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Re: ZDoom Wiki Thread

Posted: Fri Jul 12, 2013 3:56 am
by MaxED
A bit inaccurate description here: http://zdoom.org/wiki/Transfer_WallLight

16:Transfer_WallLight (lineid, nofakecontrast)

lineid: ID of the lines to transfer the light to
flags: Specifies what part of the line is affected

Re: ZDoom Wiki Thread

Posted: Sat Sep 07, 2013 5:11 pm
by randi
The wiki software has just been upgraded from MediaWiki 1.20.6 to 1.21.2. Let me know if anything broke.

This update also includes the SyntaxHighlight extension, which might be useful.

FWIW, most of the standard Interwiki links seem to be working now. Of all the ones I tried, only google: didn't work. I still can't make doomwiki: work, either. Is there some sort of voodoo ritual I need to perform? I've just spent the past nearly two hours mucking about with Interwiki crap, and all that's happened is that I'm even more confused now than I was before about why it won't just work.

Re: ZDoom Wiki Thread

Posted: Fri Sep 20, 2013 12:17 pm
by Blue Shadow
Anyone willing to document these:

Re: ZDoom Wiki Thread

Posted: Sat Sep 21, 2013 1:53 pm
by NeuralStunner
The wiki tag is (still? again?) tripping up on /. Example: [wiki=MAPINFO/Map_definition]MapInfo Map Definition[/wiki]

Re: ZDoom Wiki Thread

Posted: Thu Sep 26, 2013 10:38 am
by Blue Shadow
The wiki is inaccessible; I'm getting a "502 Bad Gateway" error.

wiki is down?

Posted: Thu Sep 26, 2013 12:20 pm
by osjclatchford
sorry guys but the zdoom wiki seems to be down.
I keep getting 'gateway down' messages...

so, anyway until later...
Id like to know, what does A_FALL do? I mean, what's it for ideally?

Re: wiki is down?

Posted: Thu Sep 26, 2013 3:16 pm
by dennisjj4
Yes, the wiki is down (502 Bad Gateway -- can someone fix that?)

Re: wiki is down?

Posted: Thu Sep 26, 2013 4:06 pm
by Blue Shadow
osjclatchford wrote:Id like to know, what does A_FALL do? I mean, what's it for ideally?
A_Fall is exactly the same as A_NoBlocking (the name A_Fall came from Doom, if I recall).

If I'm reading the source code right, it clears the SOLID flag from the actor and drops all of the items the actor defines with the DropItem actor property, if any.

It also sets the alpha of a stealth actor to 1.0 (and another thing related to that but I don't know what it is), and if the actor has a conversation that sets an item to drop, the item will be dropped as well.

Re: ZDoom Wiki Thread

Posted: Fri Sep 27, 2013 1:13 am
by Kappes Buur
Selecting all the photos of cats doesn't seem to save an edit.

Image

Clicking on 'Save Page' just keeps on popping up with a new selection of photos, over and over.

At one point I thought that there may have a differentiation between cats and kittens, but that didn't work either.
I don't remember what I had in mind when I typed the above line.

Re: ZDoom Wiki Thread

Posted: Fri Sep 27, 2013 9:21 pm
by randi
As an administrator, I never get the captcha, so I can't test it. I tried creating an account, and it worked fine there, though. Unfortunately, it's the only captcha offered that's worth a damn anymore.

Re: ZDoom Wiki Thread

Posted: Fri Sep 27, 2013 9:32 pm
by Xaser
Image

Re: wiki is down?

Posted: Sat Sep 28, 2013 3:21 am
by osjclatchford
Blue Shadow wrote:
osjclatchford wrote:Id like to know, what does A_FALL do? I mean, what's it for ideally?
A_Fall is exactly the same as A_NoBlocking (the name A_Fall came from Doom, if I recall).

If I'm reading the source code right, it clears the SOLID flag from the actor and drops all of the items the actor defines with the DropItem actor property, if any.

It also sets the alpha of a stealth actor to 1.0 (and another thing related to that but I don't know what it is), and if the actor has a conversation that sets an item to drop, the item will be dropped as well.
thanks most hepfull, oh and thanks to ww(?) for moving my post, sorry, I should have looked for a wiki thread first eh?

Re: ZDoom Wiki Thread

Posted: Sat Sep 28, 2013 8:01 am
by Gez
randi wrote:As an administrator, I never get the captcha, so I can't test it. I tried creating an account, and it worked fine there, though. Unfortunately, it's the only captcha offered that's worth a damn anymore.
I think that sometimes, the captcha's own database is incorrect. I have had a similar problem on another wiki, but it solved itself after retrying a few times.

Re: ZDoom Wiki Thread

Posted: Sat Oct 05, 2013 11:47 am
by NerdKoopa
The download link for stacktest.7z demo map in the stacked sectors page no longer works. http://zdoom.org/wiki/Portal Might want to remove or fix that.

Re: ZDoom Wiki Thread

Posted: Fri Oct 18, 2013 2:17 pm
by amv2k9
Blue Shadow wrote:According to the source code (if I'm reading it right), one of the requirements for an actor to be successfully resurrected is to already be at a state with -1 tic duration when the function is called.
If the above is, in fact, the case, the A_RaiseChildren page should be modified to include this information.