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Re: Nash's Gore Mod: Vengeance Edition [Teaser out now]

Posted: Wed Nov 28, 2018 7:49 pm
by RikohZX
I can't remember what game it was, but there was this one title where killing frozen foes had frozen gibs fly outwards too. Might be more compatible to just have frozen death states come with color-swapped or tweaked frozen gibs that may or may not shatter when they hit something?

Re: Nash's Gore Mod: Vengeance Edition [Teaser out now]

Posted: Wed Nov 28, 2018 10:47 pm
by HorrorMovieRei
I pictured it more along the lines of this scene from Jason X. Basically, spawning fewer of the regular, unfrozen gibs, and a whole bunch of small, frozen meat chunks, that could probably shatter upon hitting the floor, as the post above brilliantly suggested here. Buuuuut, I'm just spitballing here :p

Re: Nash's Gore Mod: Vengeance Edition [Teaser out now]

Posted: Thu Nov 29, 2018 4:49 am
by Nash
Image

Worked on the ice death a bit.

I tried translating the gibs to the built-in 'Ice' translation but it looked like shit. :S So I'm just going to leave the gibs untranslated for now.

Re: Nash's Gore Mod: Vengeance Edition [Teaser out now]

Posted: Thu Nov 29, 2018 8:23 am
by MrJohnny
That does look better, but it looks a bit off-putting since the ice chunks are so much lighter than the preceding ice monster. If you're interested, kodi's translation is a nice reference: viewtopic.php?f=37&t=54889

Re: Nash's Gore Mod: Vengeance Edition [Teaser out now]

Posted: Thu Nov 29, 2018 8:56 am
by Nash
Image

Matched the ice chunks to the vanilla Hexen's frozen death frames instead. I haven't tested this in non-Hexen but I think the built-in 'Ice' translation is within that colour range anyway so it should look okay.

EDIT:

Image

Smol filesize, big on features. :D

Re: Nash's Gore Mod: Vengeance Edition [Teaser out now]

Posted: Thu Nov 29, 2018 10:19 am
by HorrorMovieRei
Now, that's what I call a cool ice death.

I'm not sorry

Re: Nash's Gore Mod: Vengeance Edition [Teaser out now]

Posted: Thu Nov 29, 2018 10:29 am
by Rip and Tear
The ice death looks good. Might look a bit better if some of the chunks flew out with a little more speed.

Re: Nash's Gore Mod: Vengeance Edition [Teaser out now]

Posted: Thu Nov 29, 2018 12:14 pm
by Awez
I have been following this for years, seeing it actually come out is very surreal. I haven't been this hyped about a video game, hell for a mod in a long ass time. Thank you so much dude, please bear my children;

Re: Nash's Gore Mod: Vengeance Edition [Teaser out now]

Posted: Thu Nov 29, 2018 1:43 pm
by RikohZX
Your stuff is almost always ridiculously optimized, Nash, geez louise.

Re: Nash's Gore Mod: Vengeance Edition [v0.9 Beta Release]

Posted: Fri Nov 30, 2018 5:34 am
by Nash

Re: Nash's Gore Mod: Vengeance Edition [v0.9 Beta Release]

Posted: Fri Nov 30, 2018 5:54 am
by Spaceman333
Nash wrote:0.9 beta released. HAVE FUN!
:surprise: :rock:

Re: Nash's Gore Mod: Vengeance Edition [v0.9 Beta Release]

Posted: Fri Nov 30, 2018 6:06 am
by Marisa the Magician
I have a bug to report. If a projectile has +EXTREMEDEATH it doesn't cause gibs to spawn.

Re: Nash's Gore Mod: Vengeance Edition [v0.9 Beta Release]

Posted: Fri Nov 30, 2018 7:49 am
by namsan
Few suggestions:

1. I want an option that allow attacks like explosions or plasma ball to bleed enemies. When I use weapons like plasma rifle or rocket launcher, Enemies don't bleed at all except when they die. I know it's same as vanilla, but I feel this is boring.
2. Currently small blood particles don't leave blood decals to the floor. I think it's intentional, but I'm glad if I can get an option that make small blood particles to leave small blood decals.
3. I'm really glad if high-damage attacks can bleed the enemy more than normal attacks. This change would make "powerful but has a slow rate of fire" weapons more satisfying.

Re: Nash's Gore Mod: Vengeance Edition [v0.9 Beta Release]

Posted: Fri Nov 30, 2018 9:20 am
by RikohZX
Seems due to the way the models for blood work, they can not only block you on elevators if one's above you, but they can also cause doors to get jammed if an enemy dies next to them. Especially polyobject doors.

Re: Nash's Gore Mod: Vengeance Edition [v0.9 Beta Release]

Posted: Fri Nov 30, 2018 9:54 am
by Nash
RikohZX wrote:Seems due to the way the models for blood work, they can not only block you on elevators if one's above you, but they can also cause doors to get jammed if an enemy dies next to them. Especially polyobject doors.
Can you describe how to accurately reproduce this repeatedly?