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Re: [Release]Wolfenstein 3D Bosses rotations.

Posted: Tue Jan 05, 2016 10:43 pm
by Captain J
UnTrustable wrote:You never told me, the forum does not accept BMP files to this attachment feature.
Now i know why it went wrong all the time. :3:
crap, so that's the reason. Anyway glad it finally worked!

Re: [Release]Wolfenstein 3D Bosses rotations.

Posted: Fri Jan 08, 2016 11:21 am
by UnTrustable
Another rotation update.
Unfortunally its not a Boss.....

Re: [Release]Wolfenstein 3D Bosses rotations.

Posted: Fri Jan 08, 2016 1:34 pm
by ZioMcCall
UnTrustable wrote:Another rotation update.
Unfortunally its not a Boss.....
Good job,master.It's time to replace my old Officer's pain rotation lel

Re: [Release]Wolfenstein 3D Bosses rotations.

Posted: Fri Jan 08, 2016 4:19 pm
by Luigi2600
UnTrustable wrote:Another rotation update.
Unfortunally its not a Boss.....

Are you planning on making wads for the enemies themselves? If so i'll gladly make some custom enemies for you. The ones i have are outdated.

Re: [Release]Wolfenstein 3D Bosses rotations.

Posted: Fri Jan 08, 2016 4:41 pm
by UnTrustable
Luigi2600 wrote:Are you planning on making wads for the enemies themselves?
No not really. I'll put them altogether into 1 big wad, as said in 1 post earlier.
Luigi2600 wrote:If so i'll gladly make some custom enemies for you. The ones i have are outdated.
You are free to make some.
The more custom enemies, the better for my project aswell...That is.. if i have your permission to use YOUR custom enemies :wink:
Same goes for the Bosses. The more custom Bosses, the more invasion maps can be made with a Boss at the very end.
I dont care much if they are just recolors, but i think it is better if they have an other look,... i even have peace with Bosses where people
just swapped their weapons from chaingun to rocketlaunchers, or a combination of them..... flamethrowers...??..or more high tech weapons..??
Thats where the Boss templates are for... 8-)

Later im going to make single player maps Old and New Wolfenstein 3D style.
Aswel Pacman maps, some survival maps which i will call them GoldRush maps... guess what that will be. :3:
...and many more 'new' gamemodes..... BUT FIRST....give me the time to START with Invasion maps, since there are not soo many Invasions out there.

Re: [Release]Wolfenstein 3D Bosses rotations.

Posted: Fri Jan 08, 2016 5:04 pm
by UnTrustable
ZioMcCall wrote:Good job,master.It's time to replace my old Officer's pain rotation lel
Thanks man.
The Spear Officer (the one with the armband and dark pants on) is following...

Re: [Release]Wolfenstein 3D Bosses rotations.

Posted: Fri Jan 08, 2016 5:35 pm
by Ed the Bat
You offer the community a fantastic service with these. I don't suppose you accept gifts/donations as a way to say thanks? :3:

Re: [Release]Wolfenstein 3D Bosses rotations.

Posted: Fri Jan 08, 2016 6:18 pm
by Luigi2600
UnTrustable wrote:
Luigi2600 wrote:Are you planning on making wads for the enemies themselves?
No not really. I'll put them altogether into 1 big wad, as said in 1 post earlier.
Luigi2600 wrote:If so i'll gladly make some custom enemies for you. The ones i have are outdated.
You are free to make some.
The more custom enemies, the better for my project aswell...That is.. if i have your permission to use YOUR custom enemies :wink:
Same goes for the Bosses. The more custom Bosses, the more invasion maps can be made with a Boss at the very end.
I dont care much if they are just recolors, but i think it is better if they have an other look,... i even have peace with Bosses where people
just swapped their weapons from chaingun to rocketlaunchers, or a combination of them..... flamethrowers...??..or more high tech weapons..??
Thats where the Boss templates are for... 8-)

Later im going to make single player maps Old and New Wolfenstein 3D style.
Aswel Pacman maps, some survival maps which i will call them GoldRush maps... guess what that will be. :3:
...and many more 'new' gamemodes..... BUT FIRST....give me the time to START with Invasion maps, since there are not soo many Invasions out there.


Thanks for informing me :)

I already posted the download link for the spear officer if you want to check that out.

Re: [Release]Wolfenstein 3D Bosses rotations.

Posted: Sat Jan 09, 2016 4:43 am
by UnTrustable
Ed the Bat wrote:You offer the community a fantastic service with these.
No problem.
Ed the Bat wrote:I don't suppose you accept gifts/donations as a way to say thanks? :3:
In these days while we all are in the economical crisis,- Europe still is - i certainly could use some funds.. absolutely, BUT...
I made myself a promise, as long as i have money, i don't want money for this 'service'...
It is hobby and i do it because I CAN and because I WANT it to do, and above all, its for THE FUN for all of us.
I prefer a happy face, the joy people gets while playing this game, instead of getting money.
A thanks will do alot more to me :wub:
Luigi2600 wrote:I already posted the download link for the spear officer if you want to check that out.
Yes, i already did download 'm. I saw it had no rotation for pain, so that why i also started on them, and i saw in the file that you
use mirrored shooting sprites, which will then show a graphical issue about the right and left leg while shooting....
I wanted to avoid such grapical issues, so thats why i made a full rotation of the draw-the-weapon, aiming and fireing.
You may wanna update that too? :wink:

I was lazy yesterday so only 1 is done..

Re: [Release]Wolfenstein 3D Bosses rotations.

Posted: Sat Jan 09, 2016 7:06 am
by Ed the Bat
You definitely have my thanks!

...and perhaps, if you'd be so generous (and have the time and inclination), I might have some specific requests that would really be helpful to wildweasel's Nazis and WolfenDoom: Blade of Agony (both of which, I am involved with).

Re: [Release]Wolfenstein 3D Bosses rotations.

Posted: Sat Jan 09, 2016 1:50 pm
by Luigi2600
UnTrustable wrote:
Ed the Bat wrote:You offer the community a fantastic service with these.
No problem.
Ed the Bat wrote:I don't suppose you accept gifts/donations as a way to say thanks? :3:
In these days while we all are in the economical crisis,- Europe still is - i certainly could use some funds.. absolutely, BUT...
I made myself a promise, as long as i have money, i don't want money for this 'service'...
It is hobby and i do it because I CAN and because I WANT it to do, and above all, its for THE FUN for all of us.
I prefer a happy face, the joy people gets while playing this game, instead of getting money.
A thanks will do alot more to me :wub:
Luigi2600 wrote:I already posted the download link for the spear officer if you want to check that out.
Yes, i already did download 'm. I saw it had no rotation for pain, so that why i also started on them, and i saw in the file that you
use mirrored shooting sprites, which will then show a graphical issue about the right and left leg while shooting....
I wanted to avoid such grapical issues, so thats why i made a full rotation of the draw-the-weapon, aiming and fireing.
You may wanna update that too? :wink:

I was lazy yesterday so only 1 is done..

This looks good enough I'll import it as soon as I'm on my PC. Thanks for the help man I really appreciate it greatly. :D

Re: [Release]Wolfenstein 3D Bosses rotations.

Posted: Sun Jan 10, 2016 9:41 am
by UnTrustable
Done the Spear Officer... BUT....
Does anyone see what is wrong?
I'll fix it later, but i will not upload it. But i will put the fix in my resource wad.... :wink:

Re: [Release]Wolfenstein 3D Bosses rotations.

Posted: Sun Jan 10, 2016 5:29 pm
by ZioMcCall
You need some B.J's sprites for your Wolfenstein Invasion project?I'm working on these sprites for B.W. Consider this like a sign of thanks for help me :)

Re: [Release]Wolfenstein 3D Bosses rotations.

Posted: Sun Jan 10, 2016 6:03 pm
by Luigi2600
ZioMcCall wrote:You need some B.J's sprites for your Wolfenstein Invasion project?I'm working on these sprites for B.W. Consider this like a sign of thanks for help me :)
I think untrustable wants to use the original BJ but with rotations. But however this would be epic as a doom player skin.

Re: [Release]Wolfenstein 3D Bosses rotations.

Posted: Sun Jan 10, 2016 11:34 pm
by UnTrustable
ZioMcCall wrote:You need some B.J's sprites for your Wolfenstein Invasion project?I'm working on these sprites for B.W. Consider this like a sign of thanks for help me :)
BIG thanks :mrgreen:
Luigi2600 wrote:I think untrustable wants to use the original BJ but with rotations. But however this would be epic as a doom player skin.
Well, i actually need more of BJ's so that people can choose their skin in Multiplayer.
3 different skins would be nice... AND indeed, all rotations.