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Re: DoomRL Arsenal - [1.05] [MP-B6.2]
Posted: Wed Mar 22, 2017 9:26 am
by Take One
For what it's worth, the problems with the assembler and engineer suits have never happened to me, either, and I use them a lot. No idea what could be going on, there.
Re: DoomRL Arsenal - [1.05] [MP-B6.2]
Posted: Wed Mar 22, 2017 9:43 am
by Pokky
These problems only happened in gzdoom. I'm using zdoom and it seemed to work fine.
Re: DoomRL Arsenal - [1.05] [MP-B6.2]
Posted: Wed Mar 22, 2017 4:35 pm
by Viscra Maelstrom
a later GZDoom version might have broken it. it's either this, or the turrets fucking up due to entering another level in a hub. i think that's when it did happen to me, anyway.
Re: DoomRL Arsenal - [1.05] [MP-B6.2]
Posted: Wed Mar 22, 2017 4:47 pm
by Yholl
Viscra Maelstrom wrote:it's either this, or the turrets fucking up due to entering another level in a hub.
A hub would certainly affect them, although I wouldn't expect them to break. I'd have expected the turrets to simply remain in the level you left them in, because it's a hub. If you returned and destroyed them, I'd think it'd work fine. Or if you left that hub entirely.
Of course, this is entirely supposition on my part.
Re: DoomRL Arsenal - [1.05] [MP-B6.2]
Posted: Wed Mar 22, 2017 6:35 pm
by Viscra Maelstrom
i wasn't able to come back, since the hub i was in closed access to the level, and the turrets to destroy. there's not really that many Doom hubs out there that does this kind of thing, so i probably just ran into a very rare occurrence where the armor special broke and i couldn't do anything about it.
Re: DoomRL Arsenal - [1.05] [MP-B6.2]
Posted: Thu Mar 23, 2017 4:36 am
by Machine-Reaper
Viscra Maelstrom wrote:i wasn't able to come back, since the hub i was in closed access to the level, and the turrets to destroy. there's not really that many Doom hubs out there that does this kind of thing, so i probably just ran into a very rare occurrence where the armor special broke and i couldn't do anything about it.
maybe you can test it out by starting a new game, going inside the hub and summoning the armour set and trying the process out again?
Re: DoomRL Arsenal - [1.05] [MP-B6.2]
Posted: Thu Mar 23, 2017 6:58 am
by Ribo Zurai
The game crashes badly everytime I try to wear any armor in the new GZDoom stable build.
Re: DoomRL Arsenal - [1.05] [MP-B6.2]
Posted: Thu Mar 23, 2017 7:03 am
by skyrish10
Ribo Zurai wrote:The game crashes badly everytime I try to wear any armor in the new GZDoom stable build.
You know, That current stable version are currently an explosion. Get a older stable version instead (V2.11)
Re: DoomRL Arsenal - [1.05] [MP-B6.2]
Posted: Thu Mar 23, 2017 7:08 am
by Ribo Zurai
skyrish10 wrote:Ribo Zurai wrote:The game crashes badly everytime I try to wear any armor in the new GZDoom stable build.
You know, That current stable version are currently an explosion. Get a older stable version instead (V2.11)
Actually I didn't. Imagined that build would be stable. I will stick with ZDoom for now then.
Re: DoomRL Arsenal - [1.05] [MP-B6.2]
Posted: Thu Mar 23, 2017 7:15 am
by Yholl
Mmm, thinking about it, the main post is in need of some editing. I'll update it now.
EDIT: There, the main post is no longer outdated, and says that DRLA is designed for ZDoom 2.8.1 and GZDoom 2.1.1.
Re: DoomRL Arsenal - [1.05] [MP-B6.2]
Posted: Thu Mar 23, 2017 9:58 am
by Machine-Reaper
Also as of right now will the monsters pack be updated along as well or just the arsenel?
I personally really like the monsters in this mod and can't find any other monster packs besides outdated colourful hell
Re: DoomRL Arsenal - [1.05] [MP-B6.2]
Posted: Thu Mar 23, 2017 1:57 pm
by Tranthula
Machine-Reaper wrote:Also as of right now will the monsters pack be updated along as well or just the arsenel?
AS far as I can remember, Yholl stated that there would be new monsters for Armageddon and other difficulties. Still going to be unfinished though (is that right?), but it's getting there.
Re: DoomRL Arsenal - [1.05] [MP-B6.2]
Posted: Thu Mar 23, 2017 11:25 pm
by Yholl
Machine-Reaper wrote:Also as of right now will the monsters pack be updated along as well or just the arsenel?
You betcha. I'm actually working on it right now! Well, not
right now, as I'm currently typing this message, BUT YOU GET THE DRIFT
Marrub and I teamed up to deploy a new Difficulty for people to play on -
ADAPTIVE!
In this mode, the nasty enemy variants will become more and more common as you progress through the game, starting at UV-similar levels, and ending up at Armageddon. We currently have the first iteration of it working ingame, now we gotta fix it up and fine tune it and stuff.
And yeah, a whole bunch of new monsters, revamped monsters and other things await you in the next update.
Re: DoomRL Arsenal - [1.05] [MP-B6.2]
Posted: Fri Mar 24, 2017 1:59 am
by Tranthula
Yholl wrote:Marrub and I teamed up to deploy a new Difficulty for people to play on - ADAPTIVE!
In this mode, the nasty enemy variants will become more and more common as you progress through the game, starting at UV-similar levels, and ending up at Armageddon. We currently have the first iteration of it working ingame, now we gotta fix it up and fine tune it and stuff.
Has anyone ever told you that you're awesome? Cause you and Marrub are basically giving something that I never even knew I wanted
Question though, are we going to be able to tune some settings ourselves with this new difficulty or nah?
Re: DoomRL Arsenal - [1.05] [MP-B6.2]
Posted: Fri Mar 24, 2017 2:19 am
by Marrub
Tranthula wrote:Question though, are we going to be able to tune some settings ourselves with this new difficulty or nah?
Yep, for ease of balancing the difficulty I've added two CVars, which will have menu options as well.
The first is
DRLA_adaptive_random_multiplier, which increases the speed at which enemies ramp up in difficulty.
The second is
DRLA_adaptive_random_exponent, which decreases the ramp for which harder enemies are picked.
These seem similar, but think of an exponential curve (which it is.) The first makes the curve higher, and the second makes it curve lower.
... Shit, that still sounds like the same thing. Fuck English. I'M SURE SOMEONE WILL GET IT.
also I fell asleep while working on it so somehow bosses manage to not spawn at the moment whoops