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Re: Slaughter Map Performance Booster
Posted: Tue May 20, 2025 3:00 am
by hatsunemiekuah
if i had 1-5 fps in okuplok map, would this mod give me at least additional 30 fps? i have Core i5 7200U, 12GB RAM, Nvidia 940MX for the info needed.
Re: Slaughter Map Performance Booster
Posted: Fri Aug 29, 2025 4:09 pm
by Darkcrafter
What do you guys think about this odea?
After certain distance, do function "P_TryMove" for 1 monster per blockmap cell per 1 tick, then switch between them randomly. Reuse the results for all the monsters (objects) in the blockmap with some random delay? Idk, maybe even reuse the results for other nearby blockmap-cells?
Re: Slaughter Map Performance Booster
Posted: Sat Aug 30, 2025 1:11 pm
by Darkcrafter
Here's another idea:
if distance is > desired threshold then if monster count is more than 10 per 9 blockmap cells, then treat them all like 1 monster (object) so that calculations are made just once and reused for the rest "pack"?
Re: Slaughter Map Performance Booster
Posted: Mon Sep 01, 2025 11:33 pm
by Rachael
That is beyond the scope of this project, which in its current form is trying to be agnostic to any mods that may be loaded.
In other words I want this to work even with Guncaster or Brutal Doom or Project Brutality or Russian Overkill or Hideous Destructor or pretty much anything else that you might have loaded - rewriting monster behavior is not something this mod can do.
Re: Slaughter Map Performance Booster
Posted: Tue Sep 02, 2025 12:45 pm
by Void Warrior
Rachael wrote: ↑Mon Sep 01, 2025 11:33 pm
That is beyond the scope of this project, which in its current form is trying to be agnostic to any mods that may be loaded.
In other words I want this to work even with Guncaster or Brutal Doom or Project Brutality or Russian Overkill or Hideous Destructor or pretty much anything else that you might have loaded - rewriting monster behavior is not something this mod can do.
Cool! It is for such mods that the «
Slaughter Map Performance Booster» will be extremely necessary.
I hope that this mod is still making progress. It's been a little over a year since the last patch 1.2.
Re: Slaughter Map Performance Booster
Posted: Mon Sep 08, 2025 6:09 am
by Rachael
The next version doesn't have anything planned at the moment, other than distance checks being portal-aware. I suppose I could push that if you really wanted, but otherwise I think outside of maintenance this mod is mostly complete.