Re: Ultimate DoomVisor
Posted: Tue Jan 19, 2016 9:51 pm
New version is out! Check the link on the first page of this thread and grab it!
All the fixes I could find, plus some new features!

That's not connected to UDV, that's been changed from something in Brutal Doom v20b. Load it up without UDV and see for yourself.QuakedoomNukem Cz wrote:I have a problem with it. I played it with Starter Pack, but when i got to the Wolfenstein level, there were no Nazis, but Scythe 2 Plasmagunners. Fix it, pls.
I actually know that, but it's actually my personal favorite.saegiru wrote:That's not connected to UDV, that's been changed from something in Brutal Doom v20b. Load it up without UDV and see for yourself.QuakedoomNukem Cz wrote:I have a problem with it. I played it with Starter Pack, but when i got to the Wolfenstein level, there were no Nazis, but Scythe 2 Plasmagunners. Fix it, pls.
You might try messaging Sgt. Mark himself... he'd be better equipped to fix it. I'm honestly not sure what is causing it... because if you load his hell on earth levels, it loads the nazis in there.QuakedoomNukem Cz wrote:I actually know that, but it's actually my personal favorite.saegiru wrote:That's not connected to UDV, that's been changed from something in Brutal Doom v20b. Load it up without UDV and see for yourself.QuakedoomNukem Cz wrote:I have a problem with it. I played it with Starter Pack, but when i got to the Wolfenstein level, there were no Nazis, but Scythe 2 Plasmagunners. Fix it, pls.
If you find a good way to implement it, let me know. So far I haven't found a good way myself.DoomRater wrote:Just realized something that's been missing from visors in Doom- Doomguy face just barely reflected off the visor. If it's not in there I'll probably tweak it myself at some point.
Actually, I found a way I think. Grab the new download from the moddb link on the first page of this thread, and let me know what you think of it. It is toggleable off/on and is turned off by default.DoomRater wrote:Just realized something that's been missing from visors in Doom- Doomguy face just barely reflected off the visor. If it's not in there I'll probably tweak it myself at some point.
Thanks man, I'm glad you like it. I get inspired in bursts it seems.Max Dickings wrote:Like I said on moddb, this is amazing and I'm really happy to see you're still updating this!
Not sure what that means, but it will randomly show up faintly between every 30 seconds and 2 minutes. It's very subtle, if you want to see it the most clearly, go to an area like the starting corridor of Doom 2 MAP01 and look at the dark wall. Wait a little bit and you will see it.DoomRater wrote:So I enabled face reflection but I don't actually see it. Is it supposed to look like how it appears mostly in Toy Story 2 (how I envisioned it to look), or some other way?