[Heretic&Hexen] Baker's Legacy - Download on pages 1 and 19

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neoworm
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Re: [Heretic] Baker's Legacy - The Community Texture Pack!

Post by neoworm »

Tormentor667 wrote:@Neo - That could be a job for you :P
I would like to make something, but I am getting crazy from my neverending homeworks right now... Next weekend I hope.
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Re: [Heretic] Baker's Legacy - The Community Texture Pack!

Post by Tormentor667 »

Don't worry, this is no deadline thing yet ;)
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Vader
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Re: [Heretic] Baker's Legacy - The Community Texture Pack!

Post by Vader »

I don't know what the hell is going on, but every time I try to put the textures into a wad, the palette gets horribly messed up.
I'm 100% sure the images use the Heretic palette, but even importing the textures as raw data gives the same result!

I don't know what else to do, so I just zipped the single images so you'll have to include them into a wad file yourself if you want to have those:
http://www.speedyshare.com/805138952.html
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.+:icytux:+.
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Re: [Heretic] Baker's Legacy - The Community Texture Pack!

Post by .+:icytux:+. »

Vader wrote:I don't know what the hell is going on, but every time I try to put the textures into a wad, the palette gets horribly messed up.
I'm 100% sure the images use the Heretic palette, but even importing the textures as raw data gives the same result!

I don't know what else to do, so I just zipped the single images so you'll have to include them into a wad file yourself if you want to have those:
http://www.speedyshare.com/805138952.html
the rules tells you to make them png so no pallette would screw them up. try adding them as a png in slumped instead.
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Vader
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Re: [Heretic] Baker's Legacy - The Community Texture Pack!

Post by Vader »

They're laready in png format!
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Re: [Heretic] Baker's Legacy - The Community Texture Pack!

Post by Tormentor667 »

I already noticed that importing png'd textures with XWE works fine but in XWE itself, they look fucked up although they work fine ingame. I will adjust the pngs at home, I am sure I will get this to work and look fine :) Thanks for the submission. Do you mind if I produce some recolors and edits off these textures?
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Vader
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Re: [Heretic] Baker's Legacy - The Community Texture Pack!

Post by Vader »

No, actually I was hoping you would do so :wink:
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Re: [Heretic] Baker's Legacy - The Community Texture Pack!

Post by Tormentor667 »

Great to have agreed about that ;)
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Re: [Heretic] Baker's Legacy - The Community Texture Pack!

Post by .+:icytux:+. »

im reworking the animations for the lava fall thingys. gonna post them again soon :P

and i wanna ask enjay, how did you make up that animation so fast? what program do you use?

[EDIT]hope animation is better now. lets hope so.

Compare:
ImageImageImageImage

ImageImageImageImage
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Tormentor667
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Re: [Heretic] Baker's Legacy - The Community Texture Pack!

Post by Tormentor667 »

Vader's textures uploaded including 30 edits by me :) Nothing too fancy, mostly recolors and photoshop effects.
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Vader
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Re: [Heretic] Baker's Legacy - The Community Texture Pack!

Post by Vader »

Good work, Iove those recolors :)

Btw, If you need the skulls to use them on different textures, I have those as single graphics without background, so they can simply be pasted on existing ones!
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Re: [Heretic] Baker's Legacy - The Community Texture Pack!

Post by Tormentor667 »

That would be quite useful as I might be too lazy to cut them out myself ;)
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Re: [Heretic] Baker's Legacy - The Community Texture Pack!

Post by Gez »

.+:icytux:+. wrote:Compare:
ImageImageImageImage
Better, much more lava-like.
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Re: [Heretic] Baker's Legacy - The Community Texture Pack!

Post by Remmirath »

Nice work, icy. But now get back on Stronghold, really. :P
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Re: [Heretic] Baker's Legacy - The Community Texture Pack!

Post by Tormentor667 »

This definitely needs more contributions ;) But we have already a total of over 700 textures, that's pretty far :) But, as Ichor or kristus already stated over at Doomworld, more individual work and special textures are needed instead of recolors only!
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