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Re: DRD Team SVN builds

Posted: Fri Jul 02, 2010 3:36 pm
by NeuralStunner
Project Dark Fox wrote:Fishing line is nice and durable. :)
Methinks we'd have fo go for arms, legs, or neck... If there was anything more they wouldn't be doing this crap in the first place. :twisted:

Re: DRD Team SVN builds

Posted: Fri Jul 02, 2010 10:38 pm
by Rachael
The site should be back now.

I moved the Skulltag site onto another server. As far as the hackers, no system is truly safe and secure (and I'll never boast that mine are 100% secure either). Yes, the hack was a bit of an embarrassment for me, but it was very easily mitigated - I was actually quite ready for it, and had backups ready from just before it occurred.

Re: DRD Team SVN builds

Posted: Fri Jul 02, 2010 10:45 pm
by NeuralStunner
Good to hear!

I wonder if there's any legal recourse for this... :|

Re: DRD Team SVN builds

Posted: Fri May 27, 2011 12:10 pm
by Nash
[wiki]strparam[/wiki] apparently requires a new version of acc.exe... can anyone upload this?

Re: DRD Team SVN builds

Posted: Fri May 27, 2011 1:01 pm
by FDARI

Re: DRD Team SVN builds

Posted: Fri May 27, 2011 1:26 pm
by Nash
Thanks FDARI.

Re: DRD Team SVN builds

Posted: Sat Jun 11, 2011 11:27 am
by Fishytza
Doesn't work for me. I can't run the damn thing. Just tried to drag-n-drop some test code, and all I got was:
"This application has failed to start because the application configuration is incorrect. Reinstalling the application may fix this problem." :(

Re: DRD Team SVN builds

Posted: Wed Jun 15, 2011 4:08 am
by DaMan
Same here, rolled my own.

Re: DRD Team SVN builds

Posted: Wed Jun 15, 2011 5:23 am
by Nash
DaMan wrote:Same here, rolled my own.
Does this include the new STRCOPY code?

Re: DRD Team SVN builds

Posted: Thu Jun 16, 2011 12:51 am
by DaMan

Re: DRD Team SVN builds

Posted: Thu Jun 16, 2011 12:28 pm
by Nash
Thanks for the upload. I see that there is a 32 bit version and a 64 bit version. Is there any reason I should use the 64 bit version (I'm on Vista 64)? Am I actually going to experience any improvements?

Re: DRD Team SVN builds

Posted: Thu Jun 16, 2011 12:47 pm
by Demolisher
With ACC.exe? Prolly about .0001 ms.

Re: DRD Team SVN builds

Posted: Wed Aug 24, 2011 9:29 pm
by dochist
if i use the latest svn release of zdoom, will the official future zdoom release [lets say 2.5.1] is going to use these features? i'm thinking of using 3d floors on some maps i've been doing for years now. sure i could use gzdoom, but i don't like it. i'm probably the only one! :D, wont say more since i don't want to make it into a big deal. but i'm curious. should i wait until the new zdoom comes out? or should i just go ahead and use the svn builds? or these svn builds are a completely separate thing on their own?

Re: DRD Team SVN builds

Posted: Wed Aug 24, 2011 9:41 pm
by InsanityBringer
Unless something compells them to remove a certain feature, all SVN features will make it into an official release, at some point.

Re: DRD Team SVN builds

Posted: Wed Aug 24, 2011 9:52 pm
by dochist
sweet. hopefully 3d floors wont be taken out, otherwise i'd have to include the exe on the zip or something. :D
now i can be happy without having the old style bridges :)