Re: Hideous Destructor [last update dated September 12, 2016
Posted: Tue Sep 20, 2016 3:30 pm
by Silentdarkness12
@Vaecrius there is a bug that can potentially cause inventory items to not display on the HUD, and requires a certain amount of fuss to fix.
It's rather notable if you actually watch the E1M6 vid.
Re: Hideous Destructor [last update dated September 12, 2016
Posted: Tue Sep 20, 2016 3:55 pm
by mumblemumble
Maybe the lost souls could give the player the "wiggles" on bite? kinda like that whole "you look like you have seen a ghost!" type deal...I could support that, if they were slightly more fragile, and had a slower explosion state (and perhaps far less mass, so they were easier to fling around. Really, for their size, and power, and partially physical nature, I think bullets would throw them around much more). Please note, I mean TREMBLING, not JUST a high hit on stamina, THAT would be too much. Maybe a slightly randomized direction in moving when moving too
Actually, that could make pain elementals far more interesting.
Re: Hideous Destructor [last update dated September 12, 2016
Posted: Tue Sep 20, 2016 4:17 pm
by Matt
SD, can you just tell me what point in the vid I should be looking at? It's Tuesday and I'm constantly flipping between this and another tab that looks a little more deniably work-related.
Re: Hideous Destructor [last update dated September 12, 2016
Posted: Tue Sep 20, 2016 4:27 pm
by Silentdarkness12
@Vaecrius 37:15.
Re: Hideous Destructor [last update dated September 12, 2016
Posted: Tue Sep 20, 2016 4:40 pm
by Matt
I see it, thanks!
...oh no another trudge through sbarinfo... really, really tempted to throw everything out in favour of ACS...
EDIT: Fortunately no change needed to SBARINFO but this does show a more systemic weakness related to weapon selection that I'll have to address with an additional script...
Re: Hideous Destructor [last update dated September 12, 2016
Posted: Tue Sep 20, 2016 4:42 pm
by Silentdarkness12
SBARINFO, for all it's bullcrap, is probably still more stable for use than ACS.
Re: Hideous Destructor [last update dated September 12, 2016
Posted: Tue Sep 20, 2016 7:41 pm
by mumblemumble
Just an idea to make cacos a bit more dangerous, what if them landing at a velocity higher than a certain speed, while sparking forced a couple random caco bolts out in random directions? Kinda like the extra juice being squeezed out..
Re: Hideous Destructor [last update dated September 12, 2016
Posted: Wed Sep 21, 2016 3:21 am
by Hetdegon
Silentdarkness12 wrote:
Done.....squad summoner ftw, by the way. : D
Also, inventory bug located.
Kind of funny how not running from the red key trap was the most efficient approach.
Re: Hideous Destructor [last update dated September 12, 2016
E2M2 remains my favorite ep2 map, even on grimdark :>
Re: Hideous Destructor [last update dated September 12, 2016
Posted: Wed Sep 21, 2016 11:37 am
by Tapwave
Hetdegon wrote:
Kind of funny how not running from the red key trap was the most efficient approach.
Or you can do it like I did. Stand eerily close to it, grab it, and don't even trigger the trap.
Re: Hideous Destructor [last update dated September 12, 2016
Posted: Wed Sep 21, 2016 11:39 am
by Silentdarkness12
But did you get to unleash a squad that buttraped half of the enemy force? : P
Re: Hideous Destructor [last update dated September 12, 2016
Posted: Wed Sep 21, 2016 11:43 am
by Tapwave
Silentdarkness12 wrote:But did you get to unleash a squad that buttraped half of the enemy force? : P
On E1M8, yeah. Helps a ton against the spectres. I had a very "don't fight if you don't have to" mentality during my playthrough.
Re: Hideous Destructor [last update dated September 12, 2016
Posted: Wed Sep 21, 2016 11:44 am
by Silentdarkness12
Doesn't really count on E1M8. Even on UV, there's not *that* many enemies.
: P
Re: Hideous Destructor [last update dated September 12, 2016
Posted: Wed Sep 21, 2016 11:45 am
by Tapwave
Silentdarkness12 wrote:Doesn't really count on E1M8. Even on UV, there's not *that* many enemies.
: P
Bah, I was panicking about the barons rather, but the squad just stunlocked them so hard that even after they got revived by a pair of Yokai, they still didn't manage to fire a single projectile at all. I saved everything for this, including a Rocket Launcher that I didn't even use.
Re: Hideous Destructor [last update dated September 12, 2016
Posted: Wed Sep 21, 2016 3:46 pm
by Big C
Nine-tenths hair-pulling frustration followed by one-tenth anticlimax sounds par for the course for Hideous Destructor.