Re: [p29] Reelism 2 - Version 1.21 Released! Bugfixes 'n' such
Posted: Mon Aug 29, 2022 9:34 am
by wildweasel
BlueWarriorJames wrote: ↑Mon Aug 29, 2022 3:56 am
I wanted to see the return of the Poorly Colored Sonic OCs as a Jackpot or maybe a 999 Script on a Space Colony ARK Map.
We would be happy to help you learn how to make it, if you're willing to do a little bit of learning and maybe asking questions about the things you don't know how to do.
Re: [p29] Reelism 2 - Version 1.21 Released! Bugfixes 'n' such
BlueWarriorJames wrote: ↑Mon Aug 29, 2022 3:56 am
I wanted to see the return of the Poorly Colored Sonic OCs as a Jackpot or maybe a 999 Script on a Space Colony ARK Map.
We would be happy to help you learn how to make it, if you're willing to do a little bit of learning and maybe asking questions about the things you don't know how to do.
Simple, All I need to do is to import the Sonics from Reel 1 and turn it into a Standalone slot like how Bouncy Tem did to Screaming Squirts or make a Sonic-themed Map and turn it into a 999 Script
but to coincide that, I'm gonna need some Black Arms and G.U.N. Sprites
Re: [p29] Reelism 2 - Version 1.21 Released! Bugfixes 'n' such
Posted: Mon Aug 29, 2022 9:52 pm
by Captain J
If you start to learn and work on your own addon like, right now, that'd be a good step to make your dream come true. So yeah, i wish you good luck.
Spoiler: Double extra and also might be a crucial feedback
- Boss Rush arena is just unstable for flying bosses. They obviously float, but once they receive the knockback, they always go out of bounds. Boringest Ghost takes his name way too literally when that happens but he's not the worst part.
The worst part is that the pig cop squad from Bouncy's addon, are able to fall from the arena after their vehicle is destroyed. They softlock the game, because i'm no longer able to beat one of them piggies fallen. I was about to inform this to him but then i realized that Boringest Ghost also suffers the same thing so i had to inform this one here.
I honestly appreciate that you didn't make M.F. Wizard act this way, but the other bosses... They REALLY need to learn from him. He's the only strict and reasonable boss out there.
EDIT: Extra feedback. Are Dog Pope II's bee projectiles invisible? I mean i can hear the sound coming from me but i can't see any of them. This takes rather great effect on Boss Rush mode since he fires A LOT when he's almost dead. I don't think this is fair since they're invisible, fast, gather up so you instantly becomes a bone-filled jello if you just stop strafing for a second. Nerfing isn't necessary but not sure about them being invisible.
EDIT3:
I've been playing through a D** ** *** ********* and yeah, it gets quite hard when you're getting cluttered with explosives often. But then i've found some strange aspect from Grease is the Word reel.
Like, when i stand near at enemy spawner, it pushes me with quite a considerable force. Is this intentional or other addons i'm running are doing something strange?
Re: [p29] Reelism 2 - Version 1.21 Released! Bugfixes 'n' such
Posted: Tue Sep 27, 2022 9:37 am
by BlueWarriorJames
Why are the Puppets Multi-Colored? Is this a Secret?
Re: [p29] Reelism 2 - Version 1.21 Released! Bugfixes 'n' such
Posted: Tue Sep 27, 2022 11:02 am
by undeadmonk354
The Multi-colored puppets actually came from Bouncytem's Reelism 2 mod, meaning if you use this mod, multi-colored puppets will appear.
Re: [p29] Reelism 2 - Version 1.21 Released! Bugfixes 'n' such
Version 1.23 is out. More bugfixes, thanks to the streamers we've seen playing the mod online (occasionally a frankly scary amount).
Changelog wrote:
SLOTS:
Gun Runner: No longer effects certain secrets.
MAPS:
Overflow: Fixed an error message appearing during the Agent 999 jackpot.
TOWN:
The hot dog vendor will no longer attempt to sell you his limp, processed meats if you've already bought one. Once is more than enough.
MONSTERS:
Trackbot: Halved damage inflicted by shots.
Flamebot: Fixed a minor art oversight (thanks Bouncy!)
Stridin' Caco: No longer makes footstep sounds while effected by Wingin' It.
Skeleton: Changed bone gibs to properly account for Super Bones assist.
WEAPONS:
Big Swingy: Big buff! Hugely increased range, damage and i-frames.
Knife 'n' Fork: Altfire is now effected by the Power Sneakers reel.
Footbaww: Now charges through frozen enemies instead of being blocked by them.
BOSSES:
Fighting Dialup Team: Changed death screen tooltip to something more useful.
Dog Pope II: Fixed a bug where getting healed by bees or dogs with the Super Bones assist active could reset their health down to 50%.
Ape Lincoln: Fixed a bug where the calculations for becoming more aggressive when low on health did not take the Super Bones assist into account.
Mega Imp: Changed the anti-hardlock code to account for the Super Bones assist because why leave a job half-finished?
Mega Imp: Updated shader effect to work on Delta Touch (Thanks Generic Name Guy!)
MF Wizard: Fixed second form not being affected by Super Bones assist.
MISC:
Half Damage Assist score multiplayer changed from 0.5x to 0.75x.
Adjusted difficulty ratings on the map select based on what we've seen on streams.
Re: [p31] Reelism 2 - Version 1.23 Released! More bugfixes!
Posted: Wed Sep 28, 2022 12:35 am
by Dan_The_Noob
is multiplayer working on this at all? last i tried it wasn't but not sure if it wasn't supported or was just broken before.
Re: [p31] Reelism 2 - Version 1.23 Released! More bugfixes!
Posted: Wed Sep 28, 2022 3:09 am
by Kinsie
Dan_The_Noob wrote: ↑Wed Sep 28, 2022 12:35 am
is multiplayer working on this at all? last i tried it wasn't but not sure if it wasn't supported or was just broken before.
Re: [p31] Reelism 2 - Version 1.23 Released! More bugfixes!
Posted: Wed Sep 28, 2022 2:47 pm
by carBENfiber
Hey there, quick question, I just downloaded the newest version of reelism2 and saw the icon file for the game. How would I go about using this? I just drag the .pk3 onto a gz doom shortcut to open the game and it wont let me customize the icon for the pk3, is there a way to like make one exe to start the game so I could use the icon? probably a dumb question but thought Id ask. Thanks!
Re: [p31] Reelism 2 - Version 1.23 Released! More bugfixes!
Posted: Wed Sep 28, 2022 3:19 pm
by Dan_The_Noob
Kinsie wrote: ↑Wed Sep 28, 2022 3:09 am
<screenshot>
oh right, i did read that.
Re: [p31] Reelism 2 - Version 1.23 Released! More bugfixes!
Posted: Thu Sep 29, 2022 2:52 am
by Kinsie
carBENfiber wrote: ↑Wed Sep 28, 2022 2:47 pm
Hey there, quick question, I just downloaded the newest version of reelism2 and saw the icon file for the game. How would I go about using this? I just drag the .pk3 onto a gz doom shortcut to open the game and it wont let me customize the icon for the pk3, is there a way to like make one exe to start the game so I could use the icon? probably a dumb question but thought Id ask. Thanks!
Right click GZDoom.exe and select "Create Shortcut". Right click it, select Properties. click the "Target" path, and add this at the end.
carBENfiber wrote: ↑Wed Sep 28, 2022 2:47 pm
Hey there, quick question, I just downloaded the newest version of reelism2 and saw the icon file for the game. How would I go about using this? I just drag the .pk3 onto a gz doom shortcut to open the game and it wont let me customize the icon for the pk3, is there a way to like make one exe to start the game so I could use the icon? probably a dumb question but thought Id ask. Thanks!
Right click GZDoom.exe and select "Create Shortcut". Right click it, select Properties. click the "Target" path, and add this at the end.
-file "C:\Path To Where You Put The Mod\reelism2_v1.23.pk3"
Then select "Change Icon" and adjust to taste, before moving onto your increasingly crowded desktop. Enjoy!
Thank you so much! I did not even know that was possible, I appreciate the quick and helpful reply!
Re: [p31] Reelism 2 - Version 1.23 Released! More bugfixes!
Posted: Sat Oct 22, 2022 8:44 am
by SubwayShooter
I genuinely hope that there will be lzdoom version, cause my PC is literally built off scraps and tech during cold war and it cannot run gzdoom without exploding
Re: [p31] Reelism 2 - Version 1.23 Released! More bugfixes!
Posted: Sat Oct 29, 2022 9:27 pm
by BlueWarriorJames
Will there be the Return of the "Bomber, Man" reel because instead of New Inventory Items, there will be Disposable Weapons like Duke3D's Pipe Bombs, Goldeneye's Proximity Mines, Half-Life 1's Snarks and the return of the Coin Bombs from Reelism 1.