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Posted: Wed Feb 18, 2004 9:27 pm
by Risen
Probably the same way he plans on hiding it from Wintex and/or XWE...

Posted: Thu Feb 19, 2004 10:38 am
by Tormentor667
I hate about using this summon command *g* Could you plz (!!!) create a demo map?

Posted: Thu Feb 19, 2004 2:11 pm
by BouncyTEM
i said don't complain about not having one, it's nowhere near finished yet, according to Giest.

Posted: Thu Feb 19, 2004 4:05 pm
by Jon
Lot's of nazis, You making a wolfenstein tc bouncy?

Posted: Thu Feb 19, 2004 4:55 pm
by BouncyTEM
basically.....

Posted: Thu Feb 19, 2004 6:31 pm
by Giest118
Bouncy: I've sent you the first portion of the example map via e-mail.

... remember, it's only the first part. So it'll suddenly stop at some point.

Posted: Thu Feb 19, 2004 7:12 pm
by BouncyTEM
it did. my only comment: WOW. [also, i'll send you a file full of textures just for this, if you want]

Posted: Thu Feb 19, 2004 9:23 pm
by Giest118
More textures to work with? Cool.

... The reason why this is taking so long is that I have to keep opening up XWE and seeing what the DOOMEDNUM for each of the monsters is. I'm glad you like the map though.:)

Posted: Fri Feb 20, 2004 5:17 am
by BouncyTEM
i thought a bigger variey of textures would help. I'll start making that soon.

Posted: Fri Feb 20, 2004 6:36 pm
by Xaser
giest118 wrote:More textures to work with? Cool.

... The reason why this is taking so long is that I have to keep opening up XWE and seeing what the DOOMEDNUM for each of the monsters is. I'm glad you like the map though.:)
Write them on paper. That's what I would do. :P

Posted: Fri Feb 20, 2004 6:46 pm
by Cutmanmike
Btw are ALL those sprites from wolfenstien? Some look at bit hyped up from when I first played it. (and I won't go check, the game gives me a headache, and probably everyone else)

Posted: Fri Feb 20, 2004 7:10 pm
by HotWax
They're all from WolfenDOOM, which has been known to use both Wolf3D enemies and custom-made enemies for some of their wilder projects.

The game gives you a headache too?! I knew I wasn't alone! Actually, it's not so much a headache as much as .... okay now you're going to think I'm weird. It makes me itch. Yeah, I know. WTF. I *think* it has something to do with the sound being low-quality and scratchy... like listening to someone run their nails over a chalkboard. I hate that.

Posted: Fri Feb 20, 2004 7:20 pm
by Sticky
/me points and chuckles (back) at HotWax.

I have a friend who's slightly lactose intolerant. Her first clue she's had too much dairy is her ears start to itch; we like to trick her into consuming dairy when we're out in public.... (I'm a bad person...:-( )

Posted: Sat Feb 21, 2004 5:37 am
by Lexus Alyus
Played the wad but it's gonna be a bit difficult to make a GOOD map that incorperates all of these monsters. You would have to create a full episode or a good few levels to make the most out of this. I don't feel up to the job, or I would offer to help, but I have too much to do...

Also, I thought most of them just seemed to be suped up versions of smaller ones... it was just a bit monotonouse after a while and seems like a vain attempt to try and put these new monster making skills to work. However, if giest produces a nice set of levels that incorperates these then it has some potential... it's just a pity that all the weight lays on giests shoulders... he'll surely collapse uner the pressure of it all :-D.

:twisted:

Posted: Sat Feb 21, 2004 6:39 am
by Cutmanmike
Also bouncy, for the larger enemies you may want to use the A_Custommissile so you can specify where the projectiles come from (The Eradicationknight shoots from his feet)