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Re: DRD Team SVN builds
Posted: Fri Jul 02, 2010 3:36 pm
by NeuralStunner
Project Dark Fox wrote:Fishing line is nice and durable.

Methinks we'd have fo go for arms, legs, or neck... If there was anything more they wouldn't be doing this crap in the first place.

Re: DRD Team SVN builds
Posted: Fri Jul 02, 2010 10:38 pm
by Rachael
The site should be back now.
I moved the Skulltag site onto another server. As far as the hackers, no system is truly safe and secure (and I'll never boast that mine are 100% secure either). Yes, the hack was a bit of an embarrassment for me, but it was very easily mitigated - I was actually quite ready for it, and had backups ready from just before it occurred.
Re: DRD Team SVN builds
Posted: Fri Jul 02, 2010 10:45 pm
by NeuralStunner
Good to hear!
I wonder if there's any legal recourse for this...

Re: DRD Team SVN builds
Posted: Fri May 27, 2011 12:10 pm
by Nash
[wiki]strparam[/wiki] apparently requires a new version of acc.exe... can anyone upload this?
Re: DRD Team SVN builds
Posted: Fri May 27, 2011 1:01 pm
by FDARI
Re: DRD Team SVN builds
Posted: Fri May 27, 2011 1:26 pm
by Nash
Thanks FDARI.
Re: DRD Team SVN builds
Posted: Sat Jun 11, 2011 11:27 am
by Fishytza
Doesn't work for me. I can't run the damn thing. Just tried to drag-n-drop some test code, and all I got was:
"This application has failed to start because the application configuration is incorrect. Reinstalling the application may fix this problem."

Re: DRD Team SVN builds
Posted: Wed Jun 15, 2011 4:08 am
by DaMan
Same here, rolled my
own.
Re: DRD Team SVN builds
Posted: Wed Jun 15, 2011 5:23 am
by Nash
DaMan wrote:Same here, rolled my
own.
Does this include the new STRCOPY code?
Re: DRD Team SVN builds
Posted: Thu Jun 16, 2011 12:51 am
by DaMan
Re: DRD Team SVN builds
Posted: Thu Jun 16, 2011 12:28 pm
by Nash
Thanks for the upload. I see that there is a 32 bit version and a 64 bit version. Is there any reason I should use the 64 bit version (I'm on Vista 64)? Am I actually going to experience any improvements?
Re: DRD Team SVN builds
Posted: Thu Jun 16, 2011 12:47 pm
by Demolisher
With ACC.exe? Prolly about .0001 ms.
Re: DRD Team SVN builds
Posted: Wed Aug 24, 2011 9:29 pm
by dochist
if i use the latest svn release of zdoom, will the official future zdoom release [lets say 2.5.1] is going to use these features? i'm thinking of using 3d floors on some maps i've been doing for years now. sure i could use gzdoom, but i don't like it. i'm probably the only one!

, wont say more since i don't want to make it into a big deal. but i'm curious. should i wait until the new zdoom comes out? or should i just go ahead and use the svn builds? or these svn builds are a completely separate thing on their own?
Re: DRD Team SVN builds
Posted: Wed Aug 24, 2011 9:41 pm
by InsanityBringer
Unless something compells them to remove a certain feature, all SVN features will make it into an official release, at some point.
Re: DRD Team SVN builds
Posted: Wed Aug 24, 2011 9:52 pm
by dochist
sweet. hopefully 3d floors wont be taken out, otherwise i'd have to include the exe on the zip or something. :D
now i can be happy without having the old style bridges :)