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Posted: Fri Dec 02, 2005 3:22 am
by Phobus
I'd think so, but it would fire unfriendly lost souls. You'd be better off using A_CustomMissile
Posted: Fri Dec 02, 2005 3:32 am
by DoomRater
Uh, A_PainAttack has optional parameters now. I can shoot out anything I want.
Posted: Fri Dec 02, 2005 3:34 am
by Phobus
Well in that case you're fine and I'm ignorant

Posted: Fri Dec 02, 2005 3:35 am
by DoomRater
I'm surprised more people didn't catch it when Graf said that. I went ABy over it. Well not literally...
Posted: Sat Jan 14, 2006 10:13 pm
by DoomRater
A huge bump: A_PainAttack cannot be used by players, sadly. Kinda wish it could, though...
Posted: Mon Feb 13, 2006 12:08 am
by Anakin S.
Wouldn't A_SpawnItem do the same thing? Or is there something unique about A_PainAttack that you want to use in a weapon?
Posted: Mon Feb 13, 2006 12:09 am
by DoomRater
I wanted the attacking creature to already be in the state where it charges forward without any delay. If that's possible using A_SpawnItem, that'd be great, cuz I can't think of a way to do it otherwise...
Posted: Sun Feb 19, 2006 5:21 am
by Graf Zahl
2.0.99 fixes all the issues listed in this thread. How about a cleanup operation in the bugs forum?
