Page 5 of 8
Posted: Sun Oct 28, 2007 2:35 pm
by Nash
(Remember to test it in Windows. ;P)
Posted: Tue Oct 30, 2007 11:58 pm
by bagheadspidey
ack, i screwed it up with an untested last minute change. Its funny, someone was having a discussion here just recently about the same type of mistake.
heres what I had before -
Code: Select all
if doFolderSave then -- save small bitmap to file
...
end
but at the last minute, in order to speed things up by skipping redundant saves of space characters, i added
Code: Select all
if doFolderSave and not c == " " then -- save small bitmap to file
...
end
which of course should have been
Code: Select all
if doFolderSave and c ~= " " then -- save small bitmap to file
...
end
btw, lua's not-equal-to operator is ~=
anyway im pretty busy lately but i'll upload the change... um... soon. But now that you know what the problem is, you *could* fix it yourself. *cough*line157*cough*.
Posted: Wed Oct 31, 2007 2:50 am
by Nash
I don't have the libraries needed to compile this.
Posted: Wed Oct 31, 2007 11:00 am
by bagheadspidey
Nash wrote:I don't have the libraries needed to compile this.
It's interpreted, not compiled. Meaning, just change the .lua file in scripts/ and run the batch file again. No compilation necessary.
Sorry I can't do this right away, Real Life has been rather intrusive to my slacking lately...
Posted: Wed Oct 31, 2007 12:48 pm
by Nash
Okay, thanks. That was pretty easy.
Re: ZDoom Font Generator
Posted: Mon Nov 26, 2007 5:07 am
by bagheadspidey
updated (0.2.4):
* STCFN* save bug fixed
* User- configurable character templates
* Load / save character sets
* Added "zoom" feature
* Fixed palette when exporting bigfont
http://doomfontgen.sf.net/
---
not tested in windows, be sure to let me know about bugs

Re: ZDoom Font Generator [updated to 0.2.5 - page 5]
Posted: Fri Nov 30, 2007 12:49 am
by bagheadspidey
Updated. Imagetool is now integrated, lots of stuff fixed.
http://doomfontgen.sf.net/
edit: not tested on windows, let me know how it goes!
Re: ZDoom Font Generator [updated to 0.2.5 - page 5]
Posted: Fri Nov 30, 2007 4:18 am
by Nash
I'll be busy for the next few days but I'll be sure to test the latest version whenever I get the chance to!
Re: ZDoom Font Generator [updated to 0.2.5 - page 5]
Posted: Sun Dec 02, 2007 9:26 pm
by bagheadspidey
Nash wrote:I'll be busy for the next few days but I'll be sure to test the latest version whenever I get the chance to!
Thanks, prickly green buddy, I appreciate your interest in this. This will probably be one of the last releases except for stuff like bug fixes, documentation, etc. The main reason I wrote this was to get some experience with the Lua language (I like learning new languages) and I feel like I have a fairly decent handle on it now, so I think it is almost time to move on...
Re: ZDoom Font Generator [updated to 0.2.6]
Posted: Fri Dec 21, 2007 3:54 pm
by bagheadspidey
New version available - 0.2.6. This one has rather extensive documentation (available from the Help menu) and a few other goodies.
* Conversion tools
* Documentation
* Bug fixes
link -
http://doomfontgen.sf.net/
Re: ZDoom Font Generator [updated to 0.2.6]
Posted: Fri Dec 21, 2007 11:52 pm
by wildweasel
Excellent, downloading right now.
Re: ZDoom Font Generator [updated - 0.2.7]
Posted: Wed Jan 23, 2008 9:25 pm
by bagheadspidey
Major bugfix update. Please report any new bugs found.
http://doomfontgen.sf.net/
Re: ZDoom Font Generator [updated - 0.2.7]
Posted: Thu Jan 24, 2008 1:22 am
by Nash
bagheadspidey, we all love your program! Just because we don't say anything, doesn't mean we don't use it! So no emo posts about people not caring about your program, okay!?
Re: ZDoom Font Generator [updated - 0.2.7]
Posted: Thu Jan 24, 2008 3:02 am
by bagheadspidey
heheh I wasn't trying to be dramatic in that other thread, was just commenting on the fact that there had been severe bugs and nobody had noticed including myself, so I thought maybe nobody was using it...
lol emo ;p
Re: ZDoom Font Generator [updated - 0.2.7]
Posted: Thu Jan 24, 2008 11:59 am
by MidoriMan
Well, I found a couple of bugs.
THe first one is where I try to save a file as a .lmp, and it says "can't open file \s3fc.h.pcx' (error 5: access is denied.)". Also, whenever I try converting from an image to a .lmp file, I get the attached error.