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Re: Kriegspfad

Posted: Sun Jul 10, 2022 8:50 pm
by -Ghost-
Hmm, I'm getting an error on the latest GZDoom SVN:

Code: Select all

acid_Kriegspfad-main.zip:zscript/weapons/flammenwerfer.txt, line 150: BrightA_JumpIf: action function not found in FlammenwerferProj

Execution could not continue.

1 errors, 0 warnings while compiling acid_Kriegspfad-main.zip:zscript.txt

Re: Kriegspfad

Posted: Mon Jul 11, 2022 4:09 am
by Ac!d
-Ghost- wrote:Hmm, I'm getting an error on the latest GZDoom SVN:
Fixed.

Re: Kriegspfad

Posted: Mon Jul 11, 2022 5:57 pm
by -Ghost-
That fixed it, thanks! Though now I'm not sure if the flammenwerfer is firing correctly, it'll light up with the initial animation but nothing happens on left click.

Re: Kriegspfad

Posted: Sat Aug 06, 2022 2:00 pm
by Ac!d

Code: Select all

-- Weapons --
- Fixed Flammenwerfer crash if firing weapon when out of ammo + new sprites for ammo.
- Added the possibility of defusing dynamite (press "use" when it's ticking)
- Added brightmaps for weapons
I also added an addon made by ZikShadow which cover the arms with sleeves.

Re: Kriegspfad

Posted: Wed Oct 12, 2022 10:48 pm
by Ac!d

Code: Select all

- Changed the sprites of some pickups.
- Edited Flammenwerfer and ÜberMaschinenGewehr 43.

Flammenwerfer :
	- Need to be reloaded if out of ammo.
ÜberMaschinenGewehr 43 :
	- Need to be reloaded if out of ammo.
	- Halved the amount of ammo. (from 500 to 250).
	- Renamed the 7.62 mm ammo for the ÜMG-43 to 9,3 × 62 Mauser, a caliber now used for hunting.
	
1938 Latour :
	- Prevent the health pickup to be picked up again when not depleted.

LANGUAGE : 
	- Removed an additional 'the' in QUIT_MSG7.

Re: Kriegspfad

Posted: Thu Oct 13, 2022 2:03 am
by -Ghost-
Good to see you're still updating!

Re: Kriegspfad

Posted: Thu Oct 17, 2024 5:54 pm
by combolynch
Bug report: I don't why but when I reload MP40, it starts bugging until I drop it and pick it up again.

Re: Kriegspfad

Posted: Thu Oct 24, 2024 9:28 am
by Ac!d
Fixed among other things I've added/edited in the passing months. (Sprites, code, sounds, effects, etc...)

Re: Kriegspfad

Posted: Thu Nov 28, 2024 12:57 pm
by combolynch
Sorry to say that again, but it still happens

Edit: Nevermind, I fixed it by copying the mp40 script from v1.1.1.

Re: Kriegspfad

Posted: Tue Dec 03, 2024 8:09 am
by Sgt. Ham
Along with vouching for combolynch's MP40 problem (which happens when reloading with the second mag selected), is ZikShadow still lurking around here? The link to his addon in the OP is dead.

Re: Kriegspfad

Posted: Thu Dec 05, 2024 5:49 am
by Ac!d
Sgt. Ham wrote: Tue Dec 03, 2024 8:09 am Along with vouching for combolynch's MP40 problem (which happens when reloading with the second mag selected), is ZikShadow still lurking around here? The link to his addon in the OP is dead.
Both issues have been fixed.

Re: Kriegspfad

Posted: Thu Dec 05, 2024 11:54 pm
by -Ghost-
Any chance of maybe some Allied weapons down the road? Feels like we have tons of Axis/German WW2 weapons but not really a lot of Allied arsenal ones.