Yeah, I had to nerf them in my own BD wad file too. They're crazy in large numbers cause you just can't put down a group that big fast enough without the MP40's ripping you apart.
Re: Brutalized Doom & Doom 2
Posted: Sat Jun 16, 2012 7:58 pm
by Armaetus
MAP31 & MAP32 edits update up now, they are not a walk in the park, especially from a rifle start!
Re: Brutalized Doom & Doom 2
Posted: Sat Jun 16, 2012 11:28 pm
by armymen12002003
Mr. Chris wrote:MAP31 & MAP32 edits update up now, they are not a walk in the park, especially from a rifle start!
they're great but your right no walk in the park i must've died 5 or 6 six times on map 31 & even more on map 32
Re: Brutalized Doom & Doom 2
Posted: Sun Jun 17, 2012 9:10 am
by Armaetus
It's possible to not die if you grab the invulnerability sphere hidden in a secret on the right side wall so you can lay waste to the cyberdemon trio easily with the BFG the way I demonstrated in the video (tho I made mistake of not getting the extra cells on the left side first).
My first edit to MAP31 I barely survived due to less health placed but the second edit should help players if they don't burst in each room guns blazing.
Re: Brutalized Doom & Doom 2
Posted: Tue Jun 19, 2012 4:24 pm
by Armaetus
Going through via UV skill and at MAP21, found out I made the hell knights in the slime courtyard multiplayer only by mistake in MAP17 and found a minor HOM on the rising stairs to the teleport in blue key room in MAP18. I got those fixed and will fix anything I find going through the rest of the levels.
Re: Brutalized Doom & Doom 2
Posted: Tue Jun 19, 2012 5:05 pm
by Abba Zabba
So Chris, can you give the lowdown on what maps are done so far? (for Ultimate and 2.)
Re: Brutalized Doom & Doom 2
Posted: Tue Jun 19, 2012 9:16 pm
by Armaetus
All of Doom 2 maps have been edited and with the Brutal Doom mod, are all more challenging and have difficulty settings (MAP10, MAP13, MAP15, MAP16 all are tough but are beatable) but I am not sure all maps are beatable from a rifle start but should be (there's enough ammo and weaponry for survival tho). Some levels have extra secrets and definitely will help on the survival aspect.
The optional music I put up also work well with the extra hectic levels provided, not to mention the secret level musics fit appropriately also.
I haven't reedited Doom1 just yet, I probably will in the coming days once I finish personally playtesting the Doom 2 maps (with the mod, only tested w/o to make sure there was no errors).
Edited 3 Doom1 maps so far as of Wednesday.
Re: Brutalized Doom & Doom 2
Posted: Thu Jun 21, 2012 7:03 am
by Armaetus
Who likes Nazis?
Yes, it takes me over 10 minutes because of the sheer number of them (roughly double of DOOM2.WAD's)
Re: Brutalized Doom & Doom 2
Posted: Thu Jun 21, 2012 6:14 pm
by Valherran
I hope my PM was taken into consideration about those 2 levels.
Re: Brutalized Doom & Doom 2
Posted: Thu Jun 21, 2012 9:41 pm
by Armaetus
I did implement variations of the monster considerations, especially MAP32.
Re: Brutalized Doom & Doom 2
Posted: Sun Jun 24, 2012 10:38 pm
by Armaetus
Still finishing up the end of episode 1, yes I'm doing Doom1 now!
Re: Brutalized Doom & Doom 2
Posted: Sun Jun 24, 2012 11:13 pm
by Hellser
Having just tried this out with a mod that I my self am working on, I actually like this. Though try to keep the detail consistent.
Spoiler: Side note
Also, is 'Brutalized' really needed? There's both Brutal DooM supporters and haters. Using 'Brutalized' can shun away some players (as did me at first). Just a thought!
Re: Brutalized Doom & Doom 2
Posted: Mon Jun 25, 2012 6:25 am
by Zombieguy
Hellser wrote:
Spoiler: Side note
Also, is 'Brutalized' really needed? There's both Brutal DooM supporters and haters. Using 'Brutalized' can shun away some players (as did me at first). Just a thought!
It can also attract Brutal Doom supporters all the more. I know it got my attention. I love the mass number of monsters to slay, and of course, I'm a gore hound. This was intended for Brutal Doom anyway.
Re: Brutalized Doom & Doom 2
Posted: Mon Jun 25, 2012 10:49 am
by Armaetus
This mapset also plays well with DTDsphere's ArmedRECRUIT mod.
Re: Brutalized Doom & Doom 2
Posted: Mon Jun 25, 2012 11:49 am
by armymen12002003
it also plays well with ww-nazis and beautiful doom