[v0.4.0 beta]
• Slightly revamped the intermission screen image
• Added a mugshot when the main character dies.
• Added a new succubus death sprite.
• Shotgun Critical Hits have a 100% chance to inflict a long stagger on various demons (except for some powerful enemies).
• If you kill an enemy with very low health with a Critical Hit using the Shotgun and Super Shotgun, your next shot will be 100% Critical.
(If you miss, the Guaranteed critical hit is consumed)
• The K2 Rifle is added as the protagonist's signature weapon.
--- Has a chance to critical hit. Critical hits deal approximately 160% damage and automatically reload for 3 rounds.
--- If the Microgun is triggered within a certain amount of time after an attack with the Rifle, it will quickly accelerate to full spin and fire.
--- Has synergy with several other weapons.
----- Shotgun / Super Shotgun / Rocket Launcher / Plasmagun: Proportional to the number of times you hit an enemy, your next attack with the Rifle has a double chance of scoring a critical hit.
----- Minigun / Plasmagun: For every two hits on an enemy, the Rifle automatically reloads one bullet.
----- CMG / Twin-MPs : For every four hits on an enemy, the Rifle automatically reloads one bullet.
• Twin-MPs: Now deal 20-25% more total damage than CMG (depending on the enemy),
have better stopping power (chance to trigger the pain motion).
In exchange, the accuracy is worse and reloads take longer than CMG.
Magazines increased to 80 rounds total.
• CMG / Twin-MPs / K2 rifle: Changed to allow switching to another weapon or a quick kick while reloading.
• Pistol: If you have less than 50 rounds of 9mm ammo available, the amount in your CMG magazine will be totaled.
• Significantly increased weapon switching speed after kicking (slightly increased for quick kicks)
• Absorbs 10 points for a minor drain with a normal kick (slot 1).
• Quick Kick now only deals 73% damage and doesn't crit, instead knocking enemies back once.
• Microgun damage is reduced by approximately 10%.
• Fixes an issue where spells could not be cast when there was no Plasmagun energy.
• BFG tracer gains 1 every 4 hits, and 5 plasmagun energy when the main shot is hit.
• Armor Bonus improvements: If you gain Armor Bonus first and then Armor, you will now retain the bonus for the number of Armor Bonus you had previously gained.
This will reset each time you gain an Armor.
• Increases the visibility of Revenant's Seeker Missiles.