Public Doom Sprites - Z-Halloween Pumkin-Nade Up! on p.56

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TheDarkArchon
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Post by TheDarkArchon »

Strife damage is definitely 4x
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Phobus
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Post by Phobus »

I'll have to take your word for it then, but for some reason I always thought it was 3x.
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Amuscaria
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Post by Amuscaria »

Hey guys, is there a command in decorate to make a monster strafe and attack, like the Afrit from Hexen. And also, how about the dash movements of the Dark Bishops from Hexen?
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TheDarkArchon
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Post by TheDarkArchon »

The closest you'll get is A_FastChase, which is used by the class bosses.
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Amuscaria
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Post by Amuscaria »

hm..darn. Oh well. Anyway, I have another problen. I have made sprites and a new boss monster and i was testing him out. Everything works out fine, except that fact that he doesnt like to use the Melee attack and tends to shoot me even at close range. I was wondering is there a way to increase the melee range. Like Make his reach go farther since he has longer arms and all. I dont excactly know what the command MeleeRange Does. It dosnt seem to do anything. What's the default range for a monster to enter melee states?
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TheDarkArchon
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Post by TheDarkArchon »

64, IIRC. If a monsters distance to target <= MeleeRange when A_Chase is called, then it will use it's melee attack
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Amuscaria
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Post by Amuscaria »

TheDarkArchon wrote:64, IIRC. If a monsters distance to target <= MeleeRange when A_Chase is called, then it will use it's melee attack
Hm, thats strange. I Put the melee range to 80 and the guy still thorws fireballs at me.
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Shadelight
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Post by Shadelight »

that's the Missile state, you want that for Melee
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Amuscaria
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Post by Amuscaria »

KingofFlames wrote:that's the Missile state, you want that for Melee
I know. I was hoping that when this monster walks within 80 units of me, he wouldn't missile me anymore. But he does, even at point blank. Though I managed to make it work a little better by changing the frames around.

How does the JumpIfCloser command work? Does it make the monster jump a certain amount of frames if it's closer than a certain amount of units?
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Phobus
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Post by Phobus »

I think the problem is that something in MeleeRange doesn't work, because as soon as you have it set the monster won't melee you at all unless you happen to be standing on it's head (right in the middle) or if it's standing on your head.

In the end I had to shrink the radius of the Nautilus to combat the issue with it's meleerange not working.
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Tormentor667
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Post by Tormentor667 »

C'mon guys, someone add them to the Monster Resource pack and revive that piece!!!
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Phobus
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Post by Phobus »

I thought we were all waiting on KDiZD for the revival of the monster resource wad?
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Tormentor667
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Post by Tormentor667 »

Though, someone could add these new monsters already with DECORATE nd stuff! :)
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Amuscaria
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Post by Amuscaria »

Tormentor667 wrote:Though, someone could add these new monsters already with DECORATE nd stuff! :)
I've already incorperated these mosnters (most of them) into my wad. So if you guys need the decorate, just tell me ^_^.
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neoworm
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Post by neoworm »

Send it here, its always useful
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