Yeah, the imps in general are sliiiightly too deadly when you consider how common imps are, but it's okay because at least most of them don't INSTADEATH YOU FROM 200/200.wildweasel wrote:One bit of feedback: did you ever consider that the Hellions do way too much damage for the monster type that it's replacing? It's often extremely difficult to get away from their circle of fireballs attack, not to mention that getting hit by even ONE of these fireballs will instantly kill the player.
edit: I checked the DECORATE and the Hellions apparently fire 61 fireballs at a time, each with a damage property of 5.
So if you're at close range, you're taking anywhere from 305 to 2440 (!) damage in total... And that's WITHOUT the increased damage factor from the difficulty settings! On *medium*, with its 125% damage increase, you're taking up to 50 damage from each fireball. If they had the health to stand a few rocket barrages (which, thankfully, they don't), these things could potentially kill a vanilla Cyberdemon (4000 hp) in 2 shots.
I realize this is supposed to be "Hardcore", and I realize they still die in one hit from just about any weapon, but I still think it's a bit excessive to be giving imp replacements BFG-level damage