The ROTT TC - Demo Released - Updated

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hammer oz
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Re: The ROTT TC - Demo Released - Updated

Post by hammer oz »

Now that zaero has mentioned it i have always wanted the triad enforcers to drop there machineguns. it is probably never going to happen but if could add another weapon to the game make the enforcers drop mg42s since it should be a perfect fit for the weapons of that era :D
Zaero
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Re: The ROTT TC - Demo Released - Updated

Post by Zaero »

el zee wrote: 1. I forgot to add that for some reason , that episode isn't available yet anyway, because I'm still working on it. All it was, was a coming soon screen.
2. I don't know, it would be awesome; if I had the skills to program something like that I would.
3. Yeah heh, ill do that.
4. Yes, these will be added as an add-on (we just need to sort a few things out).
5. I'm not going to add any new guns, ROTT has HEAPS of guns as is, if you would like these guns you could always make an addon yourself :wink: .
1. I was thinking that this selects the second level, cuz when I finished the "Hidden Base" I was unable to progress futher (the intermission screen looked "frozen")
2. Maybe you should ask the AFADoomer for help - he worked on a converter to convert Wolfenstein 3D levels - with success!
3. Thank you. A good autoaim feature would also be nice (I mean "view elevating" autoaim, like in ROTT) :wink:
4. Sweet! :D Just please notice that Split Missille needs some adjustment - barrels appears vertical in voxel pickup, but on hud you clearly see them horizontal.
5. Too bad... if I only be skilled enough in scripting.. :cry:
hammer oz wrote:Now that zaero has mentioned it i have always wanted the triad enforcers to drop there machineguns. it is probably never going to happen but if could add another weapon to the game make the enforcers drop mg42s since it should be a perfect fit for the weapons of that era :D
el zee, maybe you could revise your opinion about point 5? Looks like I'm not the only one who likes to see some improvement over vanilla ROTT. :wink:

hammer oz: yeah, the mg42 is a WW2 era weapon, like mp40. But please consider other weapons in the stock - those are mostly futuristic. Also ROTT takes place "one year in the future", and the gun Enforcer carries looks mostly like M60 (huge bipod, etc). And the sprites are just ready to take.
Sodaholic
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Re: The ROTT TC - Demo Released - Updated

Post by Sodaholic »

Zaero wrote:Also ROTT takes place "one year in the future"
Probably 1995, as it was made in '94. Really though, ROTT does have too many weapons as it is, I don't really want to see any more added.
Zaero
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Re: The ROTT TC - Demo Released - Updated

Post by Zaero »

Now, when I was finally able to play the second level of demo (The robot factory), I must say I'm preety impressed with what authors managed to achieve. Some game mechanics are different than vanilla ROTT (On highest difficulty enemies are stronger, jump pads works even when player don't move on them, strike team moves quicker and more random, etc). All the changes are improvements, I really like the way levels are designed, with architecture elements aligned 90 or 45 degrees, blocks of fences, liquids etc - brilliant work guys! The mod is a rightful ROTT succesor.

As for the final "battle" - I would be really happy to see some sort of bazooka-spawner (as the level IS a factory, it shouldn't be "out-of-place" thing) nearby, because the missiles are scarce (I used 10 for each "part" and lots for the last "thing"). Sorry for being enigmatic by I don't want to spoil a thing.

Keep up the good work guys!

ps. Any chance of including the female enemies from The HUNT begins 0.9?
Last edited by Zaero on Tue May 31, 2011 6:04 am, edited 1 time in total.
Naitguolf
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Re: The ROTT TC - Demo Released - Updated

Post by Naitguolf »

A delicious piece of art. Great ROTT homage. Was so much fun back in '94. To me it was not a seriuos game like DooM, but pretty fun. You did an excelent work. Thank you!!!
Lawstiker
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Re: The ROTT TC - Demo Released - Updated

Post by Lawstiker »

Zaero wrote:
ps. Any chance of including the female enemies from The HUNT begins 0.9?
Kinda hard to get ahold of that version.
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Tragos
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Re: The ROTT TC - Demo Released - Updated

Post by Tragos »

Yeah, thanks to DOS and its limitations there was not enough memory for the game to randomize enemy placement and their sex. It's been a long time but I heard rumors the data was still present on the cd, just unused. Can you confirm this? I have a few copies of ROTT, I can look so see if I have that version.
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PillowBlaster
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Re: The ROTT TC - Demo Released - Updated

Post by PillowBlaster »

One of my fav games in childhood, I just loved engulfing enemies in flames with firewall bomb launcher, heheh. Which reminds me that I should make something like that.
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NeuralStunner
 
 
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Re: The ROTT TC - Demo Released - Updated

Post by NeuralStunner »

Tragos wrote:Yeah, thanks to DOS and its limitations there was not enough memory for the game to randomize enemy placement and their sex.
The alternates weren't all female.

If you look through the wad, you'll discover several redundant graphics that could have been avoided had they used a few rendering tricks like DooM's programmers did (like all the ones that could have been mirrored when rendered). And the Excalibat pickup has several sprites that differ only in their offset. Plus so many sprites that went into bosses you'll see only once in the game... :?
Lawstiker
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Re: The ROTT TC - Demo Released - Updated

Post by Lawstiker »

Tragos wrote:Yeah, thanks to DOS and its limitations there was not enough memory for the game to randomize enemy placement and their sex. It's been a long time but I heard rumors the data was still present on the cd, just unused. Can you confirm this? I have a few copies of ROTT, I can look so see if I have that version.
The Rott community has been on the hunt for those sprites for awhile now. Think a few of them show up in the ending (not sure of this) but nothing to make a complete enemy. As far as I know they where only included in the 0.9 shareware, which I don't know of anyone that has it.
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