ZDoom 2.0.98 Bugfixing bugfix release
Moderator: GZDoom Developers
ATM the most important coop bug is http://forum.zdoom.org/potato.php?t=7251.
- Bio Hazard
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- Graf Zahl
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randy wrote:Not at this time. The new scripting was actually one of the prime reasons for the switch to floating point. (I didn't want to subject the people who might use it to floating point math.) By itself, floating point doesn't add any real value. I just want to get a nice solid fixed point version out, hence the 97 and 98 releases (which were not as solid as I would have liked). Then I can concentrate on new features again.Graf Zahl wrote:Are there plans for a stable floating point release before rewriting the actor handling completely?
I'm asking because from experience the most bugs have been found through public testing. I really think it's a good idea to release one or two versions for testing purposes before something that massive is added to the code. I'm quite sure many users here are willing to help with that.
- The Ultimate DooMer
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That would be quite a good feature actually, since that would make a full merger between 96x and GZDoom possible without any chance of anything OpenGL-related harming wads created for 96x, or those containing features that don't like OpenGL.Graf Zahl wrote:If that is a concern I can add a 'locked' software mode that doesn't recreate the nodes but also doesn't allow switching to GL mode when inside a level.
(yes I've had a lot of trouble off OpenGL, graphics cards, drivers etc. in the past, and it's only thanks to a PC blowout early last year that I don't have that trouble anymore. Plus I don't like OpenGL's handling of fog and doors with partially-transparent middle textures)
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Oddly enough, it doesn't appear to be doing it anymore. It must have done something when I first loaded it though, since I've only used 0.9.14 once before reporting that quirk.Graf Zahl wrote:Can you post the startup log you get with '+logfile log'? If started in software mode there is absolutely nothing different from ZDoom starting up.
Regardless, here's the log:
Code: Select all
Log started: Fri Nov 11 08:45:04 2005
adding gzdoom.wad (146 lumps)
adding zvox.wad (32 lumps)
CPU Speed: 1673.774653 MHz
CPU Vendor ID: AuthenticAMD
Name: AMD Athlon(tm) XP 2000+
Family 6 (7), Model 8, Stepping 1
Features: MMX MMX+ SSE 3DNow! 3DNow!+
I_InitSound: Initializing FMOD
Setting DirectSound output succeeded
Setting driver 0 succeeded
Initialization succeeded
R_OPENGL: Couldn't create render context. Reverting to software mode...
Resolution: 640 x 400
Switching to software renderer...
Init DOOM refresh subsystem.
2665 textures created
Init miscellaneous info.
Init Playloop state.
Setting up sound.
S_Init
Checking network game status.
player 1 of 1 (1 nodes)
You're seriously a retard. Shut the hell up and go do something useful or contributive... I don't know, such as leaving the forums for a start?Doomguy0505 wrote:@deathz0r: http://autoexec.ytmnd.com/
- Graf Zahl
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That error is truly odd. It sets up the graphics hardware properly and fails at a point that doesn't make any sense at all.deathz0r wrote: Regardless, here's the log:Code: Select all
Log started: Fri Nov 11 08:45:04 2005 adding gzdoom.wad (146 lumps) adding zvox.wad (32 lumps) CPU Speed: 1673.774653 MHz CPU Vendor ID: AuthenticAMD Name: AMD Athlon(tm) XP 2000+ Family 6 (7), Model 8, Stepping 1 Features: MMX MMX+ SSE 3DNow! 3DNow!+ I_InitSound: Initializing FMOD Setting DirectSound output succeeded Setting driver 0 succeeded Initialization succeeded R_OPENGL: Couldn't create render context. Reverting to software mode... Resolution: 640 x 400 Switching to software renderer... Init DOOM refresh subsystem. 2665 textures created Init miscellaneous info. Init Playloop state. Setting up sound. S_Init Checking network game status. player 1 of 1 (1 nodes)
- deathz0r
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99% sure it's a vexing bug. This video card (S3 Savage ProDDR) does not support OpenGL 1.2 at all. It either forces programs to switch to software mode, or it renders everything as white.Graf Zahl wrote:That error is truly odd. It sets up the graphics hardware properly and fails at a point that doesn't make any sense at all.