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Posted: Mon Mar 12, 2007 1:04 pm
by edward850
Are all the project files (such as betas and resource files) going to be pass-worded privet files like KDiZD? Just a question.

Posted: Mon Mar 12, 2007 1:48 pm
by The NUtcracker
@Pelle123 This music is great! I'm putting it in, although I don't know what it's going to be for yet...

@Edward850 If your mean about this project, I'm not sure yet... I plan to release a demo after 7 maps are completed, right after they are tested by beta testers (which will be exclusively for them).

Posted: Mon Mar 12, 2007 2:04 pm
by Pelle123
Ok great! :D He said he could make few musics more... and now the map9 is
going good because now i've learned making scripts... :) i think i'll start the map 1 soon too... :)

Posted: Mon Mar 12, 2007 8:14 pm
by hnsolo77
i love map 07, so ill give it a shot at a remake, not sure how im going to do it, but i will make it more deadly

that is my favorite level of Doom 2 too, in fact ill probably start on it soon since im stumped on my T.B.P. project for the time being

Posted: Mon Mar 12, 2007 8:38 pm
by The NUtcracker
hnsolo77 wrote:i love map 07, so ill give it a shot at a remake, not sure how im going to do it, but i will make it more deadly

that is my favorite level of Doom 2 too, in fact ill probably start on it soon since im stumped on my T.B.P. project for the time being
Alright.

Posted: Mon Mar 12, 2007 11:16 pm
by jallamann
since I'm incredibly bored, I'll make map02

edit 3 hours later: done

Posted: Tue Mar 13, 2007 5:18 am
by Doomguy0505
Here's something I did in decorate when I was bored.

http://www.sendspace.com/file/zafj11

Posted: Tue Mar 13, 2007 6:43 am
by hnsolo77
jallamann wrote:since I'm incredibly bored, I'll make map02

edit 3 hours later: done
damn your fast, and i like it, it would fit well for level 2

Posted: Tue Mar 13, 2007 9:32 am
by Pelle123
ok here is some music again but this time i made it myself :P http://www.sendspace.com/file/ftahnp It maybe is not very good because i'm noob making music... :)

Posted: Tue Mar 13, 2007 2:01 pm
by The NUtcracker
@jallamann That is a very good level! It's going in. I don't know why, but this reminded me of a Doom3 level...

@Doomguy0505 I liked that monster mod. Not quite sure if it's going in, as the monster difficulty is very challenging, but I liked the new weapons a lot! Also, the SSG gunner is VERY hard to beat! I didn't see anything different about the arch-vile, but I have an idea for a new vile I think will make it MUCH more tolerable.

@Pelle123 There's something this music would go great with, but I can't think of it right now...

Posted: Tue Mar 13, 2007 2:43 pm
by Pelle123
ok... oh and i got map01 ready (i think... i didn't see any problems when i tested it about 10 times) It is mostly like the original but i made some things there more... If there is something wrong then please fix it :?


[EDIT]

Okay so i found out (i tested 10 times?? :roll: ) that the map does not have more than i medikit/stimpack, and the start looked so boring... well i added few objects and i think it's better (dont know how much). :D

http://www.sendspace.com/file/iylrgv

[EDIT]

oh yea then i was thinking... If we are going to release some kind of 7 lvl demo... Should we make those first 7 maps first?? Even if not, i can start making map4 :)

Posted: Tue Mar 13, 2007 2:58 pm
by hnsolo77
i'm mostly done with map 7, i'm doing some detailing and tweaking of ammo counts

question though, how do i get a wall texture to scroll down?

Posted: Tue Mar 13, 2007 4:18 pm
by HotWax
[wiki]Scroll_Texture_Down[/wiki]

Posted: Tue Mar 13, 2007 5:59 pm
by The NUtcracker
@Pelle123 About the 7 level demo... After this project has 7 completed maps, they will be released as a demo in the following way: They will be as maps 1-7, with the real map number in the title.

The map is fine but there is a HOM bug (also in jallamann's map).

[EDIT] @Pelle123 If you don't mind, I would like to go through your map and add in some more detail here and there. (Under the assumption I can avoid my pointless need to make the lights appear as if they flow away from the source)

Posted: Tue Mar 13, 2007 10:36 pm
by Pelle123
Yeah you can do whatever you want with the map... :)