted: Tue Oct 12, 2004 7:30 am
by Daniel
well, the unique way to make weapons being picked up into the level is redesing the levels and putting the weapons in it. So in shorter works:
Edit all the wads in your computer
And about Plutonia 2, I grabbed the MAP13 demonstration, and of course, like Plutonia 1, was very cool. I didn't find any link to it into the net, and I don't know if it will be out...
Posted: Tue Oct 12, 2004 1:46 pm
by whiteboy567
Damn.... i really wanted this wad oh well back to play zdoom maps

Posted: Tue Oct 12, 2004 1:58 pm
by GeeDougg
Daniel have you seen
THIS, and
THIS?
Posted: Tue Oct 12, 2004 2:16 pm
by Daniel
Damn! Under our noses! Well, but it doesn't seen to had a lot of updates... since the last time I visited this page... I even remebered where it was.
Well, back to Neo Doom mapping...

Posted: Tue Oct 12, 2004 2:26 pm
by GeeDougg
Yeah well the last update was in April I think. You can just keep your finers crossed and pray to God almighty that this won't join the trillions of other abandoned Doom projects in "THE VOID"..., of DOOM, umm, thingy, and, stuff!!!!
BTW that Neo Doom of yours is onesexy-ass loking ZDooM project. I can't wait to see it released. It's definitely some of the mosty gorgeous scenery and architecture I've ever seen in ZDooM. I'd definitely like to see more screenshots.
Posted: Tue Oct 12, 2004 2:33 pm
by whiteboy567
NICE!!!!!!!! i like the sreenshots to some of them look like there going to be filled with monsters

Posted: Tue Oct 12, 2004 3:02 pm
by GeeDougg
Well, knowing Plutonia, most of the later levels WILL be (if this is going to be anything like Plutonia, that is...).