Just finished Afterglow, really fantastic work - the sound work was phenomenal, it's good to see a project using GZdoom's environmental reverb/echo feature since it really really helps the atmosphere. I didn't find that many secrets but really enjoyed spotting all the little references dotted throughout too. I had a minor bug right at the end where:
Spoiler:
some of the soldiers weren't attacking me; the ones in the silos shot at me fine but it was a room after that where they ran around and shouted out their combat barks, but didn't attack me.
There was also another strange bug in Prosperity:
Spoiler:
I went up to the Bar and was suddenly being shot by an invisible enemy; when I died it told me Kyle killed me. This stopped happening to me after I cleared out the Radar outpost and the Biodome.
Finally just a minor question:
Spoiler:
I found a video game cartridge but couldn't find who to turn it in to, any clues?
Re: (Release 1.02) Ashes Afterglow TC
Posted: Tue Oct 26, 2021 1:53 pm
by ReformedJoe
Jblade wrote:Just finished Afterglow, really fantastic work - the sound work was phenomenal, it's good to see a project using GZdoom's environmental reverb/echo feature since it really really helps the atmosphere. I didn't find that many secrets but really enjoyed spotting all the little references dotted throughout too. I had a minor bug right at the end where:
Spoiler:
some of the soldiers weren't attacking me; the ones in the silos shot at me fine but it was a room after that where they ran around and shouted out their combat barks, but didn't attack me.
There was also another strange bug in Prosperity:
Spoiler:
I went up to the Bar and was suddenly being shot by an invisible enemy; when I died it told me Kyle killed me. This stopped happening to me after I cleared out the Radar outpost and the Biodome.
Finally just a minor question:
Spoiler:
I found a video game cartridge but couldn't find who to turn it in to, any clues?
Hey man, cool to see you around these parts.
1. Thanks, those guys were erroneously set to be friendly for some reason.
2. We'll look into it.
3.
Spoiler:
Wheeler in uptown is interested in tech stuff like that
To everyone:
We greatly appreciate your patience as we continue to fix bugs and other issues. While we expected there to be issues the sheer number of them popping up has created quite the todo list.
Re: (Release 1.02) Ashes Afterglow TC
Posted: Tue Oct 26, 2021 2:28 pm
by Serathis
I was able to do a stealthy playthrough Westside in the demo, but now if I whack a raider in the back with the crowbar, they all aggro.
Re: (Release 1.02) Ashes Afterglow TC
Posted: Tue Oct 26, 2021 2:38 pm
by blakecasimir
Survival mode should have more enemies IMHO. Not tons more, but I'm up to Badlands with a fair bit of ammo left over.
Re: (Release 1.02) Ashes Afterglow TC
Posted: Tue Oct 26, 2021 2:39 pm
by Vostyok
Serathis wrote:I was able to do a stealthy playthrough Westside in the demo, but now if I whack a raider in the back with the crowbar, they all aggro.
check your compatibility settings - should be set to default, otherwise the custom noise radius for sounds does not come into effect.
Re: (Release 1.02) Ashes Afterglow TC
Posted: Tue Oct 26, 2021 3:00 pm
by EddieNahui
Ummm I dunno how this has happened but despite being sent up by the Sheriff to the Water Baron the man has not spawned in upper town is it potentially because i purged the roamers early potentially soft locking myself because the quests i have left in the area is kill smiley (when i find that prick), find buyers for plant samples, talk to locals to find my way north, and resolve the conflict, talk to the locals.
Re: (Release 1.02) Ashes Afterglow TC
Posted: Tue Oct 26, 2021 3:16 pm
by Vostyok
EddieNahui wrote:Ummm I dunno how this has happened but despite being sent up by the Sheriff to the Water Baron the man has not spawned in upper town is it potentially because i purged the roamers early potentially soft locking myself because the quests i have left in the area is kill smiley (when i find that prick), find buyers for plant samples, talk to locals to find my way north, and resolve the conflict, talk to the locals.
Check in the greenhouse, near the big stately home.
If he is not there, check if the stately home is unlocked and open.
If he *still* isn't there, use the following command to spawn him back:
Spoiler:
Summonfriend WaterBaron
I will look into this, but entire questline here is going through an overhaul.
Re: (Release 1.02) Ashes Afterglow TC
Posted: Tue Oct 26, 2021 3:56 pm
by EddieNahui
Vostyok wrote:
EddieNahui wrote:Ummm I dunno how this has happened but despite being sent up by the Sheriff to the Water Baron the man has not spawned in upper town is it potentially because i purged the roamers early potentially soft locking myself because the quests i have left in the area is kill smiley (when i find that prick), find buyers for plant samples, talk to locals to find my way north, and resolve the conflict, talk to the locals.
Check in the greenhouse, near the big stately home.
If he is not there, check if the stately home is unlocked and open.
If he *still* isn't there, use the following command to spawn him back:
Spoiler:
Summonfriend WaterBaron
I will look into this, but entire questline here is going through an overhaul.
Thank you very much I had to summon him in as he had not spawned in the warehouse for me one of very few bugs i have noticed. Furthermore, one other thing I want to ask
Spoiler:
what exactly are those Haunts/Laughing Tom enemies are they manifestations of your own insanity from when you're visiting particularly old sites or are they simply the souls of those who have died or are they something else entirely eitherway But on the Soviet Sub Level they frightened the life out of me. Expert use of sound and tension 10/10 would jump out of my skin again
Re: (Release 1.02) Ashes Afterglow TC
Posted: Tue Oct 26, 2021 3:57 pm
by Vostyok
Basically they are [REDACTED]
Re: (Release 1.02) Ashes Afterglow TC
Posted: Tue Oct 26, 2021 4:24 pm
by EddieNahui
ahhhhhh I hope I get some answers the further i get in since they weird the fuck out of me
Re: (Release 1.02) Ashes Afterglow TC
Posted: Tue Oct 26, 2021 4:46 pm
by baddude1337
Is there going to be a release of the soundtrack at some point? Much like 2063 absolutely love it, be great to listen to outside the game!
Re: (Release 1.02) Ashes Afterglow TC
Posted: Tue Oct 26, 2021 4:59 pm
by ReformedJoe
baddude1337 wrote:Is there going to be a release of the soundtrack at some point? Much like 2063 absolutely love it, be great to listen to outside the game!
Primevals working on it. ETA unknown but soon-ish.
Re: (Release 1.02) Ashes Afterglow TC
Posted: Tue Oct 26, 2021 6:51 pm
by tony10125
I'm loving Afterglow so far. Maybe this was already reported but if you keep asking the mechanic about a job after clearing out the tunnels you can collect his reward infinitely.
Re: (Release 1.02) Ashes Afterglow TC
Posted: Tue Oct 26, 2021 10:11 pm
by Mechazaurus
EddieNahui wrote:
Vostyok wrote:
EddieNahui wrote:Ummm I dunno how this has happened but despite being sent up by the Sheriff to the Water Baron the man has not spawned in upper town is it potentially because i purged the roamers early potentially soft locking myself because the quests i have left in the area is kill smiley (when i find that prick), find buyers for plant samples, talk to locals to find my way north, and resolve the conflict, talk to the locals.
Check in the greenhouse, near the big stately home.
If he is not there, check if the stately home is unlocked and open.
If he *still* isn't there, use the following command to spawn him back:
Spoiler:
Summonfriend WaterBaron
I will look into this, but entire questline here is going through an overhaul.
Thank you very much I had to summon him in as he had not spawned in the warehouse for me one of very few bugs i have noticed. Furthermore, one other thing I want to ask
Spoiler:
what exactly are those Haunts/Laughing Tom enemies are they manifestations of your own insanity from when you're visiting particularly old sites or are they simply the souls of those who have died or are they something else entirely eitherway But on the Soviet Sub Level they frightened the life out of me. Expert use of sound and tension 10/10 would jump out of my skin again
Spoiler:
When the Haunts die they leave behind a brain like blob of flesh so I assumed they were just some weird psychic mutant an the "body" we see is just and illusion or something. Not a very interesting theory I know, but it honestly never occurred to me that they were anything else
Re: (Release 1.02) Ashes Afterglow TC
Posted: Wed Oct 27, 2021 12:42 am
by EddieNahui
Mechazaurus wrote:
EddieNahui wrote:
One other thing I want to ask
Spoiler:
what exactly are those Haunts/Laughing Tom enemies are they manifestations of your own insanity from when you're visiting particularly old sites or are they simply the souls of those who have died or are they something else entirely eitherway But on the Soviet Sub Level they frightened the life out of me. Expert use of sound and tension 10/10 would jump out of my skin again
Spoiler:
When the Haunts die they leave behind a brain like blob of flesh so I assumed they were just some weird psychic mutant an the "body" we see is just and illusion or something. Not a very interesting theory I know, but it honestly never occurred to me that they were anything else
Spoiler:
It is funny because when I played Ashes 2063 that is what I thought they were but after how far I've gotten in this game it feels like they are something else entirely after the convos I have had with the npcs and from how at the end of micophone when they spawn out of nowhere that is what made me change my mind but yeah I'm gonna ponder on this some more since I'm starting to think they are on the manifestations of one's insanity from being a scavenger