ZDoom project ideas you have

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Kontra Kommando
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Re: ZDoom project ideas you have

Post by Kontra Kommando »

I've been getting into Mixed Reality gaming, I started playing "Guardian of Realms" which is pretty cool, and free.

I was thinking, it would be interesting if there were a mixed-reality Doom game, where your house can be a level, and have 2.5D monsters, barrels, and items spawn in it.
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Kontra Kommando
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Re: ZDoom project ideas you have

Post by Kontra Kommando »

Kontra Kommando wrote: Wed Jun 18, 2025 8:11 pm I've been getting into Mixed Reality gaming, I started playing "Guardian of Realms" which is pretty cool, and free.

I was thinking, it would be interesting if there were a mixed-reality Doom game, where your house can be a level, and have 2.5D monsters, barrels, and items spawn in it.
In fact Guardian of Realms has a pretty decent modding community. Maybe someone could just make a Doom-themed mod for it to achieve this.
Denial_Bot
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Re: ZDoom project ideas you have

Post by Denial_Bot »

Anyone else miss the days of campy action movies, big guns, cheesy one-liners and killer soundtracks.... No? No one? Just me? I guess you wouldn't be interested in a new mod for Doom I'm just getting started with then. I've got some code and concept for an awesome action-adventure gameplay mod based on one of my personal favorite Arnold movies. The movie itself almost a parody of all the other action movies he was in. I would love to capture that feeling of the movie all the while making a fun and rewarding gameplay loop that if all goes well will have a custom campaign to playthrough new features I haven't seen anyone do yet and some old standby features popularized by some of the greatest mod authors. As much of a nod to the modders that have inspired me to create this mod as it is to the movies that shaped the kind of mods I enjoy. Code i can pretty much take care of but i am not super versed with making models and most of if not all of the weapons i have planned will likely need to be custom or at least highly remodeled. The mod will have a heavy focus on puzzle solving surrounding the magic ticket from the movie, and a world shifting mechanic to transition between real world and movie to solve puzzles and handle combat in fun and rewarding ways. The players weapons will even change based on if they are in the movie or in the real world. This is pretty early in progress so i don't have any assets other than some code and it hasn't been tested and I also am working on getting sounds.

I hope this wasn't too wordy for just a concept I'll be posting more in the future as I continue to work on it. Any input or advice you can offer a first time modder would very appreciated.
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Enjay
 
 
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Re: ZDoom project ideas you have

Post by Enjay »

Denial_Bot wrote: Mon Jul 21, 2025 6:55 pm based on one of my personal favorite Arnold movies. The movie itself almost a parody of all the other action movies he was in...
Sounds like "The Last Action Hero." An under-rated movie IMO. I saw it in the cinema when it came out. I thought it was really good and I liked the way that it worked on several levels, while still being unashamedly a 90s action movie. As I understand it, the self-deprecating humour just didn't land for a lot of people, but I thought it worked really well. As I recall, there's a scene where Arnie says something like "you've ruined my life" to the alter-ego version of himself and it was surprisingly poignant.

I always thought that "True Lies" was, at least in part, an attempt to remake "The Last Action Hero" but with a more straight approach to it.

I actually think LAH was ahead of its time and that the humour would be more in tune with modern audiences.

Good luck with the project.
Denial_Bot
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Re: ZDoom project ideas you have

Post by Denial_Bot »

yup, that was the movie I was talking about! Thanks, i'll post more about it when i have more, hopefully someday in the TC topic xD
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Ganbare-Lucifer
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Re: ZDoom project ideas you have

Post by Ganbare-Lucifer »

A weapon mod where you play as an actual Archangel

In fact, I've been brainstorming it for a long while, and I even came up with almost all the sprites and a name for it: Lionheart. You can check its WIP thread here.

The problem is that I have zero knowledge when it comes to weapon coding.
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