IT HAS OFFICALLY BEGUN! (D3wepMod) PAGE 14 & 15 for credits

Projects that have specifically been abandoned or considered "dead" get moved here, so people will quit bumping them. If your project has wound up here and it should not be, contact a moderator to have it moved back to the land of the living.
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Tenement Funster
Posts: 93
Joined: Mon Dec 31, 2007 12:16 am
Location: I'M A JERK!!!!

Re: IT HAS BEGUN!

Post by Tenement Funster »

I don't know what that g darn "hexen shield thing" is, but "w/e" is hip net-slang for "whatever".

Also, that video totally doesn't work! Fix that junk!
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Project Shadowcat
Posts: 9369
Joined: Thu Jul 14, 2005 8:33 pm
Preferred Pronouns: They/Them
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia with Vulkan support
Location: Blacksburg, SC USA
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Re: IT HAS BEGUN!

Post by Project Shadowcat »

Ripping my brain out by pulling out my spine from the neck actually relieved the pain from the eyesore of these posts. Even if English is not your first language so many others are doing it better than you are. Please, clean up your posts, or folks WILL NOT help you.
If you cannot understand this, then good-bye.
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Lioyd_Irving
Posts: 427
Joined: Fri Dec 07, 2007 1:47 am
Location: Southtown

Re: IT HAS BEGUN!

Post by Lioyd_Irving »

Nash wrote:Which FYI actually came from ME!

*grumble grumble... this is why I hate releasing stuff in the modding scene...*
Sorry :o
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przndoom
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Joined: Sun Dec 23, 2007 12:22 pm
Location: Right behind you
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Re: IT HAS BEGUN!

Post by przndoom »

*note* the video is brand new so it may not be up ( thought it would be by the time people logg on and see this

there done
http://www.youtube.com/v/aBhSfAcNl7w
=============

sorry if i have that "myspace slang" or WHATEVER its called.

but okay dark...dont hang on the the past now OKAY! i got the info what i was looking for on that. i like how DBThanatos replyed to me...so please dont have a huge ego
Last edited by przndoom on Mon Mar 24, 2008 4:43 pm, edited 2 times in total.
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Remmirath
Posts: 2562
Joined: Sun Dec 23, 2007 3:53 am
Graphics Processor: nVidia with Vulkan support
Location: My house
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Re: IT HAS BEGUN!

Post by Remmirath »

I saw the two working videos, and i must say that it kicks asses...awesome! Good work! Keep it up!!! :mrgreen:

p.s. : r u tryin' to import the SSG? Coz i rly like it... :wink:
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DOOMERO-21
Posts: 1423
Joined: Wed Jan 02, 2008 10:02 pm
Location: Chile

Re: IT HAS BEGUN!

Post by DOOMERO-21 »

YEA I WILL INCLUDE THE SSG from ROE so i need some screesnhot from roe....
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przndoom
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Re: IT HAS BEGUN!

Post by przndoom »

DOOMERO-21 wrote:YEA I WILL INCLUDE THE SSG from ROE so i need some screesnhot from roe....
what happen to the ones you had ealier?
lol thought it was done
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Remmirath
Posts: 2562
Joined: Sun Dec 23, 2007 3:53 am
Graphics Processor: nVidia with Vulkan support
Location: My house
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Re: IT HAS BEGUN!

Post by Remmirath »

I've sent DOOMERO-21 a PM with some SSG screenshots. However, i'm not satisfied, coz they're too dark...
Where can i find a lighted area to make shots in D3?
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DOOMERO-21
Posts: 1423
Joined: Wed Jan 02, 2008 10:02 pm
Location: Chile

Re: IT HAS BEGUN!

Post by DOOMERO-21 »

THE ULTIMATE STAGE ( BEFORE THE CYBERDEMONS FIGHT!!)
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przndoom
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Re: IT HAS BEGUN!

Post by przndoom »

i got some SSG shots... but doomero said he has better...ahhhh

want me to make it bro??

btw new vid is up...a huge stress that was..thought ppl would be all :D

but no...cuz youtube said it was an error and wont work, thus people got angry and dam it...should of known after 30 min something was wrong...

well enjoy
:cheers:
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Tenement Funster
Posts: 93
Joined: Mon Dec 31, 2007 12:16 am
Location: I'M A JERK!!!!

Re: IT HAS BEGUN!

Post by Tenement Funster »

I'm diggin' that teleport graphic. Only two things bugged me about the movie though. The pack of 4 shotgun shells seem really large, and the footstep sounds repeat WAY too fast. The doomguy sounds like he's running with four legs or something.
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DOOMERO-21
Posts: 1423
Joined: Wed Jan 02, 2008 10:02 pm
Location: Chile

Re: IT HAS BEGUN!

Post by DOOMERO-21 »

no, becuase the marine sprite are very recude, if i make another marine sprites ( example, secuencials sprites like cs: run , with almonst 30 sprites) the foootstep sounds will very good, so is not the trouble the sound, the normal number of marine`s sprites are the trouble!!)
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przndoom
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Re: IT HAS BEGUN!

Post by przndoom »

its bugging me too...but doomero got it coverd..haha i can work on it if you want though

haha

i got a better pic of armour ...i got an armour shard...and health pack..ill just put them on there when im done and you can code them in. agian sorry for the video not working before..youtube somehow failed me! and made everyone to have a bad day XD.


well ill try to deal with the plasma trail and i got a code for the gnades..ill make the item sprites later.. (berzerk helmet would be hard :lol: )
():)
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DOOMERO-21
Posts: 1423
Joined: Wed Jan 02, 2008 10:02 pm
Location: Chile

Re: IT HAS BEGUN!

Post by DOOMERO-21 »

the supershotgun is done very soon i will send a video !! =)
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Lioyd_Irving
Posts: 427
Joined: Fri Dec 07, 2007 1:47 am
Location: Southtown

Re: IT HAS BEGUN!

Post by Lioyd_Irving »

Great. I don't even know how D3's SSG looks like. xD.
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