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Re: [Heretic] Baker's Legacy - The Community Texture Pack!

Posted: Sun Mar 29, 2009 6:57 pm
by neoworm
Tormentor667 wrote:@Neo - That could be a job for you :P
I would like to make something, but I am getting crazy from my neverending homeworks right now... Next weekend I hope.

Re: [Heretic] Baker's Legacy - The Community Texture Pack!

Posted: Mon Mar 30, 2009 12:57 am
by Tormentor667
Don't worry, this is no deadline thing yet ;)

Re: [Heretic] Baker's Legacy - The Community Texture Pack!

Posted: Mon Mar 30, 2009 5:24 am
by Vader
I don't know what the hell is going on, but every time I try to put the textures into a wad, the palette gets horribly messed up.
I'm 100% sure the images use the Heretic palette, but even importing the textures as raw data gives the same result!

I don't know what else to do, so I just zipped the single images so you'll have to include them into a wad file yourself if you want to have those:
http://www.speedyshare.com/805138952.html

Re: [Heretic] Baker's Legacy - The Community Texture Pack!

Posted: Mon Mar 30, 2009 5:25 am
by .+:icytux:+.
Vader wrote:I don't know what the hell is going on, but every time I try to put the textures into a wad, the palette gets horribly messed up.
I'm 100% sure the images use the Heretic palette, but even importing the textures as raw data gives the same result!

I don't know what else to do, so I just zipped the single images so you'll have to include them into a wad file yourself if you want to have those:
http://www.speedyshare.com/805138952.html
the rules tells you to make them png so no pallette would screw them up. try adding them as a png in slumped instead.

Re: [Heretic] Baker's Legacy - The Community Texture Pack!

Posted: Mon Mar 30, 2009 6:12 am
by Vader
They're laready in png format!

Re: [Heretic] Baker's Legacy - The Community Texture Pack!

Posted: Mon Mar 30, 2009 6:43 am
by Tormentor667
I already noticed that importing png'd textures with XWE works fine but in XWE itself, they look fucked up although they work fine ingame. I will adjust the pngs at home, I am sure I will get this to work and look fine :) Thanks for the submission. Do you mind if I produce some recolors and edits off these textures?

Re: [Heretic] Baker's Legacy - The Community Texture Pack!

Posted: Mon Mar 30, 2009 6:47 am
by Vader
No, actually I was hoping you would do so :wink:

Re: [Heretic] Baker's Legacy - The Community Texture Pack!

Posted: Mon Mar 30, 2009 7:47 am
by Tormentor667
Great to have agreed about that ;)

Re: [Heretic] Baker's Legacy - The Community Texture Pack!

Posted: Mon Mar 30, 2009 8:29 am
by .+:icytux:+.
im reworking the animations for the lava fall thingys. gonna post them again soon :P

and i wanna ask enjay, how did you make up that animation so fast? what program do you use?

[EDIT]hope animation is better now. lets hope so.

Compare:
ImageImageImageImage

ImageImageImageImage

Re: [Heretic] Baker's Legacy - The Community Texture Pack!

Posted: Mon Mar 30, 2009 1:06 pm
by Tormentor667
Vader's textures uploaded including 30 edits by me :) Nothing too fancy, mostly recolors and photoshop effects.

Re: [Heretic] Baker's Legacy - The Community Texture Pack!

Posted: Mon Mar 30, 2009 6:11 pm
by Vader
Good work, Iove those recolors :)

Btw, If you need the skulls to use them on different textures, I have those as single graphics without background, so they can simply be pasted on existing ones!

Re: [Heretic] Baker's Legacy - The Community Texture Pack!

Posted: Tue Mar 31, 2009 12:37 am
by Tormentor667
That would be quite useful as I might be too lazy to cut them out myself ;)

Re: [Heretic] Baker's Legacy - The Community Texture Pack!

Posted: Tue Mar 31, 2009 2:08 am
by Gez
.+:icytux:+. wrote:Compare:
ImageImageImageImage
Better, much more lava-like.

Re: [Heretic] Baker's Legacy - The Community Texture Pack!

Posted: Tue Mar 31, 2009 2:09 am
by Remmirath
Nice work, icy. But now get back on Stronghold, really. :P

Re: [Heretic] Baker's Legacy - The Community Texture Pack!

Posted: Tue Mar 31, 2009 4:42 am
by Tormentor667
This definitely needs more contributions ;) But we have already a total of over 700 textures, that's pretty far :) But, as Ichor or kristus already stated over at Doomworld, more individual work and special textures are needed instead of recolors only!