can you do it via the console, or by manually editing the .ini?
is there even an .ini?
Re: Action Doom 2 Bugs
Posted: Sun Aug 24, 2008 9:20 am
by Enjay
Sure it has an ini. It's only a modified zdoom.exe so the ini follows the same convention as zdoom inis. There should be an ini in your action doom folder with the usual zdoom-username.ini name.
Re: Action Doom 2 Bugs
Posted: Sun Aug 24, 2008 9:46 am
by Phobus
Ok, here's a bug or two I found, and a couple of questions (I'll spoiler those):
Bugs:
The whole Kill Bill bit seems a bit broken, because getting in is easy but I couldn't get out without noclipping, and although
I found an alternative route to get in (the secret lift), it didn't actually go anywhere, presumably because it wasn't working, thus breaking the rest of it.
As I understand it, the helicopter is meant to be shootable, but I'm sure I couldn't hit it at all, regardless of how hard I tried.
And questions:
Spoiler:
1) The bank vault part at the beginning of MAP01... is there any legitmate way to break into there? I noclipped to sate my curiousity and got a lot of points for my trouble.
2) The splatterhouse seemed to have a lot of areas I couldn't break into - is there anything that can break into there? I'm curious, to say the least, as I could see a can of petrol in the smaller barn
3) Does smashing up the gay bar bartender's car yeild any different ending from taking the subway, because both ended up having me in the subway.
Re: Action Doom 2 Bugs
Posted: Sun Aug 24, 2008 10:04 am
by Enjay
Phobus wrote:As I understand it, the helicopter is meant to be shootable, but I'm sure I couldn't hit it at all, regardless of how hard I tried.
What did you try to shoot it with?
Spoiler:
There is a cannon-like weapon on a display board over the door. This falls off after the helicopter has been shooting at you for a while. The cannon takes the chopper down pretty damn sharpish.
Re: Action Doom 2 Bugs
Posted: Sun Aug 24, 2008 10:10 am
by Phobus
Spoiler:
Oh, ok then, I was trying to get it from the wrong ending... never mind.
Also, the bank vault problem solved itself on my way to the third proper ending... turns out you do get a weapon which can break the wall.
Re: Action Doom 2 Bugs
Posted: Sun Aug 24, 2008 10:11 am
by Gez
Phobus wrote:
Spoiler:
1) The bank vault part at the beginning of MAP01... is there any legitmate way to break into there? I noclipped to sate my curiousity and got a lot of points for my trouble.
3) Does smashing up the gay bar bartender's car yeild any different ending from taking the subway, because both ended up having me in the subway.
Questions in spoiler, answers in spoiler.
Spoiler:
1. You need the baseball bat that you can get in the very first secret. The one I couldn't open. In the beginning of a game noclip through the wall facing those drawers where you took your gun. You'll get a bat. (You can start by drinking the whiskey and dropping it afterwards, to get the resistance to damage.) Then use your fists to dispatch the punks in the street, jump from the dumpster to the emergency exit stairs, and break the wall with the bat.
3. If you take the subway without ruining the car, you won't have the same endings. If you kill the bosses after the subway ride, you'll die. If you're knocked out, you get dropped in the forest. But if you do smash the car, then the bartender tells you stuff that will let you know where to go next, and you can get the best ending.
Re: Action Doom 2 Bugs
Posted: Sun Aug 24, 2008 10:15 am
by Penguinator
Phobus wrote:The whole Kill Bill bit seems a bit broken, because getting in is easy but I couldn't get out without noclipping, and although
I found an alternative route to get in (the secret lift), it didn't actually go anywhere, presumably because it wasn't working, thus breaking the rest of it.
Look very carefully at the walls in the fighting room. I got stuck there also because the door was way too subtle.
Also
Spoiler:
In the forest area, there is a secret which contains a chainsaw able to break the wooden blockades.
Re: Action Doom 2 Bugs
Posted: Sun Aug 24, 2008 11:19 am
by Phobus
Aside from the forest bit it turns out that further inspection did reveal everything I needed to know, but thanks anyway
Oh, and Gez:
Spoiler:
The fire extinguisher can be used to put out the fire in front of the door, letting you in legitimately
Re: Action Doom 2 Bugs
Posted: Sun Aug 24, 2008 12:22 pm
by Grubber
I run Linux, so I couldn't use brawl.exe - I used my zdoom installation (SVN 1095). When I got into the... forest secret with crocodiles, zdoom complained about not having GENMIDI lump. I used the one from doom2.wad and it worked fine.
Re: Action Doom 2 Bugs
Posted: Sun Aug 24, 2008 1:14 pm
by Vegeta(dw)
Spoiler:
How many endings are there. I only found two and both end bad. On one you are sent to jail, and in the other your daughter shoots you and you end in the hospital depressed. Am I missing something?
Re: Action Doom 2 Bugs
Posted: Sun Aug 24, 2008 1:18 pm
by Enjay
Vegeta(dw) wrote:Am I missing something?
Quite a bit. Go to the other AD2 thread and look at Bashe's ending tree on page 8.
Re: Action Doom 2 Bugs
Posted: Sun Aug 24, 2008 2:50 pm
by przndoom
Spoiler:
@vegetaL: well theirs the subway dead end..the taxi and go to jail ending....the bartender car ending....depressed hospital ending...i know theirs one more..but iono how to get to it.
Spoiler:
The last one is to be continue....but iono how to find it! its driving me crazy!
Re: Action Doom 2 Bugs
Posted: Sun Aug 24, 2008 2:56 pm
by Nash
przndoom: SPOILERS TAGS PLEASE
Re: Action Doom 2 Bugs
Posted: Sun Aug 24, 2008 2:59 pm
by Demolisher
Yea, What if you ruined the surprise?
Re: Action Doom 2 Bugs
Posted: Sun Aug 24, 2008 3:00 pm
by Bashe
When you use the knife or broken bottle on piles of tires (maybe trash cans too), sometimes it makes the blood splattering noise, which obviously doesn't make sense.
Also, the "break a bottle goes back to fists" is confirmed a Neverswitchonpickup bug. Shame, because I usually keep that setting on to prevent a dangerous misfire (not in AD but in other mods).
One more thing: map05. Is it supposed to not exist? I see it defined in MAPINFO and everything, but warping to it just gives me regular map05 with the Subway music.