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Re: [WIP] Space Coffin

Posted: Sat Oct 25, 2008 12:32 pm
by Captain Ventris
Ah, just noticed the updates!

Love the new weapon, and the ammo packs are awesome. Stabby is freaky lookin, but perhaps make him look more slimy, since he looks skinless anyway? The last, mystery enemy looks like some sort of epic cyber-Icon of Sin. Friggin' sweet.

By the way, I like the first Laser Ammo pack, rather than the optional one. Color coordination is awesome.

EDIT: 4 more enemies, and I could include this in ZDoom Wars easily. Do I have your permission to do so? I wouldn't release anything until you wanted me to.

Re: [WIP] Space Coffin

Posted: Sat Oct 25, 2008 3:29 pm
by peoplethought
Ya, I have to make attack and walk animations for most of them still though. And code them of course.

Re: [WIP] Space Coffin

Posted: Sat Oct 25, 2008 4:02 pm
by Captain Ventris
peoplethought wrote:Ya, I have to make attack and walk animations for most of them still though. And code them of course.
Well, yeah, but it's nice to know ahead of time. After your work on the slop, I'm sure we can expect interesting behaviors!

Re: [WIP] Space Coffin

Posted: Sat Oct 25, 2008 4:24 pm
by MONKET
I have an idea for Stabby's behavior. He can use the knives to stick himself to the ground, launch himself straight up, and dive downward with both the knives straight ahead of him. This is just a rough idea though, to me it sounds a bit too much like the slop's movement.

Re: [WIP] Space Coffin

Posted: Thu Oct 30, 2008 9:21 pm
by Captain Ventris
Haha, that picture with the bouncing chains of energy. What the heck is that actually portraying?

Re: [WIP] Space Coffin

Posted: Thu Oct 30, 2008 9:23 pm
by peoplethought
I was programming the attack for a weapon, and I hadn't put a speed for the projectile so it just sat there in space. I also hadn't made a cooldown time for the weapon so I was able to draw with it. I thought it looked really interesting. I might find some way to use this sort of effect.

Re: [WIP] Space Coffin

Posted: Thu Oct 30, 2008 9:32 pm
by Captain Ventris
Haha, that's hilarious.

By the way, I love the Sentinel. If I saw that in real life, I'd run pretty fast.

Re: [WIP] Space Coffin

Posted: Fri Oct 31, 2008 9:35 am
by Captain Proof
why is it when you mention a large object floating in space i think of the big black monolithic thing floating in space on 2001 a space odyssey

Image

Re: [WIP] Space Coffin

Posted: Fri Oct 31, 2008 10:54 am
by peoplethought
I guess it will kind of have a feeling that is similar to some parts of that movie.

Re: [WIP] Space Coffin

Posted: Fri Oct 31, 2008 11:01 am
by Captain Proof
peoplethought wrote:I guess it will kind of have a feeling that is similar to some parts of that movie.
It's looking real good.Those monsters look extremely Lovecraftian.

Re: [WIP] Space Coffin

Posted: Fri Oct 31, 2008 12:01 pm
by FuzzballFox
Wow this stuff looks fucking amazing! X3
Can't wait to see what kind of stuff will be next, I love this kind of art style myself- reminds me alot of Prey for some reason.

Btw what kind of tablet do you use? I assume you do with art that good! :yup:

Re: [WIP] Space Coffin

Posted: Fri Oct 31, 2008 12:34 pm
by peoplethought
I can't afford a tablet right now so I am stuck using the mouse. I've never used a tablet.

Re: [WIP] Space Coffin

Posted: Fri Oct 31, 2008 12:52 pm
by FuzzballFox
Wow- =O Then how long have you been doing stuff like this?
Oh, and tablets are not as expensive as they used to be...not counting Wacoms of course...they are still expensive...and I want one so badly...XD

Re: [WIP] Space Coffin

Posted: Fri Oct 31, 2008 2:14 pm
by Captain Proof
Could you use a tablet on Doombuilder?Maybe the newest installment will allow this...

Re: [WIP] Space Coffin

Posted: Sat Nov 01, 2008 8:43 am
by peoplethought
I did 2 or 3 digital paintings before I started working on this. So it's been about 2 months I think.