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Re: Brütal Doom v0.18

Posted: Sat May 25, 2013 7:07 pm
by Knight_Kin
Heh, that's a weird inconsistency with the sprite hands on that shotgun model.

Re: Brütal Doom v0.18

Posted: Sat May 25, 2013 11:24 pm
by Captain J
i smell weirdly painty, also double post what the hell.

Re: Brütal Doom v0.18

Posted: Sun May 26, 2013 12:05 am
by Ribo Zurai
Spoiler:
This death animation of the Zombieman/Shotgunguy has no collision/interaction whatsoever.

Re: Brütal Doom v0.18

Posted: Sun May 26, 2013 2:51 am
by PaskaTykki
When send limbs to fly whith explosions and hit wall. Seems wall like eat limbs.
Punch hit sound missing, when hit wall or barrel.

Re: Brütal Doom v0.18

Posted: Sun May 26, 2013 10:55 am
by LuSan
I tried to run brutal doom on zdoom and gzdoom and I cant play7 in both ports here is the error:

Script warning, "" line 0:
Icon 'RIF' for 'BDPistolAmmo' not found

Bad hex number: no
Tried to register class 'XDeathRevenantHead' more than once.
Script error, "brutalv018a.pk3:head_sys" line 38:
"SERVERSIDEONLY" is an unknown flag

Script error, "brutalv018a.pk3:bossbox" line 26:
"SERVERSIDEONLY" is an unknown flag

Script error, "brutalv018a.pk3:bossbox" line 87:
"SERVERSIDEONLY" is an unknown flag

Tried to register class 'BloodSplashBase' more than once.

Execution could not continue.

3 errors while parsing DECORATE scripts

please someone help me

Re: Brütal Doom v0.18

Posted: Sun May 26, 2013 12:41 pm
by PaskaTykki
You try open some addons too? Open order seems pretty mesh. Open order is...

first Map wad (If you have)
second Brutal Doom
addons must open last

Re: Brütal Doom v0.18

Posted: Sun May 26, 2013 1:14 pm
by Armaetus
I've noticed zombies, imps and demons (but not spectres) can telefrag you now if you're not careful. If you don't like it, comment out or remove +TELESTOMP from the actors.

Re: Brütal Doom v0.18

Posted: Mon May 27, 2013 4:07 pm
by Hellstorm Archon
Today is the day Hell freezes over.



Granted, the weapon is still in its pre-alpha stages, and it shouldn't gib enemies.

Re: Brütal Doom v0.18

Posted: Mon May 27, 2013 4:18 pm
by Max Dickings
Maaaaan that's a fucking cool map! Loved what you did with the sky.

Re: Brütal Doom v0.18

Posted: Mon May 27, 2013 4:29 pm
by Sergeant_Mark_IV
LuSan wrote:I tried to run brutal doom on zdoom and gzdoom and I cant play7 in both ports here is the error:

Script warning, "" line 0:
Icon 'RIF' for 'BDPistolAmmo' not found

Bad hex number: no
Tried to register class 'XDeathRevenantHead' more than once.
Script error, "brutalv018a.pk3:head_sys" line 38:
"SERVERSIDEONLY" is an unknown flag

Script error, "brutalv018a.pk3:bossbox" line 26:
"SERVERSIDEONLY" is an unknown flag

Script error, "brutalv018a.pk3:bossbox" line 87:
"SERVERSIDEONLY" is an unknown flag

Tried to register class 'BloodSplashBase' more than once.

Execution could not continue.

3 errors while parsing DECORATE scripts

please someone help me
You seem to be using a vastly outdated version of Zdoom/GZDoom. Just update it.

Re: Brütal Doom v0.18

Posted: Tue May 28, 2013 2:42 am
by Captain J
Hellstorm Archon wrote:Today is the day Hell freezes over.
Spoiler:
pretty good weapon, i never saw that kind of type of frost weapons.

but i have few problems with this. first of, this weapon fires slowly. i know this weapon need to be cool down, but not at fire start. i can see you're miss the target such as moving pinkies. second, while demons get frozen and cold and crash, i hear some smooth clot of meats crash on the floor.
why don't you swap those gib's sound as ice hittin' sounds? or some of blood or smaller gibs deeper inside are not too frozen, so with blood dripping is going to be fine. and for optional, make franken sprite for this then it's gonna be more awesome.

as my another thought, this weapon is such a looking good, well done!

Re: Brütal Doom v0.18

Posted: Tue May 28, 2013 11:11 am
by fean
Sergeant_Mark_IV wrote:You seem to be using a vastly outdated version of Zdoom/GZDoom. Just update it.
I am having the same issue, while using ZDoom 2.6.1 (downloaded from the site a few minutes ago)

Re: Brütal Doom v0.18

Posted: Tue May 28, 2013 3:13 pm
by wildweasel
fean wrote:
Sergeant_Mark_IV wrote:You seem to be using a vastly outdated version of Zdoom/GZDoom. Just update it.
I am having the same issue, while using ZDoom 2.6.1 (downloaded from the site a few minutes ago)
This might be confusing, but 2.6.1 is not the latest version of ZDoom. This is because 2.6.1 was selected as a "stable" release; if you want the latest version with all the features that Brutal Doom et al. are using, you will need what we call an SVN (sub-version) build. These are not always guaranteed to be stable, but they represent the latest of the latest, and can be downloaded at http://svn.drdteam.org/ .

Re: Brütal Doom v0.18

Posted: Tue May 28, 2013 4:17 pm
by Ghostbreed
Funny enough the SVN builds has never caused a problem for me. Yet. They're as good as any stable version. This is what I call good programming.

Re: Brütal Doom v0.18

Posted: Tue May 28, 2013 4:28 pm
by wildweasel
I suppose it really helps that a new build is published every time a change is made to the code, that our community is really good at catching bugs, and that said bugs are usually corrected quickly (and new builds being made as a result). The disclaimer still applies, though, in my opinion.