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Re: [Sprites] Doom 64 reloading animations (UPDATE!)
Posted: Sun May 30, 2010 4:09 pm
by Ceeb
wildweasel wrote:And the shotguns don't have reload animations.
But they take about the same amount of time as their PC counterparts.
Re: [Sprites] Doom 64 reloading animations (UPDATE!)
Posted: Sun May 30, 2010 8:22 pm
by wildweasel
Ceeb wrote:wildweasel wrote:And the shotguns don't have reload animations.
But they take about the same amount of time as their PC counterparts.
I recall the SSG being just slightly faster. But the point is that the reason these animations were done was so that they can easily fit over the default graphics.
Re: [Sprites] Doom 64 reloading animations (UPDATE!)
Posted: Sun May 30, 2010 9:44 pm
by Ceeb
Well, at least the SG and SSG can be done smoothly and easily, which were the biggest disappointments when it came to the lack of animation.
Re: [Sprites] Doom 64 reloading animations (UPDATE!)
Posted: Mon May 31, 2010 6:05 pm
by Xim
CaptainToenail wrote:Hmm, actually, I don't think the Doom64 Plasma has a cooldown either

Yeah, but I believe it had a slightly slower rate of fire. Unless my memory is terrible.
Re: [Sprites] Doom 64 reloading animations (UPDATE!)
Posted: Mon May 31, 2010 6:23 pm
by Cage
Doubled the frames for the chaingun

Now 4:
Downloadable separately:
http://files.drdteam.org/index.php/file ... aingun.zip
Re: [Sprites] Doom 64 reloading animations (UPDATE - Chaingu
Posted: Mon May 31, 2010 6:46 pm
by Ceeb
Oh, that's balls out dude.
Do you think you could make the SSG with regular Doomguy hands? Not to say I don't like the D64 hands you made, they're great, but the different gloves and darker skin make the weapon inconsistent with the others in my mod, which have regular hands.
Re: [Sprites] Doom 64 reloading animations (UPDATE - Chaingu
Posted: Mon May 31, 2010 6:58 pm
by Cage
I've posted versions with standard hands on page 3, here they are again:

Re: [Sprites] Doom 64 reloading animations (UPDATE - Chaingu
Posted: Mon May 31, 2010 7:01 pm
by Ceeb
Oh, heh, I'm sorry. You're awesome.
By the way, your texture pack was posted to the Texture Stock!
Re: [Sprites] Doom 64 reloading animations (UPDATE - Chaingu
Posted: Tue Jun 01, 2010 8:30 pm
by Xaser
Wheeee! This is awesome in more ways than I can count. Keep it up, Cage!
I think the only thing missing is a hand on the shotgun idle frame, since right now the transition between it and the first pump frame is a bit jarring what with the hand appearing 'out of nowhere'. One for the SSG couldn't hurt, either, though not as necessary since it's physically larger and only a tiny bit of the hand would even be visible anyway (a la D2 SSG).
Re: [Sprites] Doom 64 reloading animations (UPDATE - Chaingu
Posted: Sun Jun 13, 2010 10:34 pm
by SamVision
Hey Cage, can you recolor your glove sprites to be more like the ones from D64? Sorry if I ask for too much but if these are expanded D64 sprites the gloves should be identical. The fist sprite from D64 had a cool looking glove.
Re: [Sprites] Doom 64 reloading animations (UPDATE - Chaingu
Posted: Mon Jun 14, 2010 12:16 am
by wildweasel
SamVision wrote:Hey Cage, can you recolor your glove sprites to be more like the ones from D64? Sorry if I ask for too much but if these are expanded D64 sprites the gloves should be identical. The fist sprite from D64 had a cool looking glove.
Um, download the files in the very first post, those are designed to look like Doom 64's. Only this most recent picture has the original Doomguy gloves on it, because someone asked for them.
Re: [Sprites] Doom 64 reloading animations (UPDATE - Chaingu
Posted: Mon Jun 14, 2010 11:40 am
by SamVision
wildweasel wrote:SamVision wrote:Hey Cage, can you recolor your glove sprites to be more like the ones from D64? Sorry if I ask for too much but if these are expanded D64 sprites the gloves should be identical. The fist sprite from D64 had a cool looking glove.
Um, download the files in the very first post, those are designed to look like Doom 64's. Only this most recent picture has the original Doomguy gloves on it, because someone asked for them.
Woops sorry, I tend to always look at the latest posts.
Re: [Sprites] Doom 64 reloading animations (UPDATE - Chaingu
Posted: Tue Jun 15, 2010 6:44 pm
by JoeyTD
Done with Shotgun. Working on SSG. Working on Plasma Rifle.
Side note: help me. somethings of the SSG.wad hates me
Re: [Sprites] Doom 64 reloading animations (UPDATE!)
Posted: Sun Jun 20, 2010 10:45 pm
by Minigunner
Well, some things look odd perspective-wise on the other guns, but about the chaingun: could you make it look similar in apparent shape to the Doom chaingun?
Re: [Sprites] Doom 64 reloading animations (UPDATE - Chaingu
Posted: Sun Jun 20, 2010 11:28 pm
by Ceeb
I think that kinda defeats the purpose of being, you know, the Doom 64 chaingun.