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Posted: Tue Aug 21, 2007 2:40 pm
by Dancso
chronoteeth wrote:Would it happen to be the king from the legend of zelda cd-i games?
Lol no. Just type IDBEHOLDL in, and pause the game when the king is near.

Posted: Tue Aug 21, 2007 2:45 pm
by Unknown_Assassin
Dancso wrote:
chronoteeth wrote:Would it happen to be the king from the legend of zelda cd-i games?
Lol no. Just type IDBEHOLDL in, and pause the game when the king is near.
You don't even need to do that. Just wait until he comes after you.

Posted: Tue Aug 21, 2007 2:51 pm
by Project Shadowcat
Unknown_Assassin wrote:
Dancso wrote:
chronoteeth wrote:Would it happen to be the king from the legend of zelda cd-i games?
Lol no. Just type IDBEHOLDL in, and pause the game when the king is near.
You don't even need to do that. Just wait until he comes after you.
I found him to stand out in the dark areas. I could track his erratic movement in the woods because his sprite is so large and bright.

Posted: Tue Aug 21, 2007 7:20 pm
by ggg
This was a silly wad, but some areas were lame, and I found nothing funny enough to make me laugh. With all the hype around this, I thought I might get a kick out of it. Kinda glad I didn't, as this means when I decide to someday do a jokewad which I'll find funny, it will be in another league. Assuming most share my sense of humor.

Also for some reason, after a few plays I could no longer load saved games. Error message: "This savegame needs these wads" and shows the wad that's currently running. This has never happened before.
Nash wrote:Um, I just realized that the first time I played this, I actually didn't get the briefcase and went ahead and hit the exit switch in the first map and it actually worked. Is that supposed to happen?
It worked for me. I always assumed you just had the briefcase or something. Like tucked under your green suit.

Posted: Wed Aug 22, 2007 3:49 am
by Cutmanmike
Aww I tried to make an enemy similar to boo's from mario using pain elemental sprites. Worked fine until I realised A_CheckSight only works around walls and ignores the player's direction. Oh well!

Posted: Thu Aug 23, 2007 7:16 am
by Risen
Cutmanmike wrote:Aww I tried to make an enemy similar to boo's from mario using pain elemental sprites. Worked fine until I realised A_CheckSight only works around walls and ignores the player's direction. Oh well!
[wiki]GetActorAngle[/wiki]

Posted: Thu Aug 23, 2007 7:56 am
by Cutmanmike
I'm not sure how i'd use that in this case.

Posted: Thu Aug 23, 2007 8:36 am
by Risen
- Determine the angle between the player and the monster (you can use [wiki]Vectorangle[/wiki] for this; you'll probably need to assign the player a tid).
- Get the player's angle.
- Determine if the player's angle is different enough from the above angle. (I can even give you an ACS function I recently wrote to check if an angle is between two others).

I'm not sure what method you are using to make the monster stop and start, but you may be able to continue using it once you have the above information. If not, you can probably change the actor's speed with ACS too.

EDIT: Actually, have a demo.

Posted: Thu Aug 23, 2007 6:50 pm
by Penguinator
ggg wrote:Also for some reason, after a few plays I could no longer load saved games. Error message: "This savegame needs these wads" and shows the wad that's currently running. This has never happened before.
I got that too. Anyone know why it happens?

Posted: Thu Sep 13, 2007 5:36 pm
by FFTAMarche
I was hoping for the CD-I King to be screaming "MAH BOI" in the woods, but :(

Still, though, you added Queen and that PSO music at the end was awesome.

Posted: Sat Sep 15, 2007 8:42 pm
by DoomRater
*DoomRater is a total fucking idiot

Posted: Sun Sep 16, 2007 6:07 pm
by Wills
DoomRater wrote:*DoomRater is a total flexing idiot
Random trivia: I've used the phrase "total fucking idiot" in all of my official jokewads. :P