Brütal Doom v0.18

Projects that have specifically been abandoned or considered "dead" get moved here, so people will quit bumping them. If your project has wound up here and it should not be, contact a moderator to have it moved back to the land of the living.
User avatar
DoomNukem
Posts: 199
Joined: Sat Feb 09, 2013 7:39 pm
Location: 2km south of Копачи Village - Pripyat, Chernobyl.
Contact:

Re: Brütal Doom v0.18

Post by DoomNukem »

Sergeant_Mark_IV wrote:I fixed it right now. Thanks for the reminder.

Anyway, here is some of the new stuff that will be on v19:


awesome stuff, super psyched for the new release.
User avatar
Reapums
Posts: 17
Joined: Wed Apr 24, 2013 8:29 pm

Re: Brütal Doom v0.18

Post by Reapums »

Every time I see new Brutal Doom content (Especially when it involves new ways to eviscerate enemies) I start uncontrollably drooling. Digging the hell out of these new deaths. Though I think it would be pretty cool to have it were by blowing the arm of the Hell Knight that it might be able to lead into a special fatality or possible Hell Knight meat shield... :P
User avatar
Sgt. Shivers
Posts: 1743
Joined: Fri Jun 22, 2012 5:39 am

Re: Brütal Doom v0.18

Post by Sgt. Shivers »

It'd be cool if you could use the knight arm as a weapon!
User avatar
Turbo
Posts: 161
Joined: Tue Mar 22, 2011 1:54 pm

Re: Brütal Doom v0.18

Post by Turbo »

Sgt. Shivers wrote:It'd be cool if you could use the knight arm as a weapon!
That would be glorious
User avatar
drfrag
Vintage GZDoom Developer
Posts: 3177
Joined: Fri Apr 23, 2004 3:51 am
Location: Spain
Contact:

Re: Brütal Doom v0.18

Post by drfrag »

Great but different graphics are still used for shotgun reloading, gloves vs no gloves as you can see on the video above.
I'd also like zombies to explode when kicked with the berserker, as someone mentioned earlier.
User avatar
Ghostbreed
Posts: 1114
Joined: Wed Mar 24, 2010 6:19 am

Re: Brütal Doom v0.18

Post by Ghostbreed »

Turbo wrote:
Sgt. Shivers wrote:It'd be cool if you could use the knight arm as a weapon!
That would be glorious
Do I agree! But Sarge says he won't do any weapons out of limbs, sorry guys :( This was stated awhile back but one can't keep tabs on everything right?
User avatar
Captain J
 
 
Posts: 16891
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)
Contact:

Re: Brütal Doom v0.18

Post by Captain J »

if somebody makes addon for this like a what xaser did, and add a baron's arm too.
...worst joke, right?
User avatar
Ghostbreed
Posts: 1114
Joined: Wed Mar 24, 2010 6:19 am

Re: Brütal Doom v0.18

Post by Ghostbreed »

Ain't seeing no harm as an add on
User avatar
Average
Posts: 626
Joined: Fri May 20, 2011 4:28 am

Re: Brütal Doom v0.18

Post by Average »

Can I ask (a silly) question? Will the Janitor mod and No Flares mod still work with the new version? If not, will they be updated? Thanks.
User avatar
Ghostbreed
Posts: 1114
Joined: Wed Mar 24, 2010 6:19 am

Re: Brütal Doom v0.18

Post by Ghostbreed »

AFAIK only Real Gore is the add on not working for the moment.
iVoid
Posts: 114
Joined: Wed May 01, 2013 2:50 pm

Re: Brütal Doom v0.18

Post by iVoid »

Ghostbreed wrote:AFAIK only Real Gore is the add on not working for the moment.
Nooooooooo! I never played without it! :(
User avatar
Ctrl+Alt+Destroy
Posts: 511
Joined: Tue Feb 05, 2013 9:31 pm
Location: In the unknown void of all-surpassing emptiness

Re: Brütal Doom v0.18

Post by Ctrl+Alt+Destroy »

Those new death animations look awesome!
User avatar
Minigunner
Posts: 754
Joined: Mon Dec 28, 2009 5:13 pm

Re: Brütal Doom v0.18

Post by Minigunner »

Ghostbreed wrote:
Turbo wrote:
Sgt. Shivers wrote:It'd be cool if you could use the knight arm as a weapon!
That would be glorious
Do I agree! But Sarge says he won't do any weapons out of limbs, sorry guys :( This was stated awhile back but one can't keep tabs on everything right?
Image
Well there's a start.
User avatar
Hellstorm Archon
Posts: 1176
Joined: Sun Oct 24, 2010 7:37 pm
Preferred Pronouns: They/Them
Location: 404 Error- Location of User Not Found
Contact:

Re: Brütal Doom v0.18

Post by Hellstorm Archon »

Ghostbreed wrote:AFAIK only Real Gore is the add on not working for the moment.
If I recall correctly, Sarge_Mark_IV regarded the Real Gore add-on as an old shame, so I don't think he'll be working on it anymore.

EDIT: I redid Mike12's fatality, so that the legs are farther apart, and I made the Imp twitch for the first few frames of punching, as to make it more gruesome and natural.

Image

Plus, I'm currently working on the external player frames for the bird-flipping taunt.
Last edited by Hellstorm Archon on Fri May 24, 2013 2:26 pm, edited 1 time in total.
PaskaTykki
Posts: 201
Joined: Wed Jul 11, 2012 5:34 am
Location: Finland

Re: Brütal Doom v0.18

Post by PaskaTykki »

Uh i notice how rooms doesn't look so messy because gibs disappears in time. This should really add to janitor addon.
Couple bugs.

Cacodemon blood turned red when hit floor. Blood is blue, when hit wall.
Cant kill head shot suffering state Rifle and Shotgun Zombie.
Locked

Return to “Abandoned/Dead Projects”