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Re: Somewhere in Hell - Madness Combat inspired mod (Alpha0.1 released)

Posted: Tue Jan 02, 2024 10:38 pm
by Eggs
I'd like to report a small visual bug, the M16 uses the AK74U sprites when throwing a C4.

Re: Somewhere in Hell - Madness Combat inspired mod (Alpha0.1 released)

Posted: Wed Jan 03, 2024 5:54 am
by Recurracy
wHOOPS, easy fix though, thank you for pointing it out

Re: Somewhere in Hell - Madness Combat inspired mod (Alpha0.1 released)

Posted: Wed Jan 03, 2024 1:35 pm
by Linz
More of an addon related issue but I found with Bullet Time X you can get stuck in place if you decided to say mash jump a bunch as Deimos while in bullet time

Re: Somewhere in Hell - Madness Combat inspired mod (Alpha0.1 released)

Posted: Thu Jan 04, 2024 2:54 pm
by Recurracy

Re: Somewhere in Hell - Madness Combat inspired mod (Alpha0.1 released)

Posted: Thu Jan 04, 2024 3:08 pm
by Catsuki Subaru
I've started seeing videos of the mod on my youtube feed! nice that it's getting around

Re: Somewhere in Hell - Madness Combat inspired mod (Alpha0.1 released)

Posted: Thu Jan 04, 2024 3:44 pm
by Catsuki Subaru
quick, small bug i found with the chainsaw; releasing and pressing the button fast in the middle of using it makes it not play any weapon noise. I'm guessing it's because you can do it while the noise of the chainsaw stopping plays.

Re: Somewhere in Hell - Madness Combat inspired mod (Alpha0.1 released)

Posted: Thu Jan 04, 2024 5:10 pm
by Coolmc2222
This is a Great Mod! my only complaint is not being allowed to turn off the Sin City Filter

Re: Somewhere in Hell - Madness Combat inspired mod (Alpha0.1 released)

Posted: Sat Jan 06, 2024 6:08 pm
by AliciaPendragon
Considering I am such a huge fan of Madness Combat, I LOVE this mod

A suggestion for this mod would be to make two characters, one that holds double the ammo for those that just want to play this mod as a more straightforward weapons mod

And Jebus for those Slaughtermaps.

Re: Somewhere in Hell - Madness Combat inspired mod (Alpha0.1 released)

Posted: Wed Jan 10, 2024 7:55 am
by Recurracy

Re: Somewhere in Hell - Madness Combat inspired mod (Alpha0.104 released)

Posted: Wed Jan 10, 2024 2:07 pm
by RaZZoR
is is possible to throw weapon away anytime or just after using all of ammo?

Re: Somewhere in Hell - Madness Combat inspired mod (Alpha0.104 released)

Posted: Wed Jan 10, 2024 2:48 pm
by Recurracy
RaZZoR wrote: Wed Jan 10, 2024 2:07 pm is is possible to throw weapon away anytime or just after using all of ammo?
you can throw it away by binding the "throw weapon" key, it's under inventory if im not mistaken

Re: Somewhere in Hell - Madness Combat inspired mod (Alpha0.104 released)

Posted: Wed Jan 10, 2024 3:52 pm
by Linz
You should be able to dual wield in the mod right

What key is *that* now

Re: Somewhere in Hell - Madness Combat inspired mod (Alpha0.104 released)

Posted: Wed Jan 10, 2024 4:12 pm
by Recurracy
Linz wrote: Wed Jan 10, 2024 3:52 pm You should be able to dual wield in the mod right

What key is *that* now
It's under Madness Combat options. To dual wield, press the appropriate bind then one of the slot numbers in quick succession

Re: Somewhere in Hell - Madness Combat inspired mod (Alpha0.104 released)

Posted: Thu Jan 11, 2024 7:02 am
by Recurracy

Re: Somewhere in Hell - Madness Combat inspired mod (Alpha0.104 released)

Posted: Thu Jan 11, 2024 7:23 am
by RaZZoR
Recurracy wrote: Wed Jan 10, 2024 2:48 pm
RaZZoR wrote: Wed Jan 10, 2024 2:07 pm is is possible to throw weapon away anytime or just after using all of ammo?
you can throw it away by binding the "throw weapon" key, it's under inventory if im not mistaken
Damn, i was looking for it and didn't notice that. Thanks.