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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- Tormentor667
- Posts: 13554
- Joined: Wed Jul 16, 2003 3:52 am
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 11
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Germany
- Contact:
Zippy makes sense, especially if the intent is for the player to play through the maps in order. If somebody makes a custom weapon, the player is going to have it for use in maps that weren't designed with it in mind.
On the other hand, allowing one or two custom monsters per author should work fine so long as we have one or two people who can act as overseers of the project to ensure that resources aren't duplicated and nothing from one mapper breaks something else from another mapper.
As for other resources, I'm of the opinion that mappers should be allowed custom textures, music and sounds, so long as their additions don't affect other mappers' contrubutions. (No replacing the default shotgun fire noise, for example, but a custom ambient sound should be fine) Again, this will need supervision to avoid conflicting resources.
With most people on broadband connections, I really question whether we should be overly concerned about 20 MB worth of custom resources or not.
My suggestion is just to get things started with these loose guidelines in place and a leader (or leaders) chosen to make sure the project moves smoothly and continues in the right direction. Any issues can be dealt with as they arise.
On the other hand, allowing one or two custom monsters per author should work fine so long as we have one or two people who can act as overseers of the project to ensure that resources aren't duplicated and nothing from one mapper breaks something else from another mapper.
As for other resources, I'm of the opinion that mappers should be allowed custom textures, music and sounds, so long as their additions don't affect other mappers' contrubutions. (No replacing the default shotgun fire noise, for example, but a custom ambient sound should be fine) Again, this will need supervision to avoid conflicting resources.
With most people on broadband connections, I really question whether we should be overly concerned about 20 MB worth of custom resources or not.
My suggestion is just to get things started with these loose guidelines in place and a leader (or leaders) chosen to make sure the project moves smoothly and continues in the right direction. Any issues can be dealt with as they arise.
- Tormentor667
- Posts: 13554
- Joined: Wed Jul 16, 2003 3:52 am
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 11
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Germany
- Contact:
Fully agreed with one exception: For custom textures, let each user only add textures with a prefix, for example MAP22 gets the texture name prefix "22" and the textures are stored in between the "TX_" markers. Then it shouldn't be a big dealSlayeR wrote:My 2c about the resources situation:
- No custom weapons or enemies, I don't see that working too well, leave it to single author or team projects
- Have everyone agree on (a) resource wad(s) for custom textures before starting the project. Or just set one anyway without people's agreeanceNot as if people have to use the custom stuff. Allowing every author to submit their own custom textures with their map is just asking for trouble (name clashes, etc).
- Allow each map author to submit custom music along with their map, but have a size limit for it.

- Alterworldruler
- Posts: 622
- Joined: Mon Dec 19, 2005 7:31 am
Good that my map focuses on classic gameplay so no custom enemies or weapons because it would break whole funTormentor667 wrote:Fully agreed with one exception: For custom textures, let each user only add textures with a prefix, for example MAP22 gets the texture name prefix "22" and the textures are stored in between the "TX_" markers. Then it shouldn't be a big dealSlayeR wrote:My 2c about the resources situation:
- No custom weapons or enemies, I don't see that working too well, leave it to single author or team projects
- Have everyone agree on (a) resource wad(s) for custom textures before starting the project. Or just set one anyway without people's agreeanceNot as if people have to use the custom stuff. Allowing every author to submit their own custom textures with their map is just asking for trouble (name clashes, etc).
- Allow each map author to submit custom music along with their map, but have a size limit for it.
- Tormentor667
- Posts: 13554
- Joined: Wed Jul 16, 2003 3:52 am
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 11
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Germany
- Contact:
- Penguinator
- Posts: 625
- Joined: Mon May 22, 2006 6:55 pm
- Location: Hell
Yeah, I don't think there's any issues with people supplying their own textures and other resources unless it goes to ridiculous extremes (e.g. each person submits such a huge >200 texture pack along with their map.) Deciding upon a texture pack or two beforehand would still be helpful, though. Not only could it give people some more ideas, but it does help push away the possibility that a few people will drag entire extra texture packs into the final project. While I think your broadband arguement is reasonable, I still think it's courteous to make a bit of a effort towards a smaller filesize. That is to say, it's a bit silly if one person submits a map which is 500 KB, and it comes along with 3 MB of needed (and maybe even potentially not all used) texture resources, and they appear solely in that one map.HotWax wrote:As for other resources, I'm of the opinion that mappers should be allowed custom textures, music and sounds, so long as their additions don't affect other mappers' contrubutions. (No replacing the default shotgun fire noise, for example, but a custom ambient sound should be fine) Again, this will need supervision to avoid conflicting resources.
With most people on broadband connections, I really question whether we should be overly concerned about 20 MB worth of custom resources or not.
A Frankenstein map? Isn't that just what the community map was? I think I like the idea of working on the seperate maps better, personally.Nash wrote:Instead of many people working on their own maps, how about someone start on a base, then pass it to someone else, someone else adds stuff, etc? Just a random idea.
It'll more likely be finished that way... I think...
I'll get to making my map soon-ish then.
Oh, and can we please not have whining about eachothers maps? None of the usual "needs more detail" stuff, at least? Tell somebody if their map could do with a gameplay tweak or two, but leave them to make their own map...
And I'll probably just stay with standard everything, as making a new monster takes a lot of time, and I don't have the patience for it now. I might mess aronud with effects and stuff if I fancy it though... maybe some custom decorations for my map if I fancy having them, and a few new textures, but no promises on anything except a map in my usual hodge-podge style.
Oh, and can we please not have whining about eachothers maps? None of the usual "needs more detail" stuff, at least? Tell somebody if their map could do with a gameplay tweak or two, but leave them to make their own map...
And I'll probably just stay with standard everything, as making a new monster takes a lot of time, and I don't have the patience for it now. I might mess aronud with effects and stuff if I fancy it though... maybe some custom decorations for my map if I fancy having them, and a few new textures, but no promises on anything except a map in my usual hodge-podge style.
i'll assume that as a sign up Wills 
@The whole discussion - Pre-Defining most of the resources it pretty much what I have gotten into my mind. If we honestly and completely take into account everyones opinions, there shouldn't be any reason why we don't. We need ot edtablish limits ot make sure thtat everyone is working off of a source that contains all of the resources which can be agreed on. At the moment, this seems to be in debate, but I would think that we should figure out what we want to use beforehand
@Eveyone else - The maps are not related whatsoever. Make any map you want in any style and detail you want. The idea is to express yourself individually without forcing other to conform to what you have set down as guidelines.

@The whole discussion - Pre-Defining most of the resources it pretty much what I have gotten into my mind. If we honestly and completely take into account everyones opinions, there shouldn't be any reason why we don't. We need ot edtablish limits ot make sure thtat everyone is working off of a source that contains all of the resources which can be agreed on. At the moment, this seems to be in debate, but I would think that we should figure out what we want to use beforehand
@Eveyone else - The maps are not related whatsoever. Make any map you want in any style and detail you want. The idea is to express yourself individually without forcing other to conform to what you have set down as guidelines.

@Phobus - Well, nothing wrong with getting an early start I suppose, so feel free to begin.
On the subject of custom resources - It seems that there are already requests for specific texture packs to be included in this project, but I still want to make sure that everyone has thrown in their 2 cents on the matter.
If you want to include any custom textures, flats, DECORATE and/or weapons/monsters, post it! We can then get a better idea of how to compile the resources.
If you are like Phobus and do not need any custom resources whatsoever, you may feel free to begin
On the subject of custom resources - It seems that there are already requests for specific texture packs to be included in this project, but I still want to make sure that everyone has thrown in their 2 cents on the matter.
If you want to include any custom textures, flats, DECORATE and/or weapons/monsters, post it! We can then get a better idea of how to compile the resources.
If you are like Phobus and do not need any custom resources whatsoever, you may feel free to begin
