D4D - v3 Alpha 8.8 Final (11/22/2020)
- DoomKrakken
- Posts: 3489
- Joined: Sun Oct 19, 2014 6:45 pm
- Location: Plahnit Urff
- Contact:
Re: D4D - v3 Alpha 7 (06/05/2017) Akimbo Update Pt 1
Now, how is it that you guys bypass Death Exits?
- Major Cooke
- Posts: 8209
- Joined: Sun Jan 28, 2007 3:55 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 10
- Graphics Processor: nVidia with Vulkan support
- Location: GZBoomer Town
- Contact:
Re: D4D - v3 Alpha 7 (06/05/2017) Akimbo Update Pt 1
Pentagram of Protection + Protection of the Dark One upgrade. Or get a demon rune before teleporting through is even easier. If you can fly, crouch while at the ceiling and teleport into the exit, then look down and shoot.
However if you wind up teleporting morphed and fragging the boss brain, you actually won't teleport per se -- from my experimentations I never did teleport. So you can hang back and let it happen without needing to actually kill yourself.
The protection upgrade ensures your cannot die no matter what. It stops any instant death effect that would bypass regular invulnerability.
However if you wind up teleporting morphed and fragging the boss brain, you actually won't teleport per se -- from my experimentations I never did teleport. So you can hang back and let it happen without needing to actually kill yourself.

The protection upgrade ensures your cannot die no matter what. It stops any instant death effect that would bypass regular invulnerability.
- DoomKrakken
- Posts: 3489
- Joined: Sun Oct 19, 2014 6:45 pm
- Location: Plahnit Urff
- Contact:
Re: D4D - v3 Alpha 7 (06/05/2017) Akimbo Update Pt 1
Looking down and shooting won't always work, when the death exit relies on crushing the player into a fine pulp.
I did see that Protection of the Dark One upgrade, but haven't found its code. How does it work?
I did see that Protection of the Dark One upgrade, but haven't found its code. How does it work?
-
- Posts: 5
- Joined: Wed Jul 05, 2017 7:42 am
Re: D4D - v3 Alpha 7 (06/05/2017) Akimbo Update Pt 1
Please nerf Pistol charging shot(secondary fire), its DPS is 1.5x of shotgun in addition to its high accuracy. there is no reason to use shotgun because Pistol DPS with secondary fire is too high.
- Major Cooke
- Posts: 8209
- Joined: Sun Jan 28, 2007 3:55 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 10
- Graphics Processor: nVidia with Vulkan support
- Location: GZBoomer Town
- Contact:
Re: D4D - v3 Alpha 7 (06/05/2017) Akimbo Update Pt 1
I'll tell you in private.DoomKrakken wrote:Looking down and shooting won't always work, when the death exit relies on crushing the player into a fine pulp.
I did see that Protection of the Dark One upgrade, but haven't found its code. How does it work?
...Okay yeah, I overlooked that part a bit. Whoops. It can go as high as 768 * random(1,3) when fully upgraded without the lance. Quite ridiculous. Cut it straight in half.bingo12345 wrote:Please nerf Pistol charging shot(secondary fire), its DPS is 1.5x of shotgun in addition to its high accuracy. there is no reason to use shotgun because Pistol DPS with secondary fire is too high.
-
- Posts: 5
- Joined: Wed Jul 05, 2017 7:42 am
Re: D4D - v3 Alpha 7 (06/05/2017) Akimbo Update Pt 1
Pistol is too good still. in 7/6 bleeding edge. spaming 1 second pistol charging without upgrade has 1.5x DPS of shotgun still. considering infinite ammo, it's way too good.
- Major Cooke
- Posts: 8209
- Joined: Sun Jan 28, 2007 3:55 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 10
- Graphics Processor: nVidia with Vulkan support
- Location: GZBoomer Town
- Contact:
Re: D4D - v3 Alpha 7 (06/05/2017) Akimbo Update Pt 1
Did you use the akimbo pistol? Because I completely forgot to nerf that one.
Meh, while I was at it, nerfed it a little more. Also I hope you weren't testing this out on pinkies with the front because the pistol shots go through their shields, while the bullets have their damage from a shotgun halved.
Meh, while I was at it, nerfed it a little more. Also I hope you weren't testing this out on pinkies with the front because the pistol shots go through their shields, while the bullets have their damage from a shotgun halved.
-
- Posts: 5
- Joined: Wed Jul 05, 2017 7:42 am
Re: D4D - v3 Alpha 7 (06/05/2017) Akimbo Update Pt 1
My testing of pistol charge was on Baron of Hell(looks like pink cow humanoid). he has a shields? i could kill Baron of Hell 1.5x faster with pistol charging spam(1 second charging) than with shotgun. anyway, it's good mod! thanks.
- Major Cooke
- Posts: 8209
- Joined: Sun Jan 28, 2007 3:55 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 10
- Graphics Processor: nVidia with Vulkan support
- Location: GZBoomer Town
- Contact:
Re: D4D - v3 Alpha 7 (06/05/2017) Akimbo Update Pt 1
Yup. In Doom 4, pinkies have their front frames covered by a bunch of hardened metal. Granted, in this mod, it's only an invisible entity resting in front of the demon that soaks up bullets/projectiles and simply cuts down the amount of damage they take without causing pain.
Powerup effects now gradually fade out over the last 3 seconds so you can notice easier when it's going out, especially for invulnerability.
Powerup effects now gradually fade out over the last 3 seconds so you can notice easier when it's going out, especially for invulnerability.
- DoomKrakken
- Posts: 3489
- Joined: Sun Oct 19, 2014 6:45 pm
- Location: Plahnit Urff
- Contact:
Re: D4D - v3 Alpha 7 (06/05/2017) Akimbo Update Pt 1
Wait, where did it say that it was metal? That looked more like dense bone plating, to me...
- Major Cooke
- Posts: 8209
- Joined: Sun Jan 28, 2007 3:55 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 10
- Graphics Processor: nVidia with Vulkan support
- Location: GZBoomer Town
- Contact:
Re: D4D - v3 Alpha 7 (06/05/2017) Akimbo Update Pt 1
Mancubi have their armor and that's metal. They're born with it.
On top of that, Spectres somehow mate and retain their invisibility despite it being a technological implant, and they're also born without the armor upon their bodies.
On top of that, Spectres somehow mate and retain their invisibility despite it being a technological implant, and they're also born without the armor upon their bodies.
- DoomKrakken
- Posts: 3489
- Joined: Sun Oct 19, 2014 6:45 pm
- Location: Plahnit Urff
- Contact:
Re: D4D - v3 Alpha 7 (06/05/2017) Akimbo Update Pt 1
No, Mancubi develop a chitinous material (chitin is the main material that makes up insects' exoskeletons) on some areas of their body, primarily on their forearms. They are then decked out in light armor when they reach adulthood, which implies it was given to them. They easily outgrow the armor because they get fat so soon.
The Spectre's invisibility comes from genetic modification, not a technological implant. They grafted a Cacodemon's optic nerve to a Pinky, which gave it limited psionic capabilities. And that is what causes the illusion of its invisibility. Also, the Codex entries never imply that the Spectre has no armor. Just like the Pinky and Spectre in Doom, the Pinky and Spectre of DOOM have but one difference: the Spectre is harder to see.
The Spectre's invisibility comes from genetic modification, not a technological implant. They grafted a Cacodemon's optic nerve to a Pinky, which gave it limited psionic capabilities. And that is what causes the illusion of its invisibility. Also, the Codex entries never imply that the Spectre has no armor. Just like the Pinky and Spectre in Doom, the Pinky and Spectre of DOOM have but one difference: the Spectre is harder to see.
-
- Posts: 5
- Joined: Wed Jul 05, 2017 7:42 am
Re: D4D - v3 Alpha 7 (06/05/2017) Akimbo Update Pt 1
i didn't mean pinky. i tested it with baron of hellMajor Cooke wrote:Yup. In Doom 4, pinkies have their front frames covered by a bunch of hardened metal. Granted, in this mod, it's only an invisible entity resting in front of the demon that soaks up bullets/projectiles and simply cuts down the amount of damage they take without causing pain.
Powerup effects now gradually fade out over the last 3 seconds so you can notice easier when it's going out, especially for invulnerability.
http://doomwiki.org/wiki/Baron_of_Hell_(Doom_2016)
- Major Cooke
- Posts: 8209
- Joined: Sun Jan 28, 2007 3:55 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 10
- Graphics Processor: nVidia with Vulkan support
- Location: GZBoomer Town
- Contact:
Re: D4D - v3 Alpha 7 (06/05/2017) Akimbo Update Pt 1
Yeah I know.
Anyway, I think I've finally put myself on a better balance scale with the pistol. Fully charged damage is now:
Anyway, I think I've finally put myself on a better balance scale with the pistol. Fully charged damage is now:
- [104, 156]: No upgrades
- [156, 208]: Alt damage upgrade
- [191, 280]: Lance (not including the 96 splash damage, up from 64)
- MrRumbleRoses
- Posts: 333
- Joined: Thu Feb 25, 2016 2:01 pm
Re: D4D - v3 Alpha 7 (06/05/2017) Akimbo Update Pt 1
you know. we've seen quite a selection of Doom 2016 mods as of late.from weapons only, to gameplay mods. but i think it would be interesting to see a Doom 4 monsters mod. no matter if they were D4D, D4T, or even just vanilla based Doom 4 monsters