The biggest issue here is that you're using the word "faggots," at all. The insulting context in which it's used is only going to anger people in general, even if they are supposed to be generic enemy types.
I've played about half an hour of the demo and recorded my thoughts as I went through. I don't have time to do a proper writeup, but I've slightly organized them below.
Spoiler:
encrypted archive is disappointing; I was hoping to be able to look at how it's made
The menu music is kind of irritating. Remixed Doom music, maybe?
some of the English is really bad in grammar and spelling, and there's still some French left in the game
world sprite doesn't match face of main character
music choice is a bit odd, and I would have preferred more Doom and Doom-related music
The transition effect when Audy enters the cyber world is ugly and in the wrong spot.
The animated background inside the "matrix" is actually really cool
Ah, I recognize this tileset!
"fucking khmer rouge" is a bit nonsensical. This is like calling a guy a Nazi, but with awkward grammar.
What's a Mong?
I thought the Mongs were missing sprites before I realized that these are random encounters. I dislike these, but eh, it's an RPG staple.
The battle music seems vaguely familiar, and it's pretty good. Still, I would have preferred D_E2M1 or something.
Did you not provide custom battlebacks? I noticed there wasn't one in the first battle but I quickly stopped paying attention.
The bad English is worst in battles, which actually have a mix of English and French(?) in them. One of the inventory items also has a description in French.
I'm not sold on the Doom animations. It's kind of neat, but they don't really fit and some of them are glitchy.
However, Doom animations for hits and Doom sounds would work and should be added.
The floating platforms look kind of odd, but there's not much you can do with these tiles.
How did you do burning? I'm trying to get this working in Ascension 2 and it doesn't seem to do anything.
Akimbo pistols looks odd when attacking multiple enemies.
The special attacks are very unbalanced. Akimbo pistols is dirt cheap but very effective, Berserk Fist is more expensive and the most powerful. More expensive attacks like Fire Fist and Fireball hardly do any more damage and there's a cheaper attack that sets enemies on fire.
It would be nice to have some attacks that draw from TP (SP?) rather than AP/MP. Not all of them necessarily, but some.
It's possible to be poisoned by the first Mong Grenadier and he doesn't always drop the antidote. You're pretty much boned in this situation.
Is that tap sound from the Android source?
Random encounters get tiring fast. Maybe you should reduce the frequency of them a bit.
It would be neat if the items used Doom sprites to go with the Doom theme. Maybe Heretic or Hexen for some of the more magical things?
Who is Hae-Lin and why is she important? I don't actually know these people, so a bit more backstory would be nice.
Mongs don't have matching world sprites when they do appear. Are these placeholders?
The "Game Over" screen is stock. A themed pic would be nice, either a Doom one or one like the title screen.
does this need grinding? ew...
To be fair, that's a matter of personal opinion, but mine is that the game should be completable without deliberate grinding.
what does the red pentagram do? I think it heals but there's no indication of that.
the different emotion faces are nice... wish I'd done that actually
Hae-lin's skills are really weird- how does she attack with a weapon without the weapon in question? Again, they're also unbalanced.
Andy's attack animation with both weapons is messed up. I don't know why or how this is the case.
the car park doesn't look very realistic but it's pretty visually pleasing actually
the architecture of the ZDoom Forum base is weird... is it supposed to make sense?
XCVG wrote:I've played about half an hour of the demo and recorded my thoughts as I went through. I don't have time to do a proper writeup, but I've slightly organized them below.
Spoiler:
encrypted archive is disappointing; I was hoping to be able to look at how it's made
The menu music is kind of irritating. Remixed Doom music, maybe?
some of the English is really bad in grammar and spelling, and there's still some French left in the game
world sprite doesn't match face of main character
music choice is a bit odd, and I would have preferred more Doom and Doom-related music
The transition effect when Audy enters the cyber world is ugly and in the wrong spot.
The animated background inside the "matrix" is actually really cool
Ah, I recognize this tileset!
"fucking khmer rouge" is a bit nonsensical. This is like calling a guy a Nazi, but with awkward grammar.
What's a Mong?
I thought the Mongs were missing sprites before I realized that these are random encounters. I dislike these, but eh, it's an RPG staple.
The battle music seems vaguely familiar, and it's pretty good. Still, I would have preferred D_E2M1 or something.
Did you not provide custom battlebacks? I noticed there wasn't one in the first battle but I quickly stopped paying attention.
The bad English is worst in battles, which actually have a mix of English and French(?) in them. One of the inventory items also has a description in French.
I'm not sold on the Doom animations. It's kind of neat, but they don't really fit and some of them are glitchy.
However, Doom animations for hits and Doom sounds would work and should be added.
The floating platforms look kind of odd, but there's not much you can do with these tiles.
How did you do burning? I'm trying to get this working in Ascension 2 and it doesn't seem to do anything.
Akimbo pistols looks odd when attacking multiple enemies.
The special attacks are very unbalanced. Akimbo pistols is dirt cheap but very effective, Berserk Fist is more expensive and the most powerful. More expensive attacks like Fire Fist and Fireball hardly do any more damage and there's a cheaper attack that sets enemies on fire.
It would be nice to have some attacks that draw from TP (SP?) rather than AP/MP. Not all of them necessarily, but some.
It's possible to be poisoned by the first Mong Grenadier and he doesn't always drop the antidote. You're pretty much boned in this situation.
Is that tap sound from the Android source?
Random encounters get tiring fast. Maybe you should reduce the frequency of them a bit.
It would be neat if the items used Doom sprites to go with the Doom theme. Maybe Heretic or Hexen for some of the more magical things?
Who is Hae-Lin and why is she important? I don't actually know these people, so a bit more backstory would be nice.
Mongs don't have matching world sprites when they do appear. Are these placeholders?
The "Game Over" screen is stock. A themed pic would be nice, either a Doom one or one like the title screen.
does this need grinding? ew...
To be fair, that's a matter of personal opinion, but mine is that the game should be completable without deliberate grinding.
what does the red pentagram do? I think it heals but there's no indication of that.
the different emotion faces are nice... wish I'd done that actually
Hae-lin's skills are really weird- how does she attack with a weapon without the weapon in question? Again, they're also unbalanced.
Andy's attack animation with both weapons is messed up. I don't know why or how this is the case.
the car park doesn't look very realistic but it's pretty visually pleasing actually
the architecture of the ZDoom Forum base is weird... is it supposed to make sense?
Many things I'll tell you as answers!
-Yes, Red Pentagrams is used for full restore for the entire team!
-French texts issues will be fixed in the beta version and full (when it's done of course)
-Im put some kind of dark humour!
-The battle music are from "Serious Sam the second encounter"!
-PSX Doom sounds added in the beta for the doom weapons!
-You can't do nothing, only patience... But don't worry, I'll add an item for curse at this bad state!
-Random encounters will be fixed soon as request!
-I'm thinking for the DOOM map screenshot for the game over screen
-Hae-Lin is the main heroine of Demonsteele mod made by TerminusEst13
People, stay tunned for more screens and changelogs!
[RPG Maker VX Game] U.A.C Secret files (RELEASED)
Posted: Sat Oct 10, 2015 1:55 pm
by Angel-Neko_X
Sorry for double post and stupid bumb but...
Ladies and Gentlemen, the RPG is now complete and released!
Link will be available in the first page.