Finally! Version 1.0 is out!
https://www.moddb.com/mods/dragon-secto ... 0-released
It’s hard to believe that it’s been nearly five years since we started this project. Our first release, back in 2021, had been in the works for several months prior to that, off and on as we tested things out. That one map showed us that there were people out there that liked the same sort of map style and gameplay that we did, so we kept going.
It’s been a really long journey to get here, with thousands of hours of work, testing, retesting, iterating, and taking in feedback where it was appropriate. Now, Dragon Sector (The Remake) is finished and ready to go out.
For those of you who have been following along with us over the years, you’ve seen it develop, and seen the changes happen along with us. But, there are going to be many people who would rather wait for it to be finished before jumping in, which we can respect, too.
Normally, we usually post a list of changes here, but for the 1.0 release, it seems more appropriate to go over just what the mod offers, so everyone knows what they are getting into.
A note about GZDoom 4.11.1: At the moment, we do not recommend using this version of GZDoom. We’ve found an issue that causes GZDoom to freeze up while playing various mods. The GZDoom team is aware of this now, but there is no fix yet. The full download of the mod comes with 4.14.0a, so this won’t be an issue for those that download that package.
Features
- Nine Maps - The mod comes with nine large, detailed maps. Eight of them are the main campaign, and one is a secret map. Each map takes thematic and design cues from iconic DOOM and DOOM II maps, but with our own take on the source material.
- Secrets - Finding secrets in Dragon Sector (The Remake) isn’t just for fun or stat completion. There’s lots of helpful items scattered about that will help give you an edge as you play through these challenging maps.
- Security Assets - Dragon Sector (The Remake)’s base contains several types of security hardware you can find and make use of. If the base’s inhabitants had been able to, then maybe things would not have turned out so bad for them. These assets fall into three types:
- Security Bot - A tracked four barreled patrol robot. In close, or from a distance, this bot is very helpful with small to mid-level enemies.
- Security Drone - A flying companion to the bot, this drone isn’t as powerful, but it can go places the bot can’t.
- Turrets - Plasma and Rocket turrets for long range suppression.
- Unique Items - The mod features a set of unique items that grant passive abilities. These include reducing damage, making armor more effective, doubling damage output, doubling powerup duration, and more! Check the help screen, or the manual for more details.
- Item Synergies - Some items interact with each other, granting additional effects when paired.
- Monster variants - Dragon Sector (The Remake) has over a dozen monster variants. Each one modified to suit the gameplay style of the maps. Original monster credits are in the manual, of course.
We’re thrilled to be able to bring this project to its conclusion, and we hope that you’ll enjoy playing it as much as we enjoyed making it!
As to the future? Well, maybe we’ll take a bit of a break to relax and recharge. Then, well, we’ve already got ideas for another project brewing.
So, go on and hit that download button, and if you’re so inclined, leave a follow, so you can stay up to date.
We’d like to extend a heartfelt thank you to the GZDoom and Project Brutality teams for their help. Thanks, everyone, for the support! It means a great deal to us.
This project is done, but we’re not going away. We look forward to sharing news once we’ve got something substantial to show!