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Re: ROTT TC - Return of the Triad - Update (1.5)
Posted: Sat Jul 16, 2011 9:58 am
by ZDUser
Keep it up, el zee! I love the work you're putting into this mod. I enjoyed Rice of the Triad back in the day

Re: ROTT TC - Return of the Triad - Update (1.5)
Posted: Sun Jul 17, 2011 7:32 pm
by The Zombie Killer
I made a modified zdoom and gzdoom that work together and are modified so the cursor options only allow the default cursor, simple arrow and system cursor options are available as game cursors.
Re: ROTT TC - Return of the Triad - Update (1.5)
Posted: Sun Jul 17, 2011 7:34 pm
by The Zombie Killer
This mod is EPIC I am a big fan of Rise of the Triad so you have made my day!
Re: ROTT TC - Return of the Triad - Update (1.5)
Posted: Sun Jul 17, 2011 8:44 pm
by LordTyphoon
I was pissed because elzee as a name is quite close to Eltee but
DAMN this TC is really fun to play! Amazing work there you sexy old chums
Keep it up
Re: ROTT TC - Return of the Triad - Update (1.5)
Posted: Mon Jul 18, 2011 4:12 pm
by FANG2
Latest version seems to have fixed the godmode bug.
Re: ROTT TC - Return of the Triad - Update (1.5)
Posted: Mon Jul 25, 2011 11:36 am
by janiform
Are the Doombuilder config and tutorial still being worked on? I would love to see new maps for this project.
Additionally, I really recommend making this an iwad and speaking with Randy or Graf about having it added to the iwad list.
Re: ROTT TC - Return of the Triad - Update (1.5)
Posted: Mon Jul 25, 2011 5:42 pm
by el zee
jute wrote:Are the Doombuilder config and tutorial still being worked on? I would love to see new maps for this project.
Additionally, I really recommend making this an iwad and speaking with Randy or Graf about having it added to the iwad list.
Yeah, I'm still working on the DB config, and possibly a small tutorial. It actually runs standalone with the latest version(kinda), but it involves using a fake iwad.
Re: ROTT TC - Return of the Triad - Update (1.5)
Posted: Mon Jul 25, 2011 6:37 pm
by Sonnyboy
Is it just me or are none of the download links working?
Re: ROTT TC - Return of the Triad - Update (1.5)
Posted: Mon Jul 25, 2011 6:44 pm
by Jimmy
Nope, they're dead. Unfortunate.

Re: ROTT TC - Return of the Triad - Update (1.5)
Posted: Mon Jul 25, 2011 6:47 pm
by el zee
just fixed the
mediafire one, my site seems to be down at the moment.
Re: ROTT TC - Return of the Triad - Update (1.5)
Posted: Mon Jul 25, 2011 7:05 pm
by Jimmy
Efficiency!
Thank you kindly.

Re: ROTT TC - Update 1.6 [save bug fixed]
Posted: Fri Sep 16, 2011 8:03 pm
by el zee
Finally managed to fix the save bug, plus there are lots of small map bugs fixed.
See the first post or
http://elzee.co.nz for download.
Re: ROTT TC - Update 1.6 [save bug fixed]
Posted: Fri Sep 16, 2011 8:48 pm
by SamVision
How did you do it?
Re: ROTT TC - Update 1.6 [save bug fixed]
Posted: Sat Sep 17, 2011 8:08 pm
by el zee
Turns out it was the custom blood particles that hit the players, I removed them and now its fine.
Re: ROTT TC - Update 1.6 [save bug fixed]
Posted: Sat Sep 17, 2011 10:47 pm
by el zee
I have just finished the guide for making your own maps, check it out here:
http://www.elzee.co.nz