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Re: [SPRITES] Spriting Carnival!!

Posted: Sun Sep 25, 2011 1:38 am
by Tapwave
Jabberwock wrote:
terranova wrote:Why do i keep picturing Goblins 3 mixed with doom now?
What? Gobliiins 3 mixed with doom? Can I take a look?
No, wait, i was saying that your drawing style looks like someone mixed Goblins and Doom.
Read: it looks FREAKING AWESOME.

Re: [SPRITES] Spriting Carnival!!

Posted: Sun Sep 25, 2011 1:44 am
by Captain Proof
Jabberwock will fit in just fine here lol

Re: [SPRITES] Spriting Carnival!!

Posted: Sun Sep 25, 2011 3:27 am
by Jabberwock
terranova wrote:...mixed Goblins and Doom.
Sorry, I'm not so good in English. Take this:
gobliinsdoom.png
gobliinsdoom.png (1.23 KiB) Viewed 1377 times
And I am still working on the yellow-robe-guy.

Re: [SPRITES] Spriting Carnival!!

Posted: Sun Sep 25, 2011 4:48 am
by Tapwave
Jabberwock wrote:
terranova wrote:...mixed Goblins and Doom.
Sorry, I'm not so good in English. Take this:
gobliinsdoom.png
And I am still working on the yellow-robe-guy.
This is just wonderful.

Re: [SPRITES] Spriting Carnival!!

Posted: Sun Sep 25, 2011 12:36 pm
by scalliano
Those hazmat sprites are top-notch, particularly the yellow one. Arm him with a cattle-prod or something and he'd make a great zobified science team member.

Re: [SPRITES] Spriting Carnival!!

Posted: Sun Sep 25, 2011 1:47 pm
by Jabberwock
No, he has pose for a gun, not for melee atacks. He must have netgun or clue gun or something like tazer or paralysing gase balloon...

Apropos, is it possible to make a net gun or a clue gun in ZDoom/Skulltag? After getting shot, target cannot move for few seconds.

Re: [SPRITES] Spriting Carnival!!

Posted: Sun Sep 25, 2011 2:01 pm
by scalliano
Just a thought.

As for temporary paralysis, yes, it can be done on other actors using custom damage/pain states (eg the Stunner Rifle in Stronghold). Doing it to the player is sort of possible, but it's very hacky.

Re: [SPRITES] Spriting Carnival!!

Posted: Sun Sep 25, 2011 2:08 pm
by Ichor
Image

Re: [SPRITES] Spriting Carnival!!

Posted: Sun Sep 25, 2011 2:10 pm
by Tapwave
Ichor wrote:Image
I find the blending between the tip of the staff and the beginning of the spear's blade to be a bit wonky, but otherwise it looks damn fine.

Re: [SPRITES] Spriting Carnival!!

Posted: Sun Sep 25, 2011 2:39 pm
by Ichor
Yeah, I tried to get that right, but that's the best I could do right now.

I didn't make the mage hands though. It would be nice if I could do that.

Re: [SPRITES] Spriting Carnival!!

Posted: Sun Sep 25, 2011 2:49 pm
by Gez
I'm always amused by these Hexen wads that rebalance the player classes by giving ranged attacks to the fighter and melee attacks to the mage. :p

Re: [SPRITES] Spriting Carnival!!

Posted: Sun Sep 25, 2011 3:02 pm
by NeuralStunner
Gez wrote:I'm always amused by these Hexen wads that rebalance the player classes by giving ranged attacks to the fighter and melee attacks to the mage. :p
Indeed. :lol:

Even Quietus was most effective in the intended target's face.

Re: [SPRITES] Spriting Carnival!!

Posted: Sun Sep 25, 2011 3:05 pm
by Ichor
On the other hand, on map 1 the mage can simply shoot the bell right after opening that door and continue on his merry way, while the fighter and cleric have to go get the silver key, deal with some crushers, and climb the stairs in order to reach the bell.

Re: [SPRITES] Spriting Carnival!!

Posted: Sun Sep 25, 2011 3:23 pm
by Captain Proof
scalliano wrote:Those hazmat sprites are top-notch, particularly the yellow one. Arm him with a cattle-prod or something and he'd make a great zobified science team member.
I think that they might need some kind of heavy duty prod for demons...can't imagine a regular cattle prod doing anything but pissing them off. Maybe give the scientist something that resembles a thunderbolt?

EDIT: Oh yeah, found this while I was digging around.
Spoiler:

Re: [SPRITES] Spriting Carnival!!

Posted: Tue Sep 27, 2011 5:54 am
by Jabberwock
scalliano wrote: Arm him with a cattle-prod...
Spoiler: