I think I am quite finished with all my mapping questions. The topic will have the tag [NSFW/Resolved]. Yes, I believe the map is NSFW now b/c of the sprite. It's not all that, but enough to be considered NSFW. I will soon make an offline tutorial website with edited images from the map. Anybody can post stuff up if they believe there is some basic mapping components that needs to be added or changed.cocka wrote:Do you have any further questions or do you use this topic as a blog?
I do have one more (actually, several!) question. Should I make a credits roll intermission cluster? It will cite everybody who unconsciously/subconsciously/consciously contributed to the map. Once again, thank you (all) to those who have helped in some way.
EDIT (08/06/2014):
I thought I was finished, but I ran into some 3D floors sectors/lines problems (was about to make the outdoors area and finishing stuff, but something nagged me).
First question: I am aware of intersecting 3D floors sectors trouble on a top-down perspective. I have yet to use 3D perspective just yet so I might do that soon. I don't think 3D perspective has anything new in mapping features from top-down perspective.
Second question: "How do I make more action specials in sectors that already peruses Sector_3DFloor? I don't think I can find another special parameter in one line. This question can lead to a vague vague suggestion. You can say I might want some interactive objects/sectors in one floor and some non-interactive objects/sectors in another.
The same question above can also be applied to room-specific (wall [3D Midtex lines will work only once on a given line I believe]) switches adjacent to "3D floor" model/control sectors. Will 3D perspective be enough to resolve these 2 3D floor questions? I believe that resolving these two questions will allow 3D floors to be used in a variety of ways, thus progressing the ZDoom engine. I don't get downer because these questions are really hard questions and the answers might cause mapping break-through for the engine and map editors. I feel that this mapping component is left unfinished at the moment.




