Brütal Doom v0.18

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Ghostbreed
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Re: Brütal Doom v0.18

Post by Ghostbreed »

Minigunner wrote:Image
Well there's a start.
Need a hand?
Hellstorm Archon wrote:
Ghostbreed wrote:AFAIK only Real Gore is the add on not working for the moment.
If I recall correctly, Sarge_Mark_IV regarded the Real Gore add-on as an old shame, so I don't think he'll be working on it anymore.
It's fine as there now is built-in gibs of brains that looks even better.
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drfrag
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Re: Brütal Doom v0.18

Post by drfrag »

I forgot to mention that sound gets heavily distorted everytime you're hit on 0.18a. Not when walking on slime. I don't think this is a feature, it's annoying.
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The Zombie Killer
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Re: Brütal Doom v0.18

Post by The Zombie Killer »

Since I haven't really been working on my patch lately, I made an addon instead! :D

Features:
- Option to disable fading blood
- New shotgun pumping sound (regular sound sped up by 1.5x)
- Voxel blood for software mode
- Option to use the Danny Glover fuck yourself sound
- Option to use the regeneration mutator
- Renamed weapons so they have nicer-looking names (mainly for Zandronum)

EDIT: File updated, new features:
- Ability to set fade time for blood (Instant, 1 second, 5 seconds, 15 seconds, 30 seconds, 1 minute, 2 minutes)
- Added "renderer" option to menu

EDIT 2: File updated again, fixed a bug that stopped you from switching to the shotgun.
bd_addon.pk3
(85.22 KiB) Downloaded 112 times
To access the options (fading blood, regeneration, etc) go into the new "BD Addon Options" menu in the options menu (GZDoom only!).
Many of the menu's options will not work unless you have used the "initmenu" console command at least once.
The 'initmenu' command must be used every time you download a new version of the addon!

-TZK
Last edited by The Zombie Killer on Fri May 24, 2013 11:12 pm, edited 1 time in total.
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Big C
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Re: Brütal Doom v0.18

Post by Big C »

Do you need the actual regeneration mod/mutator alongside it to use it, or is it included in the patch/addon?
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The Zombie Killer
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Re: Brütal Doom v0.18

Post by The Zombie Killer »

@Big C
It's all built into the addon.

-TZK
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Big C
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Re: Brütal Doom v0.18

Post by Big C »

Ah, okay! Thanks!

I just tried it. For reasons unknown the addon makes the shotgun unselectable after you pick it up.

Worked fine without the addon, though.
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The Zombie Killer
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Re: Brütal Doom v0.18

Post by The Zombie Killer »

@Big C
Yeah I know, I fixed it right before you posted that.
It's because I forgot to make the new shotgun code replace the old one.

-TZK
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Big C
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Re: Brütal Doom v0.18

Post by Big C »

Got it, nabbing it now. Thanks again!
PaskaTykki
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Re: Brütal Doom v0.18

Post by PaskaTykki »

Strange if enemy die to Plasma Rifle splash damage. It always amputate enemy leg. :) Somehow splash damage count it leg hit.

Edit: Is there some limit to deaths state variations, or is only limit hard drive space whats never gonna be problem? :D
Dan50
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Joined: Sat Aug 27, 2011 6:00 pm

Re: Brütal Doom v0.18

Post by Dan50 »

The Zombie Killer wrote:Since I haven't really been working on my patch lately, I made an addon instead! :D

Features:
- Option to disable fading blood
- New shotgun pumping sound (regular sound sped up by 1.5x)
- Voxel blood for software mode
- Option to use the Danny Glover fuck yourself sound
- Option to use the regeneration mutator
- Renamed weapons so they have nicer-looking names (mainly for Zandronum)

EDIT: File updated, new features:
- Ability to set fade time for blood (Instant, 1 second, 5 seconds, 15 seconds, 30 seconds, 1 minute, 2 minutes)
- Added "renderer" option to menu

EDIT 2: File updated again, fixed a bug that stopped you from switching to the shotgun.
bd_addon.pk3
To access the options (fading blood, regeneration, etc) go into the new "BD Addon Options" menu in the options menu (GZDoom only!).
Many of the menu's options will not work unless you have used the "initmenu" console command at least once.
The 'initmenu' command must be used every time you download a new version of the addon!

-TZK
How do I enable initmenu?
Last edited by Dan50 on Sat May 25, 2013 10:27 am, edited 1 time in total.
Dan50
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Re: Brütal Doom v0.18

Post by Dan50 »

Never mind had to put it in console in quotes.
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Captain J
 
 
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Re: Brütal Doom v0.18

Post by Captain J »

http://forum.zdoom.org/viewtopic.php?f= ... 35#p684023
i started to long trak for show you how to use edit button to add a spoiler, you're really don't need to quote those every part of that post...
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Master Of Metal
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Re: Brütal Doom v0.18

Post by Master Of Metal »

Minigunner wrote:Image
I don't think there are humans at hell. Did he cut his other hand because it's like doomguy's hand and no of one of the marines. And he take the right arm with the right arm.
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Ethril
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Re: Brütal Doom v0.18

Post by Ethril »

Minigunner wrote:(arm)
Well there's a start.
...Brutal Zharkov?
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Reapums
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Re: Brütal Doom v0.18

Post by Reapums »

Master Of Metal wrote: I don't think there are humans at hell. Did he cut his other hand because it's like doomguy's hand and no of one of the marines. And he take the right arm with the right arm.
Yeah, If only there were other humans in hell. Like possessed humans that tried to kill you or something.... Damn, If only Doom had that something like that!
Last edited by Reapums on Sat May 25, 2013 12:51 pm, edited 1 time in total.
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