The Official ZDF New Doom Thread

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shotfan
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Re: The Official ZDF New Doom Thread

Post by shotfan »

What you describe here sure looks all interesting. I have few comments/questions for you regarding that book (oh, it should have a blurb: "WARNING: EVIL INSIDE" :lol: ):
- I assume there is no trace after any attempt at designing Pain Elementals or Arachnotron?
- None of the alternate concepts for the Baron included the bull features, reminiscent of the original? Real shame...
- This Abaddon is intriguing... I thought for some time already that there is a distinctive lack of any snake demon in Doom, regarding how important the snake is in Jewish/Christian bestiary (closest we got is the Chaos Serpent from Heretic/Hexen, but they are still underwhelming). I hope it gets in the game in an expansion (or maybe even a sequel?).
- Who exactly designed multiplayer-only weapons? Certain Affinity or id?
- So, the Gauss Cannon is nowhere named as Railgun? Ehh... confusing, to say the least, considering that the final weapon is clearly a railgun, not a coilgun.
- I think that SM was made quadpedal to be easier to animate, and I cannot blame the team for that, as she is not actual spider, only a demon riding a spider-esque mech.
- Shame also that this hologram gallery was not included in the game. I remember that Delta Labs part 2-B had a section with biolabs storage that presented to you few details from study results about demons there, would love to something like that return. Also, I think that getting to Hell in one uninterrupted trek, instead of three separate ones, would work better for plot cohesion - wrecking VEGA only to get back to just where you came from seemed rather nonsensical in the final game.
- "Barb" mod for PR? Any details on this one?

(also, screw del Toro. I have many reasons for this, but I will concede only to say that Pacific Rim was garbage, monsters from it ridiculous, and special effects more epileptic than BFG 2704)
Last edited by shotfan on Fri Aug 12, 2016 6:30 am, edited 1 time in total.
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Nash
 
 
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Re: The Official ZDF New Doom Thread

Post by Nash »

Okay so I finally got around to trying the latest version. Does Vulkan have a higher VRAM requirement? I can't run the game at the High preset with Vulkan (and the game will refuse to start unless I delete the configs).

OpenGL 4.5 at High preset works perfectly for me. :S
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Blox
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Re: The Official ZDF New Doom Thread

Post by Blox »

You need very recent drivers for it to not crash as I found out myself.
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Nash
 
 
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Re: The Official ZDF New Doom Thread

Post by Nash »

Oh poop didn't realize my drivers were outdated as shit :S

Update: Vulkan is slower than OpenGL 4.5 :V Reverting
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