News from 13 June 2003 (273 FPS!)
Unfortunately, no. I just take the Build level data, convert it to Doom format and run a nodebuild on it, so it acts like a Build->Doom converter. That means none of the cool Build tricks, such as sectors that physically overlap in X, Y (and Z) space, will work.Hirogen2 wrote:Hey, if this is Blood (within ZDoom), then we have 3d floors à la Build...
Yeah, but we don't really need that, since we now have the k2 bridge effect, right?randy wrote:Unfortunately, no. I just take the Build level data, convert it to Doom format and run a nodebuild on it, so it acts like a Build->Doom converter. That means none of the cool Build tricks, such as sectors that physically overlap in X, Y (and Z) space, will work.Hirogen2 wrote:Hey, if this is Blood (within ZDoom), then we have 3d floors à la Build...
[FUTURE EDIT] I think I learned about 3D bridges about a day or so before posting this. Historical note: "k2 bridge" is an old term for using bridge things, named after Kurt Kesler since he more or less invented the idea. I think it's supposed to be k squared, but I was too lazy to open character map at the time.
Last edited by Xaser on Sat Feb 20, 2010 1:50 pm, edited 1 time in total.
- Death Mage
- Posts: 55
- Joined: Fri Aug 29, 2003 3:16 am
Build engine supports true level-on-level building. However, early Build games would not let you view both levels at the same time. Open the map for DN3D level e1m1 and go up the spiral staircase ot the projection room. You'll go completely around the staircase, NOT teleporting to another area. It is true level-on-level, but as I said, you could not view both floors at the same time.
The only trick or workaround DN3D's build had for the level-on-level was under water. Diving under water DID teleport you to another area.
Later Build engine games, such as Shadow Warrior, did include the ability to build level-on-level and view both levels at the same time. I do not know if it had any limitations as to how MANY levels you could view at once, however. Also, in this one, IIRC the water area was able to be build w/o the need for teleporting. This allowed you to look down into the water and see things swiming around, as well as look up from the water and see things moving around (IE transparent water), something that DN3D lacked.
We now return you to your regularly scheduled topic.
The only trick or workaround DN3D's build had for the level-on-level was under water. Diving under water DID teleport you to another area.
Later Build engine games, such as Shadow Warrior, did include the ability to build level-on-level and view both levels at the same time. I do not know if it had any limitations as to how MANY levels you could view at once, however. Also, in this one, IIRC the water area was able to be build w/o the need for teleporting. This allowed you to look down into the water and see things swiming around, as well as look up from the water and see things moving around (IE transparent water), something that DN3D lacked.
We now return you to your regularly scheduled topic.
- Bio Hazard
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Chris wrote:Actually, you should be able to. It'll complain alot(especially during level checks), but it ultimately won't stop you. Same as flats for textures.Bio Hazard wrote:i suppose i cant use textures as flats with WadAuthor huh...
Hmmm.... just tried to create a floor with ashwall2, only got a "chessboard" style blue/white floor. But I guess you can create a flat with wintex or similar programs.
Where have you been?Hirogen2 wrote:omg I can stick a texture on a floor, and vice versa?
Yes this will be possible with the next version of Zdoom. There have been a few threads discussing it. Randy even posted a screenshot of a level that had part of the icon of sin on the floor, a cyberdemon on a 2S line and a flat (forget which one) on the 1S walls.
- Hirogen2
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Well I "reattached" to the ZDoom community since 2.0.38.Enjay wrote:Where have you been?Hirogen2 wrote:omg I can stick a texture on a floor, and vice versa?
RIGHT, the problem IS, 1. either I cann not follow all threads, 2. the editing reference needs to be updated.Yes this will be possible with the next version of Zdoom. There have been a few threads discussing it. Randy even posted a screenshot of a level that had part of the icon of sin on the floor, a cyberdemon on a 2S line and a flat (forget which one) on the 1S walls.
