What’s Happening With UZDoom?

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Enjay
 
 
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Re: What’s Happening With UZDoom?

Post by Enjay »

IDDQD_1337 wrote: Sat Oct 25, 2025 7:09 am Why not name the version as 1.0 instead of 4.13.2, this is a more logical decision than 4.13.2, otherwise they will think that the previous versions were skipped? (Yep this question is for UZDoom)
Boondorl explained the numberling logic in answer to a similar question:
Boondorl wrote: Tue Oct 21, 2025 3:20 pm
Ihavequestions wrote: Tue Oct 21, 2025 1:45 pm Okay, I have one question. Why is the new UZDoom version planned to be 4.14.3 and not a 4.15 or 4.16? After all, 4.15 is the current development version, and there are many changes coming, so it would only make sense to continue at a higher version number, IMO.
Main reason is that this release actually won't be too different from 4.14.2, just with some fixes and security updates. Almost every feature from 5.0 will be absent and a lot of the versioning is already based on the previous work flow so it's easier to continue it.
I don't know if its relevant or not, but ZScript files often contain information to "version" the files to whatever version of ZScript was current when they were made. This is usually the same as the GZDoom release version. So, if UZDoom reverted to version 1.0, but was loading ZScript files versioned to 4.14 (for example) it would get confusing. Sure, the code could be adapted, but continuing certainly makes sense from that point of view at least.
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Redneckerz
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Re: What’s Happening With UZDoom?

Post by Redneckerz »

Enjay wrote: Sat Oct 25, 2025 6:25 am I know that the branding is temporary but, particularly given how much attention UZDoom is getting, that strikes me as being close enough to get someone at Epic Games' attention, and not in a good way. Claims have been fought over less.
Its literally a placeholder. The quality of that placeholder is significantly lower than the Unreal logo, which is far more stylized. Its just the letter U in white against a black background.

I understand the concern, and at the same time, Enjay, i am surprised you are the one making it. Is it something that bothers you, or (Devil's advocate here) is how you viewed the initial coverage of UZDoom and its messaging playing more of a influence than you are letting us on?
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Enjay
 
 
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Re: What’s Happening With UZDoom?

Post by Enjay »

Oh no, it doesn't bother me at all. I know it's a placeholder (I mean, I said as much - "I know that the branding is temporary"), I know there's been a discussion about how the actual logo should look and I know that it won't bear much (if any) resemblance to the Unreal logo eventually.

You're reading too much into it. Like waaaay too much. It's not a dig, or some bizarre attempt to undermine... I don't even know what. It's just an observation that, mostly, I just found amusing. In turn, I'm surprised that you would think I might be doing... something else. I'm not even sure what really. I think you know me better than that.

The only thing I have taken issue with relating to UZDoom is the lack of notification here when there was a lively discussion going on over at Doomworld. That situation has been explained and (in no small part by the presence of this thread) quickly become history and a non-issue. As I'm sure you will have noticed, I've been contributing to the UZDoom GitHub pages by raising several issues (both bug reports and feature requests). So... yeah, I don't really know. :shrug:

When I saw it - particularly when I saw it at icon size in Windows explorer, I had a moment (and it was just a moment) of "that's the unreal logo". I have several amateur unreal engine games and they just use the default black circle with the stylised U in it. So, I'm used to opening up a folder and seeing it sitting there looking at me. At 16x16, well, like I said, it was just a moment.

Image
(Remember, I didn't see them side-by-side (or on top of each other) like the pic. I saw them at separate times in separate windows.)

I certainly don't expect anyone to take any action based on it, especially as the logo will be changing before long anyway.

However, my point that "claims have been fought over less" stands. For example, Citroën took Polestar to several courts over the appearance of their logo. Citroën claimed that they were the car manufacturer with the right to use two chevrons as their logo, and Polestar - by doing the same - were infringing on that right, causing customer confusion and all the usual legal nonsense. Most courts threw it out but (perhaps not too surprisingly) they won in the French courts and had to come to an out-of-court agreement before Polestar were allowed to use their logo across Europe.

And, just as a reminder, this is what their logos looked like at the time:
Spoiler:
Yep, that implied star formed by the two chevrons was close enough to the two stacked (and, at the time, curved) chevrons (representing a herringbone gear that André Citroën found in Poland in 1900 and patented) for at least one court to say "they're too similar."
I'd suggest that the Unreal logo, and the UZDoom temporary logo are more similar than those.
But, again, I know it's a temporary situation, and will be long resolved before any (highly unlikely) action on behalf of Epic Games occurs.
Again, mostly, I just found it amusing - specifically, my momentary confusion.
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Doomguy 2000
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Re: What’s Happening With UZDoom?

Post by Doomguy 2000 »

I've managed to transfer my configurations over to UZDoom, but when I tried to import my saves as well, they don't show up when I go to load my game. When I tried loading one of my saves in the console, it said "save40.zds (the save I used) is from another ZDoom-based engine: GZDOOM". Are there ways to fix this, or do we have to create new saves over again since this is a different source port?
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