Hell-Forged (updated to v1.11 - development paused)

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How do you feel about the difficulty of Hell-Forged Maps on UV (Grandmaster)?

Poll ended at Mon Dec 20, 2021 11:26 am

Too Easy
2
9%
Somewhat Easy
1
4%
Just Right
5
22%
Somewhat Hard
12
52%
Too Hard
3
13%
Impossible
0
No votes
 
Total votes: 23

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jonok
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Re: Hell-Forged - Final Super-Secret Map Completed (P.319)

Post by jonok »

Amuscaria wrote: I would love to make this standalone, but I don't think it's legal for me to just copy all of Doom 2's sprites and sounds into the wad. :P
yeah, i can see the problem, Doom assets are not used for sprites but also textures as well, it would be a huge task to detach the game from it, but in case you are a little bit invested I would say that my favourite part of the mod are the level transactions witch is rarely made well in the modding community.
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Captain J
 
 
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Re: Hell-Forged - Final Super-Secret Map Completed (P.319)

Post by Captain J »

Replacing every doom resources into custom stuff and then uploading it would be a feasible option. But i heard that you need to pay the fee during the upload. And i also would consider upload the TC on Itch.io as well.
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Amuscaria
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Re: Hell-Forged - Final Super-Secret Map Completed (P.319)

Post by Amuscaria »

Captain J wrote:Replacing every doom resources into custom stuff and then uploading it would be a feasible option.
You and I have a very different understanding of "feasible" :mrgreen: :P
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Amuscaria
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Re: Hell-Forged - Final Super-Secret Map Completed (P.319)

Post by Amuscaria »

The Sharkopter 3D model is done. Will sprite it this weekend.

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Captain J
 
 
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Re: Hell-Forged - Final Super-Secret Map Completed (P.319)

Post by Captain J »

That roundy derpy face!! Really gets me. I do wonder what attack it's gonna have.
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Nmn
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Re: Hell-Forged - Final Super-Secret Map Completed (P.319)

Post by Nmn »

@Amuscaria - I honestly think this would be a smash hit if it was sold as a toy in stores :D
Gez
 
 
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Re: Hell-Forged - Final Super-Secret Map Completed (P.319)

Post by Gez »

Captain J wrote:That roundy derpy face!! Really gets me. I do wonder what attack it's gonna have.
Missiles, based on the concept art from a few pages ago:
Image

Or it may just belch fireballs like the cacodemon.
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Captain J
 
 
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Re: Hell-Forged - Final Super-Secret Map Completed (P.319)

Post by Captain J »

Oh shi- just noticed the missiles. My bad. But i honestly thought it would spit out mini-me version of it :P
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Amuscaria
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Re: Hell-Forged - Final Super-Secret Map Completed (P.319)

Post by Amuscaria »

It shoots a volley of 6 small slightly-homing missiles. :D
Captain J wrote:But i honestly thought it would spit out mini-me version of it :P
That's the Sharkarrier you're thinking about. :) Not gonna be part of this version of HF.
GENTEK
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Re: Hell-Forged - Final Super-Secret Map Completed (P.319)

Post by GENTEK »

I just want to say that I really love your project man since the start you do an amazing job so keep up the good work!
Venelator2016
Posts: 3
Joined: Fri Mar 19, 2021 12:47 pm
Graphics Processor: nVidia (Modern GZDoom)

Re: Hell-Forged - Final Super-Secret Map Completed (P.319)

Post by Venelator2016 »

Hell-forged is in my top 3 favorite mods, for sure, great work
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Kneight
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Re: Hell-Forged - Final Super-Secret Map Completed (P.319)

Post by Kneight »

Honestly, wonderful TC here, like I went in loving the aesthetic and ended up amazed how great the execution of it all is. I'm still playing it after having finished it 3 times :P
Amuscaria wrote:It shoots a volley of 6 small slightly-homing missiles. :D
So like a powered up Basilisk? Less effective of course. I love me some swarm of explosive bees.
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ActionAlligator
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Re: Hell-Forged - Final Super-Secret Map Completed (P.319)

Post by ActionAlligator »

Just came to say that I just started it and only finished 2 levels, but it's already hands-down one of the best mods I've ever played... the assets are beautiful (it's so nice when the colors don't clash like in some map packs I've played); the map architecture and flow is great; the gameplay is fast and extremely fun where even seemingly small things like vastly reducing the frame length of switching weapons makes a huge difference; and I love that even the starting weapons feel really powerful, though it makes me a little worried of the challenges that will be coming, hah. Haven't played most of the new enemies yet, but based on the screenshots, they look great too. Thanks for all the work you've put into it! :D
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Thyrork
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Re: Hell-Forged - Final Super-Secret Map Completed (P.319)

Post by Thyrork »

Bladdy hell. Just finished this and I adore the aesthetics so much. The gothic helltech is fuckin' great. I'd love any inspirations that you drew upon to look at!
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Amuscaria
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Re: Hell-Forged - Final Super-Secret Map Completed (P.319)

Post by Amuscaria »

Thanks all! :wub:

Apologies for the absence. But I found myself in an Art-Block and trying to paint a parody poster of the original Doom cover for DEPTHS (formerly Sharknadoom) and I needed to break it. Been working on painting and drawing for the past few month or so. Currently occupied by art projects. I will return to finishing this in June.
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