
I'm thinking of doing the black dragon next.
The wiki is a bit ahead of itself (sorry), because the feature was said to be completed by Graf in this thread. However, for some reason the feature hasn't yet been put into any of the released code, SVN or otherwise.Snarboo wrote:I've run into a problem that might make this ZDoom only for now. Apparently, GZDoom has implemented custom damagetypes and even damagescale, but not custom damage painchance. When I put painchance.Blunt in the Earth Elemental's code, just like the wiki states, I get "Unknown Actor Property". I'm not sure if it's something I'm doing or a developement feature that requires the latest ZDoom SVN.
Here's a demo WAD on how to do itSnarboo wrote:Okay, I've run into a problem with my Bow. I have the flammable arrows in the mod. They replace the rocket ammo pickups.
Now, what I want to to do is have the altfire of the Bow switch between the two types of arrows. It should not switch when there is no secondary ammo, and it needs to toggle between the two ammo types. I've tried using custom inventory items, A_JumpIfInventory and all sorts of checks, but no matter what, it will not properly switch between the two ammo types. Does anyone have any idea how to get this to work?