Looks like you are using a very old version of Zdoom/Gzdoomsdk2k9 wrote:I keep on getting this error
Download the last version from the repository here:
http://svn.drdteam.org/zdoom/
http://svn.drdteam.org/gzdoom/
Looks like you are using a very old version of Zdoom/Gzdoomsdk2k9 wrote:I keep on getting this error
Spoiler: In code
Spoiler: In code
Probably, yes.BlueFireZ88 wrote:Would you say these numbers are fairly accurate
they would break in WADs that has those textures replaced, and believe me when i say that there are a LOT of them out there. i'd think that even classic megawads such as the MM series, Requiem, and especially Eternall Doom would have either of those textures replaced in the mod, which would override the animated textures and make the results being not so pretty.mckracken wrote:and how about animating buttons and "electronic textures"? blinking lights, constant lights, i dunno
Hmm, I must've miscalculated it, then. That's what I get for using my brain instead of a calculator.BlueFireZ88 wrote:Implemented the code you entered and I usually get from 30 to 40 damage on average, and 70 at max.
I believe is the splash damage figures that need tuning.though if you want to make it 40-50 and 80, what would need to be changed to make it so?